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Hi. Did you manage to do it? |
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Hey Guys,
I had to edit my question because it was unclear and I figured out a lot more about what I wan't to do.
My original question was how to send other packets as a client to the server for eg. player movement.
What I figured out by now is that you can send all client packets from https://minecraft-data.prismarine.js.org/?v=bedrock_1.19.30&d=protocol to the server. The problem is that I can't get that to work. I've tried to make the client rotate with
move_player
with this packet:client.queue('move_player', { runtime_entity_id: client.startGameData.runtime_entity_id, position: {x:0,y:0,z:0}, pitch: 20, yaw: 20, head_yaw: 20, mode: 3, on_ground: true, ridden_runtime_id: 0, teleport: undefined, tick: client.tick })
Did I make a mistake?
Thanks for any help :)
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