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I like to keep the frontal cone highlight on when playing melee, as a nice "this area is death" indicator, but for wall bosses (ex. Worqor Lar Dor and the final trial), this results in most of the arena being highlighted continuously, which can impair the readability of VFX during the fight. Assuming that entities have a flag for whether positionals are enabled or not on them (which I assume they do, since the targeting circle under their feet changes), it'd be nice to be able to disable both flank/rear and frontal cone highlight (but especially the latter) for targets that have this flag, since positionals don't matter on them anyway.
The text was updated successfully, but these errors were encountered:
I like to keep the frontal cone highlight on when playing melee, as a nice "this area is death" indicator, but for wall bosses (ex. Worqor Lar Dor and the final trial), this results in most of the arena being highlighted continuously, which can impair the readability of VFX during the fight. Assuming that entities have a flag for whether positionals are enabled or not on them (which I assume they do, since the targeting circle under their feet changes), it'd be nice to be able to disable both flank/rear and frontal cone highlight (but especially the latter) for targets that have this flag, since positionals don't matter on them anyway.
The text was updated successfully, but these errors were encountered: