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CHANGELOG.md

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simpledungeongenerator

0.9.6

Patch Changes

  • 0ba6a02: Update readme for new array

0.9.5

Patch Changes

  • bdb8ecb: Change map object

    • Instead of a 2D array of strings storing the tiles, it is now a 2D array of objects storing the tile object. This allows for more information to be stored about each tile, such as the tile's type, etc.
    • Updated other functions to reflect this change
    • Updated old functions to use the easily available information about each tile

    Other changes

    • Made proper use of isWall instead of using getTile

0.9.4

Patch Changes

  • 4380280: - windingPercent default value changed from 0 to 50 (Default dungeon would be more interesting looking)
    • Junctions will always be door tiles for now

0.9.3

Patch Changes

  • 9fdf70d: Minor changes

    • Make unnessary properties private for Dungeon Class

0.9.2

Patch Changes

  • 50b279b: Fix type expectations

    • Make generator options optional
    • Dungeon types are fixed

0.9.1

Patch Changes

  • b676f64: New drawToSVG logic

    • New colours to ensure all tiles are visible
    • Appends a SVG to a passed container instead of returning a SVG element

0.9.0

Minor Changes

  • 0426630: New bundles setup

0.8.0

Minor Changes

  • de43056: Regions and doors for connections

    • Fixes
      • Removed uncessary tiles
      • Fixed default values for main contructor
      • Fixed room boundary function logic
    • Added Regions logic
      • All rooms and corridors are now part of a region
      • Regions are connected by doors
      • Small chance of regions to be connected by path
    • Dead end removal logic improved
    • Walls now default to " " instead of "#"
    • Room tries now default to 150 instead of 50 (more rooms)

0.7.3

Patch Changes

  • 0f23ec9: Added iife dist for easy browser usage

0.7.2

Patch Changes

  • c34231c: Fix

0.7.1

Patch Changes

  • 7152d86: Fix entry point for module

0.7.0

Minor Changes

  • 085b2e1: Added new draw method and bug fixes

    Details:

    • Default values were fixed for the main instance
    • Added Errors and Warnings for the inputs
    • Fix spelling of "colour" across the project
    • New helper function getContrastColour to get black or white colour based on the brightness of the given hex colour.
    • New draw method drawToSVG to draw the dungeon to an SVG object.
    • Updated readme with new draw method and removed some unnecessary information.

0.6.4

Patch Changes

  • 3700d86: Minor changes

    • Throw error for invalid inputs instead of defaulting to default values
    • Make rng() property private

0.6.3

Patch Changes

  • 6826b7b: Fix room connection eating into rooms

0.6.2

Patch Changes

  • 34b94b0: Major bug fixes

    • Instead of connecting all rooms directly to a single room, the rooms are now connected to the closest room. This fixes the issue where rooms would be connected to rooms on the other side of the map.
    • getCenter now returns the correct Integers instead of Doubles.
    • Fixed room connection logic
    • Removed unused function from Room class

0.6.1

Patch Changes

  • 831f6f1: Fix print with index logic in drawToConsole function

0.6.0

Minor Changes

  • 4346821: Connect unconnected rooms and change indexing behaviour

    • Connect unconnected rooms

      • This is done by finding the closest room to the current room and connecting them
    • Change indexing behaviour

      • The indexing behaviour has been changed to be more consistent and easier to understand

0.5.0

Minor Changes

  • 6bc4eb7: Better defaults

0.4.0

Minor Changes

  • dd4fdfd: Indexing options with number indexing and random colour indexing

0.3.2

Patch Changes

  • 28396a0: Change print to drawToConsole

0.3.1

Patch Changes

  • 73443ca: Change some defaults

0.3.0

Minor Changes

  • e57bf2e: Remove dead ends for paths

0.2.0

Minor Changes

  • 4288eda: Create basic path to connect disconnected rooms

0.1.1

Patch Changes

  • ec73836: Fix carving function

0.1.0

Minor Changes

  • c242edb: Base generation working

Patch Changes

  • 691c6bd: Major bug fixes
  • 5f4ac3a: Replaced distanceTo() with overlap() for a better way to check room overlaps