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paper-ripple-behavior.js
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paper-ripple-behavior.js
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/**
@license
Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
This code may only be used under the BSD style license found at
http://polymer.github.io/LICENSE.txt The complete set of authors may be found at
http://polymer.github.io/AUTHORS.txt The complete set of contributors may be
found at http://polymer.github.io/CONTRIBUTORS.txt Code distributed by Google as
part of the polymer project is also subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt
*/
import '@polymer/polymer/polymer-legacy.js';
import '@polymer/paper-ripple/paper-ripple.js';
import {IronButtonStateImpl} from '@polymer/iron-behaviors/iron-button-state.js';
import {dom} from '@polymer/polymer/lib/legacy/polymer.dom.js';
/**
* `PaperRippleBehavior` dynamically implements a ripple when the element has
* focus via pointer or keyboard.
*
* NOTE: This behavior is intended to be used in conjunction with and after
* `IronButtonState` and `IronControlState`.
*
* @polymerBehavior PaperRippleBehavior
*/
export const PaperRippleBehavior = {
properties: {
/**
* If true, the element will not produce a ripple effect when interacted
* with via the pointer.
*/
noink: {type: Boolean, observer: '_noinkChanged'},
/**
* @type {Element|undefined}
*/
_rippleContainer: {
type: Object,
}
},
/**
* Ensures a `<paper-ripple>` element is available when the element is
* focused.
*/
_buttonStateChanged: function() {
if (this.focused) {
this.ensureRipple();
}
},
/**
* In addition to the functionality provided in `IronButtonState`, ensures
* a ripple effect is created when the element is in a `pressed` state.
*/
_downHandler: function(event) {
IronButtonStateImpl._downHandler.call(this, event);
if (this.pressed) {
this.ensureRipple(event);
}
},
/**
* Ensures this element contains a ripple effect. For startup efficiency
* the ripple effect is dynamically on demand when needed.
* @param {!Event=} optTriggeringEvent (optional) event that triggered the
* ripple.
*/
ensureRipple: function(optTriggeringEvent) {
if (!this.hasRipple()) {
this._ripple = this._createRipple();
this._ripple.noink = this.noink;
var rippleContainer = this._rippleContainer || this.root;
if (rippleContainer) {
dom(rippleContainer).appendChild(this._ripple);
}
if (optTriggeringEvent) {
// Check if the event happened inside of the ripple container
// Fall back to host instead of the root because distributed text
// nodes are not valid event targets
var domContainer = dom(this._rippleContainer || this);
var target = dom(optTriggeringEvent).rootTarget;
if (domContainer.deepContains(/** @type {Node} */ (target))) {
this._ripple.uiDownAction(optTriggeringEvent);
}
}
}
},
/**
* Returns the `<paper-ripple>` element used by this element to create
* ripple effects. The element's ripple is created on demand, when
* necessary, and calling this method will force the
* ripple to be created.
*/
getRipple: function() {
this.ensureRipple();
return this._ripple;
},
/**
* Returns true if this element currently contains a ripple effect.
* @return {boolean}
*/
hasRipple: function() {
return Boolean(this._ripple);
},
/**
* Create the element's ripple effect via creating a `<paper-ripple>`.
* Override this method to customize the ripple element.
* @return {!PaperRippleElement} Returns a `<paper-ripple>` element.
*/
_createRipple: function() {
var element = /** @type {!PaperRippleElement} */ (
document.createElement('paper-ripple'));
return element;
},
_noinkChanged: function(noink) {
if (this.hasRipple()) {
this._ripple.noink = noink;
}
}
};