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CKPE Loader

Alexey edited this page Nov 19, 2024 · 3 revisions

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CK has difficulty working together ENB, for exclude it, use ckpe_loader.exe, is console app for 15 seconds renames d3d12.dll, d3d11.dll, d3d10.dll, d3d9.dll, d3dcompiler_46e.dll, dxgi.dll, dinput8.dll libraries, that harm the work of CK this time is enough to load the CK itself, all renames files will be restored name after this time.

Supports redirection of the command line intended for CK.

Features

For set a fixed start address for a process, call the command:

ckpe_loader.exe -c address_of_base_fixed

CreationKit.exe will always start from 0x140000000.

For set a floating start address for a process, call the command:

ckpe_loader.exe -c address_of_base_floating

CreationKit.exe will always start from suitable for OS (more fast).

For remove Steam, call the command:

ckpe_loader.exe -c redirect_steam_api

This will redirect to use Steam API directly from CKPE. You can to manually replace the string steam_api64.dll on winhttp.dll in any HEX editor. Since the new string is four bytes shorter, the remaining bytes are set to 0x00.

Important

For versions SSE CK 1.6.438.0 and FO4 CK 1.10.162.0 (No Bethesda version), you first need to remove Steam DRM, for example, Steamless.

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