}), {@b Damage} {@damage 6d8+12} bludgeoning; {@b Ranged} {@as 1} thorns (range <100 feet>), {@b Damage} {@damage 6d6+6} piercing; Green Caress (aura, primal, transmutation) 60 feet. Enemies other than plants must succeed at a Fortitude save against your spell DC or become {@condition clumsy 1} for 1 round ({@condition clumsy 2} on a critical failure).", - "{@bold Kaiju} Speed 50 feet; resistance 5 to physical damage; {@b Melee} {@as 1} jaws ({@trait reach <30 feet>}), {@b Damage} {@damage 6d10+10} piercing; {@b Melee} {@as 1} claws (agile, reach <30 feet>), {@b Damage} {@damage 6d8+8} slashing; {@b Melee} {@as 1} foot (agile, reach <15 feet>), {@b Damage} {@damage 6d6+10} bludgeoning; Unstoppable You are immune to being {@condition immobilized} and ignore {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain}; Trample {@as 3} You move up to double your Speed and move through the spaces of Huge or smaller creatures, trampling each creature whose space you enter. A trampled creature takes foot damage with a basic Reflex save against your spell DC." + "{@bold Green Man} Speed 40 feet, climb Speed 40 feet; {@b Melee} {@as 1} vines ({@trait reach <30 feet>}, {@trait versatile
}), {@b Damage} {@damage 6d8+12} bludgeoning; {@b Ranged} {@as 1} thorns (range 100 feet), {@b Damage} {@damage 6d6+6} piercing; Green Caress (aura, primal, transmutation) 60 feet. Enemies other than plants must succeed at a Fortitude save against your spell DC or become {@condition clumsy 1} for 1 round ({@condition clumsy 2} on a critical failure).", + "{@bold Kaiju} Speed 50 feet; resistance 5 to physical damage; {@b Melee} {@as 1} jaws ({@trait reach <30 feet>}), {@b Damage} {@damage 6d10+10} piercing; {@b Melee} {@as 1} claws (agile, {@trait reach <30 feet>}), {@b Damage} {@damage 6d8+8} slashing; {@b Melee} {@as 1} foot (agile, {@trait reach <15 feet>}), {@b Damage} {@damage 6d6+10} bludgeoning; Unstoppable You are immune to being {@condition immobilized} and ignore {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain}; Trample {@as 3} You move up to double your Speed and move through the spaces of Huge or smaller creatures, trampling each creature whose space you enter. A trampled creature takes foot damage with a basic Reflex save against your spell DC." ] } ], @@ -14951,10 +14981,16 @@ "Resistance 10 to poison.", "Low-light vision.", "One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can {@action Strike} with. You're trained with them. Your attack modifier is +17, and your damage bonus is +11. These attacks are Strength based (for the purpose of the {@condition enfeebled} condition, for example). If your unarmed attack modifier is higher, you can use it instead.", - "{@skill Athletics} modifier of +19, unless your own modifier is higher. You also gain specific abilities based on the type of plant you choose:", - "{@bold Arboreal} Speed 30 feet; {@b Melee} {@as 1} branch (reach <15 feet>), {@b Damage} {@damage 2d10} bludgeoning; {@b Melee} {@as 1} foot, {@b Damage} {@damage 2d8} bludgeoning; you can speak in this form, but you still can't {@action Cast a Spell} or supply verbal components.", - "{@bold Flytrap} Speed 15 feet; resistance 10 to acid; {@b Melee} {@as 1} leaf (reach <10 feet>), {@b Damage} {@damage 2d8} piercing, and you can spend an action after a hit to Grab the target.", - "{@bold Shambler} Speed 20 feet, swim Speed 20 feet; resistance 10 to electricity; {@b Melee} {@as 1} vine (reach <15 feet>), {@b Damage} {@damage 2d8} slashing." + "{@skill Athletics} modifier of +19, unless your own modifier is higher." + ] + }, + "You also gain specific abilities based on the type of plant you choose:", + { + "type": "list", + "items": [ + "{@bold Arboreal} Speed 30 feet; {@b Melee} {@as 1} branch ({@trait reach <15 feet>}), {@b Damage} {@damage 2d10} bludgeoning; {@b Melee} {@as 1} foot, {@b Damage} {@damage 2d8} bludgeoning; you can speak in this form, but you still can't {@action Cast a Spell} or supply verbal components.", + "{@bold Flytrap} Speed 15 feet; resistance 10 to acid; {@b Melee} {@as 1} leaf ({@trait reach <10 feet>}), {@b Damage} {@damage 2d8} piercing, and you can spend an action after a hit to Grab the target.", + "{@bold Shambler} Speed 20 feet, swim Speed 20 feet; resistance 10 to electricity; {@b Melee} {@as 1} vine ({@trait reach <15 feet>}), {@b Damage} {@damage 2d8} slashing." ] } ], @@ -15440,7 +15476,7 @@ "20 temporary Hit Points.", "Speed 40 feet.", "Low-light vision.", - "The following unarmed melee attacks, which are the only attacks the target can use. They're trained with them. When attacking with these attacks, the target uses their attack modifier with the proficiency and item bonuses of their most favorable weapon or unarmed {@action Strike}, and the damage is listed for each attack. These attacks are Strength based (for the purpose of the {@condition enfeebled} condition, for example). If the target's unarmed attack modifier is higher, they can use it instead. {@b Melee} {@as 1} tusk (reach <15 feet>), {@b Damage} {@damage 4d8+19} piercing; {@b Melee} {@as 1} trunk (agile, reach <15 feet>), {@b Damage} {@damage 4d6+16} bludgeoning; {@b Melee} {@as 1} foot (agile, reach <15 feet>), {@b Damage} {@damage 4d6+13} bludgeoning.", + "The following unarmed melee attacks, which are the only attacks the target can use. They're trained with them. When attacking with these attacks, the target uses their attack modifier with the proficiency and item bonuses of their most favorable weapon or unarmed {@action Strike}, and the damage is listed for each attack. These attacks are Strength based (for the purpose of the {@condition enfeebled} condition, for example). If the target's unarmed attack modifier is higher, they can use it instead. {@b Melee} {@as 1} tusk ({@trait reach <15 feet>}), {@b Damage} {@damage 4d8+19} piercing; {@b Melee} {@as 1} trunk (agile, {@trait reach <15 feet>}), {@b Damage} {@damage 4d6+16} bludgeoning; {@b Melee} {@as 1} foot (agile, {@trait reach <15 feet>}), {@b Damage} {@damage 4d6+13} bludgeoning.", "{@skill Athletics} modifier of +30, unless the target's own modifier is higher.", "{@bold Trample} {@as 3} You move up to twice your Speed and move through the space of Large or smaller creatures, trampling each creature whose space you enter. A trampled creature takes damage from its foot {@action Strike} based on a basic Reflex save (DC = 19 + the target's level)." ] diff --git a/data/spells/spells-pc1.json b/data/spells/spells-pc1.json index aaf21b59e4..29933c9965 100644 --- a/data/spells/spells-pc1.json +++ b/data/spells/spells-pc1.json @@ -27,16 +27,19 @@ "savingThrow": { "type": [ "R" - ], - "basic": true - }, - "duration": { - "entry": "varies", - "unit": "special" + ] }, "entries": [ - "An ephemeral, taloned hand grips the target, burning it with magical acid.", - "The target takes {@damage 2d8} acid damage plus {@damage 1d6} {@condition persistent damage||persistent acid damage} depending on its Reflex save. A creature taking persistent damage from this spell takes a \u201310-foot status bonus to its Speeds." + "An ephemeral, taloned hand grips the target, burning it with magical acid. The target takes {@damage 2d8} acid damage plus {@damage 1d6} {@condition persistent damage||persistent acid damage} depending on its Reflex save. A creature taking {@condition persistent damage} from this spell takes a \u201310-foot status bonus to its Speeds.", + { + "type": "successDegree", + "entries": { + "Critical Success": "The creature is unaffected.", + "Success": "The creature takes half damage and no {@condition persistent damage}, and the claw moves it up to 5 feet in a direction of your choice.", + "Failure": "The creature takes full damage and {@condition persistent damage}, and the claw moves it up to 10 feet in a direction of your choice.", + "Critical Failure": "The creature takes double damage and full {@condition persistent damage}, and the claw moves it up to 20 feet in a direction of your choice." + } + } ], "heightened": { "plusX": { @@ -222,7 +225,13 @@ "5 temporary Hit Points.", "{@ability Low-light vision} and imprecise {@ability scent} 30 feet.", "One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can {@action Strike} with. You're trained with them. Your attack modifier is +9, and your damage bonus is +1. These attacks are Strength based (for the purpose of the {@condition enfeebled} condition, for example). If your unarmed attack bonus is higher, you can use it instead.", - "{@skill Athletics} modifier of +9, unless your own modifier is higher. You also gain specific abilities based on the type of animal you choose:", + "{@skill Athletics} modifier of +9, unless your own modifier is higher." + ] + }, + "You also gain specific abilities based on the type of animal you choose:", + { + "type": "list", + "items": [ "{@bold Ape} Speed 25 feet, climb Speed 20 feet; {@b Melee} {@as 1} fist, {@b Damage} {@damage 2d6} bludgeoning.", "{@bold Bear} Speed 30 feet; {@b Melee} {@as 1} jaws, {@b Damage} {@damage 2d8} piercing; {@b Melee} {@as 1} claw ({@trait agile}), {@b Damage} {@damage 1d8} slashing.", "{@bold Bull} Speed 30 feet; {@b Melee} {@as 1} horn, {@b Damage} {@damage 2d8} piercing.", @@ -890,7 +899,7 @@ ] }, { - "name": "Breath Of Life", + "name": "Breath of Life", "source": "PC1", "remaster": true, "page": 319, @@ -1024,7 +1033,7 @@ ] }, { - "name": "Canticle Of Everlasting Grief", + "name": "Canticle of Everlasting Grief", "source": "PC1", "remaster": true, "page": 319, @@ -1406,8 +1415,8 @@ "primal" ], "cast": { - "number": 1, - "unit": "minute" + "number": 2, + "unit": "action" }, "range": { "number": 1, @@ -1842,7 +1851,7 @@ } }, { - "name": "Crisis Of Faith", + "name": "Crisis of Faith", "source": "PC1", "remaster": true, "page": 322, @@ -2976,7 +2985,7 @@ [ "Diabolic", "Divine", - "-", + "\u2014", "Cone of fire" ], [ @@ -2988,7 +2997,7 @@ [ "Fortune", "Arcane", - "-", + "\u2014", "Cone of force" ], [ @@ -3006,7 +3015,7 @@ [ "Omen", "Occult", - "-", + "\u2014", "Cone of mental" ] ] @@ -4070,7 +4079,7 @@ } }, { - "name": "Field Of Life", + "name": "Field of Life", "source": "PC1", "remaster": true, "page": 331, @@ -4586,7 +4595,6 @@ "page": 332, "level": 1, "traits": [ - "attack", "cantrip", "cold", "concentrate", @@ -4605,6 +4613,11 @@ "unit": "feet" }, "targets": "1 creature", + "savingThrow": { + "type": [ + "F" + ] + }, "entries": [ "An orb of biting cold coalesces around your target, freezing its body. The target takes {@damage 2d4} cold damage with a basic Fortitude save. On a critical failure, the target also gains weakness 1 to bludgeoning until the start of your next turn." ], @@ -5020,7 +5033,7 @@ ] }, { - "name": "Gust Of Wind", + "name": "Gust of Wind", "source": "PC1", "remaster": true, "page": 334, @@ -5144,7 +5157,7 @@ "targets": "1 living creature or 1 willing undead creature", "entries": [ "You channel void energy to harm the living or heal the undead. If the target is a living creature, you deal {@damage 1d8} void damage to it, and it gets a basic Fortitude save. If the target is a willing undead creature, you restore that amount of Hit Points. The number of actions you spend when {@action Cast a Spell||Casting this Spell} determines its targets, range, area, and other parameters.", - "{@as 1} The spell has a range of touch.", + "{@b {@as 1}} The spell has a range of touch.", "{@b {@as 2} ({@trait concentrate})} The spell has a range of 30 feet. If you're healing an undead creature, increase the Hit Points restored by 8.", "{@b {@as 3} ({@trait concentrate})} You disperse void energy in a 30-foot emanation. This targets all living and undead creatures in the area." ], @@ -5222,7 +5235,7 @@ "targets": "1 willing living creature or 1 undead creature", "entries": [ "You channel vital energy to heal the living or damage the undead. If the target is a willing living creature, you restore {@damage 1d8} Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when {@action Cast a Spell||Casting this Spell} determines its targets, range, area, and other parameters.", - "{@as 1} The spell has a range of touch.", + "{@b {@as 1}} The spell has a range of touch.", "{@b {@as 2} ({@trait concentrate})} The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8.", "{@b {@as 3} ({@trait concentrate})} You disperse vital energy in a 30-foot emanation. This targets all living and undead creatures in the burst." ], @@ -6111,13 +6124,19 @@ "10 temporary Hit Points.", "Low-light vision.", "One or more attacks specific to the battle form you choose, which are the only attacks you can {@action Strike} with. You're trained with them. Your attack modifier is +13, and your damage bonus is +2. These attacks are Strength based (for the purpose of the {@condition enfeebled} condition). If your unarmed attack modifier is higher, you can use it instead.", - "{@skill Athletics} modifier of +13, unless your own is higher. You also gain specific abilities based on the form you choose:", + "{@skill Athletics} modifier of +13, unless your own is higher." + ] + }, + "You also gain specific abilities based on the form you choose:", + { + "type": "list", + "items": [ "{@bold Ant} Speed 30 feet, climb Speed 30 feet; {@b Melee} {@as 1} mandibles, {@b Damage} {@damage 2d6} bludgeoning.", "{@bold Beetle} Speed 25 feet; {@b Melee} {@as 1} mandibles, {@b Damage} {@damage 2d10} bludgeoning.", "{@bold Centipede} Speed 25 feet, climb Speed 25 feet; {@ability darkvision}; {@b Melee} {@as 1} mandibles, {@b Damage} {@damage 1d8} piercing plus {@damage 1d4} {@condition persistent damage||persistent poison}.", "{@bold Mantis} Speed 40 feet; imprecise {@ability scent} 30 feet; {@b Melee} {@as 1} foreleg, {@b Damage} {@damage 2d8} bludgeoning.", "{@bold Scorpion} Speed 40 feet; {@ability darkvision}, imprecise {@ability tremorsense} 60 feet; {@b Melee} {@as 1} stinger, {@b Damage} {@damage 1d8} piercing plus {@damage 1d4} {@condition persistent damage||persistent poison}; {@b Melee} {@as 1} pincer ({@trait agile}), {@b Damage} {@damage 1d6} bludgeoning.", - "{@bold Spider} {@ability darkvision}; {@b Melee} {@as 1} fangs, {@b Damage} {@damage 1d6} piercing plus {@damage 1d4} {@condition persistent damage||persistent poison}; {@b Melee} {@as 1} Speed 25 feet, climb Speed 25 feet; {@b Ranged} {@as 1} web ({@range increment <20 feet>}), Damage entangles the target for 1 round." + "{@bold Spider} Speed 25 feet, climb Speed 25 feet; {@ability darkvision}; {@b Melee} {@as 1} fangs, {@b Damage} {@damage 1d6} piercing plus {@damage 1d4} {@condition persistent damage||persistent poison}; {@b Ranged} {@as 1} web ({@trait range increment <20 feet>}), {@b Damage} entangles the target for 1 round." ] } ], @@ -6369,7 +6388,7 @@ ] }, { - "name": "Know The Way", + "name": "Know the Way", "source": "PC1", "remaster": true, "page": 340, @@ -6907,7 +6926,7 @@ } }, { - "name": "Mask Of Terror", + "name": "Mask of Terror", "source": "PC1", "remaster": true, "page": 342, @@ -7407,7 +7426,7 @@ ] }, { - "name": "Moment Of Renewal", + "name": "Moment of Renewal", "source": "PC1", "remaster": true, "page": 344, @@ -7459,7 +7478,7 @@ "unit": "minute" }, "entries": [ - "You transform into the shape of a legendary monster, assuming a Huge battle form. You must have enough space to expand into or the spell is lost. When you cast this spell, choose phoenix, purple worm, or sea serpent. While in this form, you gain the {@trait beast} trait (for phoenix) or the {@trait animal} trait (for purple worm or sea serpent). You can {@action Dismiss} the spell.", + "You transform into the shape of a legendary monster, assuming a Huge battle form. You must have enough space to expand into or the spell is lost. When you cast this spell, choose phoenix, purple worm, or sea serpent. While in this form, you gain the {@trait beast} trait (for phoenix) or the {@trait animal} trait (for cave worm or sea serpent). You can {@action Dismiss} the spell.", "You gain the following statistics and abilities regardless of which battle form you choose:", { "type": "list", @@ -7475,9 +7494,9 @@ { "type": "list", "items": [ - "{@bold Cave Worm} Speed 40 feet, burrow Speed 30 feet, swim Speed 20 feet; {@b Melee} {@as 1} jaws ({@trait reach <10 feet>}), {@b Damage} {@damage 2d12+20} piercing; {@b Melee} {@as 1} stinger ({@trait agile}, {@trait reach <10 feet>}), {@b Damage} {@damage 2d8+15} piercing plus {@damage 2d6} {@condition persistent damage||persistent poison}; {@b Melee} {@as 1} body ({@trait reach <10 feet>}) {@b Damage} {@damage 2d8+20} bludgeoning; Inexorable You automatically recover from the {@condition paralyzed}, {@condition slowed}, and {@condition stunned} conditions at the end of each of your turns. You're also immune to being {@condition immobilized} and ignore {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain}.", - "{@bold Phoenix} Speed 30 feet, fly Speed 90 feet; {@b Melee} {@as 1} beak ({@trait reach <15 feet>}), {@b Damage} {@damage 2d6+12} piercing plus {@damage 2d4} fire and {@damage 2d4} {@condition persistent damage||persistent fire}; {@b Melee} {@as 1} talon ({@trait agile}, {@trait reach <15 feet>}), {@b Damage} {@damage 2d8+12} slashing; Shroud of Flame (aura, evocation, fire, primal) 20 feet. You gain an aura of fire that extends out from you. A creature that enters or ends its turn within the aura takes {@damage 2d6} fire damage. A creature can take this damage only once per turn. You can use a single action, which has the {@trait concentrate} trait, to activate or deactivate this aura.", - "{@bold Sea Serpent} Speed 20 feet, swim Speed 90 feet; {@b Melee} {@as 1} jaws ({@trait reach <15 feet>}), {@b Damage} {@damage 2d12+20} piercing; {@b Melee} {@as 1} tail ({@trait reach <25 feet>}), {@b Damage} {@damage 2d8+20} bludgeoning; Spine Rake {@as 2} ({@trait move}) You extend your spines and {@action Swim} or {@action Stride}. Each creature you're adjacent to at any point during your movement takes {@damage 4d8+10} slashing damage (basic Reflex against your spell DC)." + "{@bold Cave Worm} Speed 40 feet, burrow Speed 30 feet, swim Speed 20 feet; {@b Melee} {@as 1} jaws ({@trait reach <10 feet>}), {@b Damage} {@damage 2d12+20} piercing; {@b Melee} {@as 1} stinger ({@trait agile}, {@trait reach <10 feet>}), {@b Damage} {@damage 2d8+15} piercing plus {@damage 2d6} {@condition persistent damage||persistent poison}; {@b Melee} {@as 1} body ({@trait reach <10 feet>}) {@b Damage} {@damage 2d8+20} bludgeoning; {@b Inexorable} You automatically recover from the {@condition paralyzed}, {@condition slowed}, and {@condition stunned} conditions at the end of each of your turns. You're also immune to being {@condition immobilized} and ignore {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain}.", + "{@bold Phoenix} Speed 30 feet, fly Speed 90 feet; {@b Melee} {@as 1} beak ({@trait reach <15 feet>}), {@b Damage} {@damage 2d6+12} piercing plus {@damage 2d4} fire and {@damage 2d4} {@condition persistent damage||persistent fire}; {@b Melee} {@as 1} talon ({@trait agile}, {@trait reach <15 feet>}), {@b Damage} {@damage 2d8+12} slashing; {@b Shroud of Flame} ({@trait aura}, {@trait evocation}, {@trait fire}, {@trait primal}) 20 feet. You gain an aura of fire that extends out from you. A creature that enters or ends its turn within the aura takes {@damage 2d6} fire damage. A creature can take this damage only once per turn. You can use a single action, which has the {@trait concentrate} trait, to activate or deactivate this aura.", + "{@bold Sea Serpent} Speed 20 feet, swim Speed 90 feet; {@b Melee} {@as 1} jaws ({@trait reach <15 feet>}), {@b Damage} {@damage 2d12+20} piercing; {@b Melee} {@as 1} tail ({@trait reach <25 feet>}), {@b Damage} {@damage 2d8+20} bludgeoning; {@b Spine Rake} {@as 2} ({@trait move}) You extend your spines and {@action Swim} or {@action Stride}. Each creature you're adjacent to at any point during your movement takes {@damage 4d8+10} slashing damage (basic Reflex against your spell DC)." ] } ], @@ -7667,7 +7686,7 @@ "{@ability Darkvision}.", "One or more attacks specific to the battle form you choose, which are the only attacks you can {@action Strike} with. You're trained with them. Your attack modifier is +34, and you use the listed damage. These attacks are Strength based (for the purpose of the {@condition enfeebled} condition, for example). If your unarmed attack modifier is higher, you can use it instead.", "{@skill Athletics} modifier of +36, unless your own modifier is higher. You also gain specific abilities based on the type of incarnation you choose:", - "{@bold Green Man} Speed 40 feet, climb Speed 40 feet; {@b Melee} {@as 1} vines ({@trait reach <30 feet>}, {@trait versatile
}), {@b Damage} {@damage 6d8+12} bludgeoning; {@b Ranged} {@as 1} thorns ({@trait range <100 feet>}), {@b Damage} {@damage 6d6+6} piercing; Green Caress (aura, primal, transmutation) 60 feet. Enemies other than plants must succeed at a Fortitude save against your spell DC or become {@condition clumsy 1} for 1 round ({@condition clumsy 2} on a critical failure).", + "{@bold Green Man} Speed 40 feet, climb Speed 40 feet; {@b Melee} {@as 1} vines ({@trait reach <30 feet>}, {@trait versatile
}), {@b Damage} {@damage 6d8+12} bludgeoning; {@b Ranged} {@as 1} thorns (range 100 feet), {@b Damage} {@damage 6d6+6} piercing; Green Caress (aura, primal, transmutation) 60 feet. Enemies other than plants must succeed at a Fortitude save against your spell DC or become {@condition clumsy 1} for 1 round ({@condition clumsy 2} on a critical failure).",
"{@bold Kaiju} Speed 50 feet; resistance 5 to physical damage; {@b Melee} {@as 1} jaws ({@trait reach <30 feet>}), {@b Damage} {@damage 6d10+10} piercing; {@b Melee} {@as 1} claws ({@trait agile}, {@trait reach <30 feet>}), {@b Damage} {@damage 6d8+8} slashing; {@b Melee} {@as 1} foot ({@trait agile}, {@trait reach <15 feet>}), {@b Damage} {@damage 6d6+10} bl!udgeoning; Unstoppable You are immune to being {@condition immobilized} and ignore {@quickref difficult terrain||3|terrain} and {@quickref greater difficult terrain||3|terrain}; Trample {@as 3} You move up to double your Speed and move through the spaces of Huge or smaller creatures, trampling each creature whose space you enter. A trampled creature takes foot damage with a basic Reflex save against your spell DC."
]
}
@@ -8772,9 +8791,15 @@
"Resistance 10 to poison.",
"Low-light vision.",
"One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can {@action Strike} with. You're trained with them. Your attack modifier is +17, and your damage bonus is +11. These attacks are Strength based (for the purpose of the {@condition enfeebled} condition, for example). If your unarmed attack modifier is higher, you can use it instead.",
- "{@skill Athletics} modifier of +19, unless your own modifier is higher. You also gain specific abilities based on the type of plant you choose:",
- "{@bold Arboreal} Speed 30 feet; {@b Melee} {@as 1} branch (reach <15 feet>), {@b Damage} {@damage 2d10} bludgeoning; {@b Melee} {@as 1} foot, {@b Damage} {@damage 2d8} bludgeoning; you can speak in this form, but you still can't {@action Cast a Spell} or supply verbal components.",
- "{@bold Flytrap} Speed 15 feet; resistance 10 to acid; {@b Melee} {@as 1} leaf (reach <10 feet>), {@b Damage} {@damage 2d8} piercing, and you can spend an action after a hit to Grab the target."
+ "{@skill Athletics} modifier of +19, unless your own modifier is higher."
+ ]
+ },
+ "You also gain specific abilities based on the type of plant you choose:",
+ {
+ "type": "list",
+ "items": [
+ "{@bold Arboreal} Speed 30 feet; {@b Melee} {@as 1} branch ({@trait reach <15 feet>}), {@b Damage} {@damage 2d10} bludgeoning; {@b Melee} {@as 1} foot, {@b Damage} {@damage 2d8} bludgeoning; you can speak in this form, but you still can't {@action Cast a Spell} or supply verbal components.",
+ "{@bold Flytrap} Speed 15 feet; resistance 10 to acid; {@b Melee} {@as 1} leaf ({@trait reach <10 feet>}), {@b Damage} {@damage 2d8} piercing, and you can spend an action after a hit to Grab the target."
]
}
],
@@ -9565,7 +9590,7 @@
}
},
{
- "name": "Ring Of Truth",
+ "name": "Ring of Truth",
"source": "PC1",
"remaster": true,
"page": 354,
@@ -9880,7 +9905,7 @@
]
},
{
- "name": "See The Unseen",
+ "name": "See the Unseen",
"source": "PC1",
"remaster": true,
"page": 355,
@@ -10575,7 +10600,7 @@
}
},
{
- "name": "Speak With Animals",
+ "name": "Speak with Animals",
"source": "PC1",
"remaster": true,
"page": 358,
@@ -10600,7 +10625,7 @@
]
},
{
- "name": "Speak With Plants",
+ "name": "Speak with Plants",
"source": "PC1",
"remaster": true,
"page": 358,
@@ -10636,7 +10661,7 @@
}
},
{
- "name": "Speak With Stone",
+ "name": "Speak with Stone",
"source": "PC1",
"remaster": true,
"page": 358,
@@ -12167,7 +12192,7 @@
},
"targets": "1 creature",
"entries": [
- "With a rush of telekinetic power, you move a foe or something they carry. You can attempt to {@action Disarm}, {@action Shove}, or {@action Trip} the target using a spell attack roll instead of an {@skill Athletics} check."
+ "With a rush of telekinetic power, you move a foe or something they carry. You can attempt to {@action Disarm}, {@action Reposition|PC1}, {@action Shove}, or {@action Trip} the target using a spell attack roll instead of an {@skill Athletics} check."
]
},
{
@@ -12467,7 +12492,7 @@
}
},
{
- "name": "Tree Of Seasons",
+ "name": "Tree of Seasons",
"source": "PC1",
"remaster": true,
"page": 364,
@@ -13068,7 +13093,7 @@
]
},
{
- "name": "Veil Of Privacy",
+ "name": "Veil of Privacy",
"source": "PC1",
"remaster": true,
"page": 366,
@@ -13195,7 +13220,7 @@
]
},
{
- "name": "Vision Of Death",
+ "name": "Vision of Death",
"source": "PC1",
"remaster": true,
"page": 366,
@@ -13423,7 +13448,7 @@
}
},
{
- "name": "Wails Of The Damned",
+ "name": "Wails of the Damned",
"source": "PC1",
"remaster": true,
"page": 367,
@@ -13468,7 +13493,7 @@
]
},
{
- "name": "Wall Of Fire",
+ "name": "Wall of Fire",
"source": "PC1",
"remaster": true,
"page": 367,
@@ -13509,7 +13534,7 @@
}
},
{
- "name": "Wall Of Force",
+ "name": "Wall of Force",
"source": "PC1",
"remaster": true,
"page": 367,
@@ -13548,7 +13573,7 @@
}
},
{
- "name": "Wall Of Ice",
+ "name": "Wall of Ice",
"source": "PC1",
"remaster": true,
"page": 367,
@@ -13591,7 +13616,7 @@
}
},
{
- "name": "Wall Of Stone",
+ "name": "Wall of Stone",
"source": "PC1",
"remaster": true,
"page": 367,
@@ -13629,7 +13654,7 @@
}
},
{
- "name": "Wall Of Thorns",
+ "name": "Wall of Thorns",
"source": "PC1",
"remaster": true,
"page": 367,
@@ -13669,7 +13694,7 @@
}
},
{
- "name": "Wall Of Wind",
+ "name": "Wall of Wind",
"source": "PC1",
"remaster": true,
"page": 368,
@@ -14059,6 +14084,48 @@
"miscTags": [
"THP"
]
+ },
+ {
+ "source": "PC1",
+ "name": "Tempest Surge",
+ "page": 382,
+ "focus": true,
+ "level": 4,
+ "cast": {
+ "number": 2,
+ "unit": "action"
+ },
+ "traits": [
+ "uncommon",
+ "air",
+ "concentrate",
+ "druid",
+ "electricity",
+ "focus",
+ "manipulate"
+ ],
+ "range": {
+ "number": 30,
+ "unit": "feet"
+ },
+ "targets": "1 creature",
+ "savingThrow": {
+ "basic": true,
+ "type": [
+ "R"
+ ]
+ },
+ "entries": [
+ "You surround a foe in a swirling storm of violent winds, roiling clouds, and crackling lightning. The storm deals {@damage 1d12} electricity damage to the target with a basic Reflex save. On a failure, the target also is {@condition clumsy 2} for 1 round."
+ ],
+ "heightened": {
+ "plusX": {
+ "1": [
+ "The initial damage increases by {@scaledice 1d12|1-10|1d12}."
+ ]
+ }
+ },
+ "remaster": true
}
]
}
diff --git a/js/utils.js b/js/utils.js
index d2b0eb2e5f..252e02a4b9 100644
--- a/js/utils.js
+++ b/js/utils.js
@@ -5,7 +5,7 @@ if (typeof module !== "undefined") require("./parser.js");
// in deployment, `IS_DEPLOYED = "