Connect the SD card to your PC and ensure it is properly formatted to be compatible with your flashcart.
WARNING: Filenames are expected to be written in ASCII, with Western Europe characters fully compatible. Other Unicode characters, such as those from Eastern Europe, Russia, Asia or Middle East regions (to name just a few examples) are not fully supported and may not be displayed.
-
FAT32 and EXFAT are fully supported.
-
An SD formatted with 128 kiB cluster size is recommended.
-
Download the latest
sc64menu.n64
file from the releases page, then put it in the root directory of your SD card. -
Create a folder in the root of your SD card called
menu
. -
Place your ROM files on the SD card, in any folder except
menu
.
- FAT32 recommended.
- An SD formatted with the default cluster size is recommended.
(TBW)
Emulators should be added to the /menu/emulators
directory on the SD card.
N64FlashcartMenu currently supports the following emulators and associated ROM file names:
- NES: neon64v2 by hcs64 -
neon64bu.rom
- SNES: sodium64 by Hydr8gon -
sodium64.z64
- Game Boy/GB Color: gb64 by lambertjamesd -
gb.v64
/gbc.v64
("Download Emulator" button) - SMS/GG: smsPlus64 by fhoedmakers -
smsPlus64.z64
- Fairchild Channel F: Press-F-Ultra by celerizer -
Press-F.z64
To load and run 64DD disk images, place the required 64DD IPL dumps in the /menu/64ddipl
folder on the SD card.
For more details, follow this guide on the 64dd.org website.
SD:\
│
├── sc64menu.n64
│
│
├── menu\
│ │
│ │
│ ├── 64ddipl\
│ │ ├── NDDE0.n64
│ │ ├── NDDJ2.n64
│ │ └── NDXJ0.n64
│ │
│ └── emulators\
│ ├── neon64bu.rom
│ ├── sodium64.z64
│ ├── gb.v64
│ ├── gbc.v64
│ ├── smsPlus64.z64
│ └── Press-F.z64
│
├── (a rom).z64
├── (a rom).n64
├── (some folder with roms)\
│ └── (some folder with roms)\
| └── (some supported ROM files)
│
├── (some supported ROM files)
|
└── (some folder with 64DD disk images)\
└── (some 64DD disk images)
All save files (whether FlashRam
, SRAM
or EEPROM
) will be read from a /saves
folder located in the same directory as the ROM
and they must share the same file name, but use the .sav
extension. .sav
files will be created and modified whenever a ROM file saves to
the "cartridge save memory".
├── (some folder with roms)\
├── a_rom.z64
├── b_rom_whatever.n64
└── saves\
├── a_rom.sav
└── b_rom_whatever.sav
If you are transferring a file from a different flashcart, such as the ED64, you must change the file extension to sav
.
For example, a save file called Glover (USA).eep
should have its extension changed to Glover (USA).sav
to work with N64FlashcartMenu.
You may also need to pad/trim the files to their original size:
- For EEPROM 4Kbit games, remove the padding.
- For others, use a tool such as Ninjiteu's N64SaveConverter.
WARNING: Saves created with certain emulators, or created for a different ROM version (as in revisions of the same game) or region (as in between NTSC and PAL versions of a same game) may be incompatible.