You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
At the moment, you need to register clone blanks on every frame you want to use them, which is inefficient if you plan to reuse the same things for the duration of the game.
We could allow clone blanks to be registered in the same way as, say, fonts, which would be more efficient.
I'm not sure what the delta is, but this might take us towards the idea of prefabs, and prefabs being the default way to render things because you get batching for cheap/free. Performance by default, essentially.
The text was updated successfully, but these errors were encountered:
At the moment, you need to register clone blanks on every frame you want to use them, which is inefficient if you plan to reuse the same things for the duration of the game.
We could allow clone blanks to be registered in the same way as, say, fonts, which would be more efficient.
I'm not sure what the delta is, but this might take us towards the idea of prefabs, and prefabs being the default way to render things because you get batching for cheap/free. Performance by default, essentially.
The text was updated successfully, but these errors were encountered: