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PocketMine 1.6 status #3149

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shoghicp opened this issue Jun 9, 2015 · 25 comments
Open
5 tasks

PocketMine 1.6 status #3149

shoghicp opened this issue Jun 9, 2015 · 25 comments
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@shoghicp
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shoghicp commented Jun 9, 2015

While PocketMine 1.5 has not been yet released, we need to plan some future work for Minecraft: PE 0.12 and work on some of the features already. Some work that was expected for 1.5 has been moved into this release, due to time constraints.

Expected changes

  • New Network API
  • Multiple dimensions per Level support
  • Attributes and NBT for items
  • Implement remaining potion effects
  • Nether generator / dimension
  • Implement full Entity classes and physics, then work on AI (?)

Current branches

  • network-api: New Network API and protocol separation into events and handlers
  • mcpe-0.12: Secret branch with new changes for MCPE 0.12

Main Tasks

  • Separate all packet handlers into their own events, handlers and fields
  • Dimension creation, saving and loading from a single level (recursive levels?)
  • Add partial NBT support around the item code
  • Add partial attribute support for entities
  • Implement nether generator and its biome

The list of expected changes is not final and can be modified at any time. There is no release date nor an estimated time of finalization.

@shoghicp shoghicp added this to the 1.6 milestone Jun 9, 2015
@xpyctum
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xpyctum commented Jun 9, 2015

Wow. Cool! 👍

@ghost
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ghost commented Jun 9, 2015

Looks really awesome. Gonna be looking forward to entity AI.

@shoghicp
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shoghicp commented Jun 9, 2015

@64FF00 Entity AI was moved back from 1.5 due to time constraints, but after 0.12 I don't expect a lot of releases after a few months. It might not make it into 1.6.0, but maybe 1.6.1 or as a branch (as network-api, for example, it was intended for 1.5 but it's going to be pushed here to speed 1.5 release)

@terreng
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terreng commented Jun 9, 2015

Ooooooo 👍🏼

@kevin200
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kevin200 commented Jun 9, 2015

cool :)

@VonHirsch
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The future is bright!!

Bart Hirst
(484) 802-4798
http://www.linkedin.com/in/louisbhirst

On Tue, Jun 9, 2015 at 11:18 AM, Shoghi Cervantes [email protected]
wrote:

While PocketMine 1.5 has not been yet released, we need to plan some
future work for Minecraft: PE 0.12 and work on some of the features
already. Some work that was expected for 1.5 has been moved into this
release, due to time constraints.
Expected changes

  • New Network API
  • Multiple dimensions per Level support
  • Attributes and NBT for items
  • Implement remaining potion effects
  • Nether generator / dimension
  • Implement full Entity classes and physics, then work on AI (?)

Current branches

  • network-api: New Network API and protocol separation into events
    and handlers

  • Separate all packet handlers into their own events, handlers and
    fields

  • Dimension creation, saving and loading from a single level
    (recursive levels?)

  • Add partial NBT support around the item code

  • Add partial attribute support for entities

    Implement nether generator and its biome

    mcpe-0.12: Secret branch with new changes for MCPE 0.12


The list of expected changes is not final and can be modified at any
time. There is no release date nor an estimated time of finalization.


Reply to this email directly or view it on GitHub
#3149.

@ghost
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ghost commented Jun 10, 2015

WOW!!!

@TheGrimsey
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You're early!

@SuperPitty
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Nice, so, does on MCPE next version will be add Nether World

@gaoyichuan
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WOW

@alejzeis
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Yay Networking API.

@iksaku
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iksaku commented Jun 18, 2015

NBT for items! Finnally :'D This will open the doors for custom items (in some way) >:)

@msjyoo msjyoo added the To-Do label Jun 18, 2015
@TruDan
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TruDan commented Jun 18, 2015

:D

@PEMapModder
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The dimensions will be dynamic, or fixed to overworld and nether?

@shoghicp
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@PEMapModder static on MCPE, but dynamic in PM, so you'll be able to add any number of dimensions on levels (defaults to only Nether)

@o0TIGER0o117
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I would like bukkit stability or not.

@Creeperface01
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Wow awesome!

@ghost
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ghost commented Jul 17, 2015

Wait, why is it secret? Is it because of undisclosed features?

@qq505916481
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Good

@alejzeis
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@SopaXorzTaker what is secret?

On Friday, July 17, 2015, SopaXorzTaker [email protected] wrote:

Wait, why is it secret? Is it because of undisclosed features?


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#3149 (comment)
.

@PEMapModder
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This is not a forum. Secret only means that it is not pushed to a public repo branch yet. Probably because they aren't stable yet.

@ghost
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ghost commented Jul 17, 2015

I know what secret repos are.
I mean, he does not want to disclose MCPE 12.0 techincal details, so he maintains a secret repo.
@PEMapModder

@alekseynow
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What about spawn mobs? Will it be added at 1.6?

@cesar102828
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Sounds great!!
Who's in charge of the pocket mine app?
Great work by the way!!

@JunhaoKing
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Not to say that issued on August 3? As a result...

@PocketMine PocketMine locked and limited conversation to collaborators Aug 4, 2015
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