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nft.py
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nft.py
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#!/usr/bin/env python
# coding: utf-8
# Import required libraries
from PIL import Image
import pandas as pd
import numpy as np
import time
import os
import random
from progressbar import progressbar
import warnings
warnings.simplefilter(action='ignore', category=FutureWarning)
# Import configuration file
from config import CONFIG
# Parse the configuration file and make sure it's valid
def parse_config():
# Input traits must be placed in the assets folder. Change this value if you want to name it something else.
assets_path = 'assets'
# Loop through all layers defined in CONFIG
for layer in CONFIG:
# Go into assets/ to look for layer folders
layer_path = os.path.join(assets_path, layer['directory'])
# Get trait array in sorted order
traits = sorted([trait for trait in os.listdir(layer_path) if trait[0] != '.'])
# If layer is not required, add a None to the start of the traits array
if not layer['required']:
traits = [None] + traits
# Generate final rarity weights
if layer['rarity_weights'] is None:
rarities = [1 for x in traits]
elif layer['rarity_weights'] == 'random':
rarities = [random.random() for x in traits]
elif type(layer['rarity_weights'] == 'list'):
assert len(traits) == len(layer['rarity_weights']), "Make sure you have the current number of rarity weights"
rarities = layer['rarity_weights']
else:
raise ValueError("Rarity weights is invalid")
rarities = get_weighted_rarities(rarities)
# Re-assign final values to main CONFIG
layer['rarity_weights'] = rarities
layer['cum_rarity_weights'] = np.cumsum(rarities)
layer['traits'] = traits
# Weight rarities and return a numpy array that sums up to 1
def get_weighted_rarities(arr):
return np.array(arr)/ sum(arr)
# Generate a single image given an array of filepaths representing layers
def generate_single_image(filepaths, output_filename=None):
# Treat the first layer as the background
bg = Image.open(os.path.join('assets', filepaths[0]))
# Loop through layers 1 to n and stack them on top of another
for filepath in filepaths[1:]:
if filepath.endswith('.png'):
img = Image.open(os.path.join('assets', filepath))
bg.paste(img, (0,0), img)
# Save the final image into desired location
if output_filename is not None:
bg.save(output_filename)
else:
# If output filename is not specified, use timestamp to name the image and save it in output/single_images
if not os.path.exists(os.path.join('output', 'single_images')):
os.makedirs(os.path.join('output', 'single_images'))
bg.save(os.path.join('output', 'single_images', str(int(time.time())) + '.png'))
# Generate a single image with all possible traits
# generate_single_image(['Background/green.png',
# 'Body/brown.png',
# 'Expressions/standard.png',
# 'Head Gear/std_crown.png',
# 'Shirt/blue_dot.png',
# 'Misc/pokeball.png',
# 'Hands/standard.png',
# 'Wristband/yellow.png'])
# Get total number of distinct possible combinations
def get_total_combinations():
total = 1
for layer in CONFIG:
total = total * len(layer['traits'])
return total
# Select an index based on rarity weights
def select_index(cum_rarities, rand):
cum_rarities = [0] + list(cum_rarities)
for i in range(len(cum_rarities) - 1):
if rand >= cum_rarities[i] and rand <= cum_rarities[i+1]:
return i
# Should not reach here if everything works okay
return None
# Generate a set of traits given rarities
def generate_trait_set_from_config():
trait_set = []
trait_paths = []
for layer in CONFIG:
# Extract list of traits and cumulative rarity weights
traits, cum_rarities = layer['traits'], layer['cum_rarity_weights']
# Generate a random number
rand_num = random.random()
# Select an element index based on random number and cumulative rarity weights
idx = select_index(cum_rarities, rand_num)
# Add selected trait to trait set
trait_set.append(traits[idx])
# Add trait path to trait paths if the trait has been selected
if traits[idx] is not None:
trait_path = os.path.join(layer['directory'], traits[idx])
trait_paths.append(trait_path)
return trait_set, trait_paths
# Generate the image set. Don't change drop_dup
def generate_images(edition, count, drop_dup=True):
# Initialize an empty rarity table
rarity_table = {}
for layer in CONFIG:
rarity_table[layer['name']] = []
# Define output path to output/edition {edition_num}
op_path = os.path.join('output', 'edition ' + str(edition), 'images')
# Will require this to name final images as 000, 001,...
zfill_count = len(str(count - 1))
# Create output directory if it doesn't exist
if not os.path.exists(op_path):
os.makedirs(op_path)
# Create the images
for n in progressbar(range(count)):
# Set image name
image_name = str(n).zfill(zfill_count) + '.png'
# Get a random set of valid traits based on rarity weights
trait_sets, trait_paths = generate_trait_set_from_config()
# Generate the actual image
generate_single_image(trait_paths, os.path.join(op_path, image_name))
# Populate the rarity table with metadata of newly created image
for idx, trait in enumerate(trait_sets):
if trait is not None:
rarity_table[CONFIG[idx]['name']].append(trait[: -1 * len('.png')])
else:
rarity_table[CONFIG[idx]['name']].append('none')
# Create the final rarity table by removing duplicate creat
rarity_table = pd.DataFrame(rarity_table).drop_duplicates()
print("Generated %i images, %i are distinct" % (count, rarity_table.shape[0]))
if drop_dup:
# Get list of duplicate images
img_tb_removed = sorted(list(set(range(count)) - set(rarity_table.index)))
# Remove duplicate images
print("Removing %i images..." % (len(img_tb_removed)))
#op_path = os.path.join('output', 'edition ' + str(edition))
for i in img_tb_removed:
os.remove(os.path.join(op_path, str(i).zfill(zfill_count) + '.png'))
# Rename images such that it is sequentialluy numbered
for idx, img in enumerate(sorted(os.listdir(op_path))):
os.rename(os.path.join(op_path, img), os.path.join(op_path, str(idx).zfill(zfill_count) + '.png'))
# Modify rarity table to reflect removals
rarity_table = rarity_table.reset_index()
rarity_table = rarity_table.drop('index', axis=1)
return rarity_table
# Main function. Point of entry
def main():
print("Checking assets...")
parse_config()
print("Assets look great! We are good to go!")
print()
tot_comb = get_total_combinations()
print("You can create a total of %i distinct avatars" % (tot_comb))
print()
print("How many avatars would you like to create? Enter a number greater than 0: ")
while True:
num_avatars = int(input())
if num_avatars > 0:
break
print("What would you like to call this edition?: ")
edition_name = input()
print("Starting task...")
rt = generate_images(edition_name, num_avatars)
print("Saving metadata...")
rt.to_csv(os.path.join('output', 'edition ' + str(edition_name), 'metadata.csv'))
print("Task complete!")
# Run the main function
main()