Skip to content

Latest commit

 

History

History
225 lines (162 loc) · 7.89 KB

mod-package-release-notes.md

File metadata and controls

225 lines (162 loc) · 7.89 KB

mod build config

Release notes

4.3.2

Released 09 November 2024 for SMAPI 4.1.0 or later.

  • Fixed IgnoreModFilePaths and IgnoreModFilePatterns not working correctly in recent versions.

4.3.1

Released 04 November 2024 for SMAPI 4.1.0 or later.

  • Removed build warnings for implicit net field conversions, which were removed in Stardew Valley 1.6.9.
  • Fixed zip structure on Linux/macOS after 4.3.0.

4.3.0

Released 06 October 2024 for SMAPI 3.13.0 or later.

4.2.0

Released 05 September 2024 for SMAPI 3.13.0 or later.

  • Added support for i18n subfolders (thanks to spacechase0!).
  • Updated dependencies.

4.1.1

Released 24 June 2023 for SMAPI 3.13.0 or later.

  • Replaced .pdb files with embedded symbols by default. This fixes logged errors not having line numbers on Linux/macOS.

4.1.0

Released 08 January 2023 for SMAPI 3.13.0 or later.

  • Added manifest.json format validation on build (thanks to tylergibbs2!).
  • Fixed game DLLs not excluded from the release zip when they're referenced explicitly but BundleExtraAssemblies isn't set.

4.0.2

Released 09 October 2022 for SMAPI 3.13.0 or later.

  • Switched to the newer crossplatform portable debug symbols (thanks to lanturnalis!).
  • Fixed BundleExtraAssemblies option being partly case-sensitive.
  • Fixed BundleExtraAssemblies not applying All value to game assemblies.

4.0.1

Released 14 April 2022 for SMAPI 3.13.0 or later.

  • Added detection for Xbox app game folders.
  • Fixed "conflicts between different versions of Microsoft.Win32.Registry" warnings in recent SMAPI versions.
  • Internal refactoring.

4.0.0

Released 30 November 2021 for SMAPI 3.13.0 or later.

  • Updated for Stardew Valley 1.5.5 and SMAPI 3.13.0. (Older versions are no longer supported.)
  • Added IgnoreModFilePaths option to ignore literal paths.
  • Added BundleExtraAssemblies option to copy bundled DLLs into the mod zip/folder.
  • Removed the GameExecutableName and GameFramework options (since they now have the same value on all platforms).
  • Removed the CopyModReferencesToBuildOutput option (superseded by BundleExtraAssemblies).
  • Improved analyzer performance by enabling parallel execution.

Migration guide for mod authors:

  1. See migrate to 64-bit and migrate to Stardew Valley 1.5.5.
  2. Possible changes in your .csproj or .targets files:
    • Replace $(GameExecutableName) with Stardew Valley.
    • Replace $(GameFramework) with MonoGame and remove any XNA Framework-specific logic.
    • Replace <CopyModReferencesToBuildOutput>true</CopyModReferencesToBuildOutput> with <BundleExtraAssemblies>Game</BundleExtraAssemblies>.
    • If you need to bundle extra DLLs besides your mod DLL, see the BundleExtraAssemblies documentation.

3.3.0

Released 30 March 2021 for SMAPI 3.0.0 or later.

  • Added a build warning when the mod isn't compiled for Any CPU.
  • Added a GameFramework build property set to MonoGame or Xna based on the platform. This can be overridden to change which framework it references.
  • Added support for building mods against the 64-bit Linux version of the game on Windows.
  • The package now suppresses the misleading 'processor architecture mismatch' warnings.

3.2.2

Released 23 September 2020 for SMAPI 3.0.0 or later.

3.2.1

Released 11 September 2020 for SMAPI 3.0.0 or later.

  • Added more detailed logging.
  • Fixed path's format is not supported error when using default Mods path in 3.2.

3.2.0

Released 07 September 2020 for SMAPI 3.0.0 or later.

  • Added option to change Mods folder path.
  • Rewrote documentation to make it easier to read.

3.1.0

Released 01 February 2020 for SMAPI 3.0.0 or later.

  • Added support for semantic versioning 2.0.
  • 0Harmony.dll is now ignored if the mod references Harmony directly (it's bundled with SMAPI).

3.0.0

Released 26 November 2019 for SMAPI 3.0.0 or later.

  • Updated for SMAPI 3.0 and Stardew Valley 1.4.
  • Added automatic support for assets folders.
  • Added $(GameExecutableName) MSBuild variable.
  • Added support for projects using the simplified .csproj format.
  • Added option to disable game debugging config.
  • Added .pdb files to builds by default (to enable line numbers in error stack traces).
  • Added optional Harmony reference.
  • Fixed Newtonsoft.Json.pdb included in release zips when Json.NET is referenced directly.
  • Fixed <IgnoreModFilePatterns> not working for i18n files.
  • Dropped support for older versions of SMAPI and Visual Studio.
  • Migrated package icon to NuGet's new format.

2.2.0

Released 28 October 2018.

  • Added support for SMAPI 2.8+ (still compatible with earlier versions).
  • Added default game paths for 32-bit Windows.
  • Fixed valid manifests marked invalid in some cases.

2.1.0

Released 27 July 2018.

  • Added support for Stardew Valley 1.3.
  • Added support for non-mod projects.
  • Added C# analyzers to warn about implicit conversions of Netcode fields in Stardew Valley 1.3.
  • Added option to ignore files by regex pattern.
  • Added reference to new SMAPI DLL.
  • Fixed some game paths not detected by NuGet package.

2.0.2

Released 01 November 2017.

  • Fixed compatibility issue on Linux.

2.0.1

Released 11 October 2017.

  • Fixed mod deploy failing to create subfolders if they don't already exist.

2.0.0

Released 11 October 2017.

  • Added: mods are now copied into the Mods folder automatically (configurable).
  • Added: release zips are now created automatically in your build output folder (configurable).
  • Added: mod deploy and release zips now exclude Json.NET automatically, since it's provided by SMAPI.
  • Added mod's version to release zip filename.
  • Improved errors to simplify troubleshooting.
  • Fixed release zip not having a mod folder.
  • Fixed release zip failing if mod name contains characters that aren't valid in a filename.

1.7.1

Released 28 July 2017.

  • Fixed issue where i18n folders were flattened.
  • The manifest/i18n files in the project now take precedence over those in the build output if both are present.

1.7.0

Released 28 July 2017.

  • Added option to create release zips on build.
  • Added reference to XNA's XACT library for audio-related mods.

1.6.2

Released 10 July 2017.

  • Further improved crossplatform game path detection.
  • Removed undocumented GamePlatform build property.

1.6.1

Released 09 July 2017.

  • Improved crossplatform game path detection.

1.6.0

Released 05 June 2017.

  • Added support for deploying mod files into Mods automatically.
  • Added a build error if a game folder is found, but doesn't contain Stardew Valley or SMAPI.

1.5.0

Released 23 January 2017.

  • Added support for setting a custom game path globally.
  • Added default GOG path on macOS.

1.4.0

Released 11 January 2017.

  • Fixed detection of non-default game paths on 32-bit Windows.
  • Removed support for SilVerPLuM (discontinued).
  • Removed support for overriding the target platform (no longer needed since SMAPI crossplatforms mods automatically).

1.3.0

Released 31 December 2016.

  • Added support for non-default game paths on Windows.

1.2.0

Released 24 October 2016.

  • Exclude game binaries from mod build output.

1.1.0

Released 21 October 2016.

  • Added support for overriding the target platform.

1.0.0

Released 21 October 2016.

  • Initial release.
  • Added support for detecting the game path automatically.
  • Added support for injecting XNA/MonoGame references automatically based on the OS.
  • Added support for mod builders like SilVerPLuM.