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Thread panic in Rust 1.48.0 #187
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I came here after encountering the same issue, I have reproduced the crash using the "hello world" example for the piston game engine. More details on my particular reproduction steps here: PistonDevelopers/piston-examples#464 A recent change seems to have caused Perhaps a change in the standard library behavior(s) in Rust 1.48 versus 1.47? The problem appears to be here
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Apparently, calling |
resolve #187 - use MaybeUninit instead of zeroed()
This very simple project crashes on startup when using Rust 1.48.0 but not 1.47.0: https://github.com/Chetic/rustler
Could be related to a compatibility change in Rust 1.48.0 (the first one):
https://github.com/rust-lang/rust/blob/1.48.0/RELEASES.md#compatibility-notes
Suspect function in glutin_window:
https://github.com/PistonDevelopers/glutin_window/blob/master/src/lib.rs#L535
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