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Fixes #54
Let me explain.
When client's mob get some damage to the eyes, a blur filter applied to client's screen. After that, blur filter(or any other filter) start to interfere alpha mask filter just because it share the same plane with alpha mask filter. It looks like this:
As you can see - there is mob right behind the character.
I don't think it's currently possible to get these filters to work together correctly. So we have to downgrade to the old set_fullscreen mechanic to make FOV mask work properly.