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Some commercial buildings show as not operating without a warning #9

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PropaneDragon opened this issue Jul 18, 2018 · 9 comments
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@PropaneDragon
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@PropaneDragon PropaneDragon added the bug Something isn't working label Jul 18, 2018
@PropaneDragon PropaneDragon added this to the Steam release milestone Jul 18, 2018
@PropaneDragon PropaneDragon self-assigned this Jul 18, 2018
@benzoll37
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benzoll37 commented Jul 21, 2018

After update 21/7/18:
Now there are very few (+-5%), Import / Export goes pretty well in balance, so everything is quite playable.
Comercial Demand continue small., but playable.

@bbatliner
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My Rush Hour mod updated to Rush Hour II tonight (yay for an official release) - my game was at Saturday 9 PM. I ran the simulation until Sunday at 4 PM without any problems, then suddenly all of my commercial buildings complained about not enough customers and I'm worried they will abandon soon. There are hundreds of cims walking around the area, any idea why the buildings would suddenly not think they have customers? I don't know if this is directly related to this issue but it's in the same realm.

@PropaneDragon
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Seems to be related to no citizens being allowed to go to work on the weekends. I'll investigate allowing some workers to go to commercial buildings on the weekends to resolve the problem.

@bbatliner
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Upon further inspection in-game, the hundreds of cims walking around are visiting some buildings but others have no cims en route. There is also a monument nearby that is attracting the majority of cims. Could it be that the distribution of commercial/leisure destinations isn't balanced right? So some buildings have no visitors?

@PropaneDragon
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I did a little bit more testing, including deleting some commercial buildings and no workers popped out. I'm experimenting with workers going to work on weekends, and some still aren't going to their work buildings, so I think there's something else in play. Citizens do a random search for buildings, so I doubt buildings are being missed in the randomisation, like they would in the old Rush Hour mod. Some buildings won't have visitors en route as they ignore inactive buildings.

@PropaneDragon
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Found the issue. I'll release a fix soon. Turns out buildings shut down if they completely fill up on stock.

@Moofers
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Moofers commented Jul 22, 2018

Nice work =)

PropaneDragon added a commit that referenced this issue Jul 22, 2018
… Added weekend hours for working, and added building lighting overrides, so they switch off when not in use.
@bbatliner
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Not sure if afd83ca is in the latest published version on Steam, but I'm not sure the cims are picking destinations "randomly"...

inked20180722234909_1_li

The red circle is my Grand Library. It's attracting somewhere between 200-400 visitors per week (which isn't a true "week" by RHII time). The blue circle is a set of three high density commercial shops that actually have visitors and are operating. The rest of those icons in the background? High density commercial with no visitors, nobody en route, not operating. I don't know why nobody is being routed to the majority of my high density commercial, when monuments and parks have a steady stream of visitors and tourists throughout the week. You can see the ferris wheel and opera house in the background, and they receive visitors, despite them being farther in distance than the shops.

@benzoll37
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benzoll37 commented Jul 23, 2018

Update 23 July:
After 7 days / night (in game), I do not see any "no-operating" commercial building.

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