You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Mali GPU's, which is around 40% of Android smartphone market share (including all Samsung Galaxy series) and 80% of Android TV's, does not support OES_texture_float.
This is a huge number of devices not supported.
Consider implement WebGL2, which has floating point operations and is fully supported by all smartphone GPU's, or apply a float pack / unpack fallback like this: CesiumGS/cesium#4700
The text was updated successfully, but these errors were encountered:
Hi @SystemPanic, thank you for your attention to GammaCV.
GammaCV already implements a fallback to packing floats into non-float textures for GPUs which support OES_texture_float but could not render into a float texture.
We will investigate the possibility to disable required for OES_texture_float.
Mali GPU's, which is around 40% of Android smartphone market share (including all Samsung Galaxy series) and 80% of Android TV's, does not support OES_texture_float.
This is a huge number of devices not supported.
Consider implement WebGL2, which has floating point operations and is fully supported by all smartphone GPU's, or apply a float pack / unpack fallback like this: CesiumGS/cesium#4700
The text was updated successfully, but these errors were encountered: