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ios.yml
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# This is a basic workflow to help you get started with Actions
name: iOS build
# Controls when the workflow will run
on:
# Triggers the workflow on push or pull request events but only for the "main" branch
push:
branches: [ "main" ]
pull_request:
branches: [ "main" ]
# Allows you to run this workflow manually from the Actions tab
workflow_dispatch:
# A workflow run is made up of one or more jobs that can run sequentially or in parallel
jobs:
# This workflow contains a single job called "build"
build:
# The type of runner that the job will run on
runs-on: macos-14
# Steps represent a sequence of tasks that will be executed as part of the job
steps:
# Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it
- uses: actions/checkout@v3
# Runs a set of commands using the runners shell
- name: Build shaderc
run: |
# wget https://raw.githubusercontent.com/leetal/ios-cmake/master/ios.toolchain.cmake
./utils/git-sync-deps
# -DCMAKE_TOOLCHAIN_FILE=$PWD/ios.toolchain.cmake
# Unable to set CMAKE_SYSTEM_NAME to iOS, doing live patch instead
sed -i'' -e 's/iOS/Darwin/g' third_party/spirv-tools/tools/CMakeLists.txt
cmake -B build \
-DCMAKE_BUILD_TYPE=RelWithDebInfo -DCMAKE_CROSSCOMPILING=true \
-DCMAKE_SYSTEM_NAME=Darwin \
-DCMAKE_SYSTEM_PROCESSOR=aarch64 \
-DCMAKE_OSX_ARCHITECTURES=arm64 \
-DCMAKE_OSX_SYSROOT="$(xcrun --sdk iphoneos --show-sdk-path)" \
-DCMAKE_C_FLAGS="-arch arm64 -miphoneos-version-min=12.0" \
-DSHADERC_SKIP_EXAMPLES=ON \
-DSHADERC_SKIP_TESTS=ON
cmake --build build --config RelWithDebInfo -- -j8
- name: Upload libshaderc
uses: actions/upload-artifact@v2
with:
name: libshaderc
path: build/libshaderc/*.dylib