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Sorry for being somewhat offtopic but I got no answer in the Discord support channel. The official submission manual mentions to contact a developer and I don't know where or how.
I'd like to know, do I need to preprocess the .pcaps (of playing Super Mario Maker) for you before I submit it?
This is what I have:
Hokakucafe put individual days of playtime into single pcaps (multi-MiBs of size). Is it sufficient to provide gameplay screenshots (480p JPEG) with description and precise timestamp (only UTC+1 however) in the filename for each use case? (About 300 images, many redundant use cases, most of it is starting/finishing a level) .
Due to uncertainty, I captured ALL packets (including ARPs, DNSes, device discovery packets, router packets, …). I don't know at the moment, how to remove them. Can I leave it that way?
Is it sufficient to mention in the filename, that I removed corrupted packets from the .pcap? In one case, I had a memory aliasing issue where gamepad screenshots overwrote captured packet data in one file.
Sorry, if this is the wrong place to ask.
The text was updated successfully, but these errors were encountered:
Sorry for being somewhat offtopic but I got no answer in the Discord support channel. The official submission manual mentions to contact a developer and I don't know where or how.
I'd like to know, do I need to preprocess the
.pcap
s (of playing Super Mario Maker) for you before I submit it?This is what I have:
Hokakucafe put individual days of playtime into single pcaps (multi-MiBs of size). Is it sufficient to provide gameplay screenshots (480p JPEG) with description and precise timestamp (only UTC+1 however) in the filename for each use case? (About 300 images, many redundant use cases, most of it is starting/finishing a level) .
Due to uncertainty, I captured ALL packets (including ARPs, DNSes, device discovery packets, router packets, …). I don't know at the moment, how to remove them. Can I leave it that way?
Is it sufficient to mention in the filename, that I removed corrupted packets from the
.pcap
? In one case, I had a memory aliasing issue where gamepad screenshots overwrote captured packet data in one file.Sorry, if this is the wrong place to ask.
The text was updated successfully, but these errors were encountered: