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utetris.pas
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utetris.pas
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(******************************************************************************)
(* *)
(* Author : Uwe Schächterle (Corpsman) *)
(* *)
(* This file is part of Greenfoot for Lazarus *)
(* *)
(* See the file license.md, located under: *)
(* https://github.com/PascalCorpsman/Software_Licenses/blob/main/license.md *)
(* for details about the license. *)
(* *)
(* It is not allowed to change or remove this text from any *)
(* source file of the project. *)
(* *)
(******************************************************************************)
(*
* Quelle: https://www.greenfoot.org/scenarios/335
*)
Unit utetris;
{$MODE ObjFPC}{$H+}
Interface
Uses
SysUtils, ugreenfoot, OpenGLContext;
Const
// possible directions of a tetromino
NORTH = 0;
WEST = 1;
SOUTH = 2;
EAST = 3;
Type
TTetrisWorld = Class;
{ TWall }
TWall = Class(TActor)
private
public
Constructor create(); override;
End;
{ TBlock }
TBlock = Class(TActor) // -- Fertig
private
public
Constructor Create(aColor: String); virtual; reintroduce;
End;
{ TTetromino }
TTetromino = Class(TActor)
private
b: Array Of TBlock; // each tetromino consists of four blocks
direction: integer; // direction of the tetromino
dead: Boolean; // is the tetromino dead?
counter: Integer; // internal counter
Function Left(): Boolean;
Function leftOccupied(): boolean;
Function Right(): Boolean;
Function rightOccupied(): Boolean;
Function turnLeft(): Boolean;
Function oneDown(): Boolean;
Procedure Down();
Function blockFree(index: integer): boolean;
Procedure CheckRows();
Procedure clearRow(row: integer);
Procedure landslide(row: integer);
Procedure Die();
Function CheckEnd(tetro: tTetromino): Boolean;
Function genDirection(): integer;
Function Length(Number: integer): Integer;
protected
// changes the direction of a tetromino; the current direction is stored in
// attribute direction
Procedure setDirection(); virtual; abstract;
Function leftMost(): TBlock; virtual; abstract;
Function rightMost(): TBlock; virtual; abstract;
Function turnPossible(): boolean; virtual; abstract;
public
Constructor Create(aColor: String; aOwner: TTetrisWorld); virtual; reintroduce;
Procedure act(); override;
Procedure Delete();
End;
{ TITetromino }
TITetromino = Class(TTetromino)
private
protected
Procedure addedToWorld(Const World: TWorld); override;
Function genStartX(): integer;
Procedure setDirection(); override;
Function leftMost(): TBlock; override;
Function rightMost(): TBlock; override;
Function turnPossible(): boolean; override;
public
Constructor Create(AOwner: TTetrisWorld); reintroduce;
End;
{ TZTetromino }
TZTetromino = Class(TTetromino)
private
protected
Procedure addedToWorld(Const World: TWorld); override;
Function genStartX(): integer;
Procedure setDirection(); override;
Function leftMost(): TBlock; override;
Function rightMost(): TBlock; override;
Function turnPossible(): boolean; override;
public
Constructor Create(AOwner: TTetrisWorld); reintroduce;
End;
{ TJTetromino }
TJTetromino = Class(TTetromino)
private
protected
Procedure addedToWorld(Const World: TWorld); override;
Function genStartX(): integer;
Procedure setDirection(); override;
Function leftMost(): TBlock; override;
Function rightMost(): TBlock; override;
Function turnPossible(): boolean; override;
public
Constructor Create(AOwner: TTetrisWorld); reintroduce;
End;
{ TLTetromino }
TLTetromino = Class(TTetromino)
private
protected
Procedure addedToWorld(Const World: TWorld); override;
Function genStartX(): integer;
Procedure setDirection(); override;
Function leftMost(): TBlock; override;
Function rightMost(): TBlock; override;
Function turnPossible(): boolean; override;
public
Constructor Create(AOwner: TTetrisWorld); reintroduce;
End;
{ TOTetromino }
TOTetromino = Class(TTetromino)
private
protected
Procedure addedToWorld(Const World: TWorld); override;
Function genStartX(): integer;
Procedure setDirection(); override;
Function leftMost(): TBlock; override;
Function rightMost(): TBlock; override;
Function turnPossible(): boolean; override;
public
Constructor Create(AOwner: TTetrisWorld); reintroduce;
End;
{ TTTetromino }
TTTetromino = Class(TTetromino)
private
protected
Procedure addedToWorld(Const World: TWorld); override;
Function genStartX(): integer;
Procedure setDirection(); override;
Function leftMost(): TBlock; override;
Function rightMost(): TBlock; override;
Function turnPossible(): boolean; override;
public
Constructor Create(AOwner: TTetrisWorld); reintroduce;
End;
{ TSTetromino }
TSTetromino = Class(TTetromino)
private
protected
Procedure addedToWorld(Const World: TWorld); override;
Function genStartX(): integer;
Procedure setDirection(); override;
Function leftMost(): TBlock; override;
Function rightMost(): TBlock; override;
Function turnPossible(): boolean; override;
public
Constructor Create(AOwner: TTetrisWorld); reintroduce;
End;
{ TCounter }
TCounter = Class(TActor) // -- Fertig
private
textColor: TGreenFootColor;
value: integer;
text: String;
Procedure updateImage();
protected
Procedure addedToWorld(Const World: TWorld); override;
public
Constructor Create(prefix: String); virtual; reintroduce;
Procedure Add(apoints: integer);
Procedure Subtract(apoints: integer);
Function GetValue(): integer;
End;
{ TPoints }
TPoints = Class // -- Fertig
private
counter: TCounter;
public
Constructor Create(aOwner: TTetrisWorld);
Procedure Add(apoints: integer);
Function getPoints(): integer;
End;
{ TScoreBoard }
TScoreBoard = Class(TActor)
private
Score: integer;
Procedure MakeImage(Title, Prefix: String; aScore: integer);
protected
Procedure addedToWorld(Const World: TWorld); override;
public
Constructor Create(aScore: integer); reintroduce;
End;
{ TTetrisWorld }
TTetrisWorld = Class(TWorld)
private
world: TTetrisWorld;
pointView: TPoints;
currentTetromino: TTetromino;
numberOfTetrominos: integer;
speed: integer;
public
Constructor create(Parent: TOpenGLControl);
Destructor destroy(); override;
Function GetWorld: TWorld;
Function genTetromino(): TTetromino;
Function getCurrentTetromino(): TTetromino;
Procedure setCurrentTetromino(t: TTetromino);
Procedure newPoints(rows: integer);
Procedure NewTilePlaced(); // Add some points for Tile placing
Function getPoints(): integer;
Procedure GameOver();
End;
Implementation
Const
Cols = 10;
Rows = 24;
{ TScoreBoard }
Procedure TScoreBoard.MakeImage(Title, Prefix: String; aScore: integer);
Var
w: Integer;
h: integer;
image: TGreenfootImage;
Begin
w := (getWorld().getWidth() - 1) * getWorld().getCellSize();
h := w;
image := getImage();
If Not assigned(image) Then Begin
image := TGreenfootImage.Create(w, h);
End;
image.SetColor(Color(0, 0, 0, 160));
image.fillRect(0, 0, w, h);
image.setColor(Color(255, 255, 255, 100));
image.fillRect(5, 5, w - 10, h - 10);
image.FontSize := 24;
// Font font = image.getFont();
// font = font.deriveFont(FONT_SIZE);
// image.setFont(font);
image.setColor(WHITE); // Weise Schrift
image.drawString(title, w Div 10, h Div 3);
image.drawString(prefix + inttostr(ascore), w Div 10, (2 * h) Div 3);
setImage(image);
End;
Procedure TScoreBoard.addedToWorld(Const World: TWorld);
Begin
Inherited addedToWorld(World);
makeImage('Game Over', 'Score: ', score);
End;
Constructor TScoreBoard.Create(aScore: integer);
Begin
Inherited Create;
score := aScore;
End;
{ TSTetromino }
Constructor TSTetromino.Create(AOwner: TTetrisWorld);
Begin
Inherited create('green', AOwner);
End;
Procedure TSTetromino.addedToWorld(Const World: TWorld);
Var
Start: integer;
Begin
Inherited addedToWorld(World);
direction := genDirection();
start := genStartX();
getWorld().addObject(b[0], start, 1);
getWorld().addObject(b[1], start + 1, 1);
getWorld().addObject(b[2], start + 1, 0);
getWorld().addObject(b[3], start + 2, 0);
setDirection();
End;
Function TSTetromino.genStartX(): integer;
Begin
result := random(getWorld().getWidth() - 2);
End;
Procedure TSTetromino.setDirection();
Begin
Case (direction) Of
NORTH,
SOUTH: Begin
b[0].setLocation(b[1].getX() - 1, b[1].getY());
b[2].setLocation(b[1].getX(), b[1].getY() - 1);
b[3].setLocation(b[1].getX() + 1, b[1].getY() - 1);
End;
WEST,
EAST: Begin
b[0].setLocation(b[1].getX(), b[1].getY() + 1);
b[2].setLocation(b[1].getX() - 1, b[1].getY());
b[3].setLocation(b[1].getX() - 1, b[1].getY() - 1);
End;
End;
End;
Function TSTetromino.leftMost(): TBlock;
Begin
Case (direction) Of
NORTH,
SOUTH: result := b[0];
Else
result := b[2]; // WEST, EAST
End;
End;
Function TSTetromino.rightMost(): TBlock;
Begin
Case (direction) Of
NORTH,
SOUTH: result := b[3];
Else
result := b[1]; // WEST, EAST
End;
End;
Function TSTetromino.turnPossible(): boolean;
Begin
Case (direction) Of
NORTH,
SOUTH:
result := b[0].getY() < getWorld.getHeight() - 3;
Else // WEST, EAST
result := b[1].getX() < getWorld.getWidth() - 1;
End;
End;
{ TTTetromino }
Constructor TTTetromino.Create(AOwner: TTetrisWorld);
Begin
Inherited Create('brown', AOwner);
End;
Procedure TTTetromino.addedToWorld(Const World: TWorld);
Var
Start: integer;
Begin
Inherited addedToWorld(World);
direction := genDirection();
start := genStartX();
getWorld().addObject(b[0], start + 1, 0);
getWorld().addObject(b[1], start, 1);
getWorld().addObject(b[2], start + 1, 1);
getWorld().addObject(b[3], start + 2, 1);
setDirection();
End;
Function TTTetromino.genStartX(): integer;
Begin
result := random(getWorld().getWidth() - 2);
End;
Procedure TTTetromino.setDirection();
Begin
Case direction Of
NORTH: Begin
b[0].setLocation(b[2].getX(), b[2].getY() - 1);
b[1].setLocation(b[2].getX() - 1, b[2].getY());
b[3].setLocation(b[2].getX() + 1, b[2].getY());
End;
WEST: Begin
b[0].setLocation(b[2].getX() - 1, b[2].getY());
b[1].setLocation(b[2].getX(), b[2].getY() + 1);
b[3].setLocation(b[2].getX(), b[2].getY() - 1);
End;
SOUTH: Begin
b[0].setLocation(b[2].getX(), b[2].getY() + 1);
b[1].setLocation(b[2].getX() + 1, b[2].getY());
b[3].setLocation(b[2].getX() - 1, b[2].getY());
End;
EAST: Begin
b[0].setLocation(b[2].getX() + 1, b[2].getY());
b[1].setLocation(b[2].getX(), b[2].getY() - 1);
b[3].setLocation(b[2].getX(), b[2].getY() + 1);
End;
End;
End;
Function TTTetromino.leftMost(): TBlock;
Begin
Case direction Of
NORTH: result := b[1];
WEST: result := b[0];
SOUTH: result := b[3];
Else // case EAST:
result := b[2];
End;
End;
Function TTTetromino.rightMost(): TBlock;
Begin
Case direction Of
NORTH: result := b[3];
WEST: result := b[2];
SOUTH: result := b[1];
Else // case EAST:
result := b[0];
End;
End;
Function TTTetromino.turnPossible(): boolean;
Begin
Case direction Of
NORTH: result := b[2].getY() < getworld.getHeight() - 3;
WEST: result := b[2].getX() < getworld.getWidth() - 1;
SOUTH: result := true;
Else // case EAST:
result := b[2].getX() >= 1;
End;
End;
{ TOTetromino }
Constructor TOTetromino.Create(AOwner: TTetrisWorld);
Begin
Inherited create('blue', AOwner);
End;
Procedure TOTetromino.addedToWorld(Const World: TWorld);
Var
Start: integer;
Begin
Inherited addedToWorld(World);
direction := NORTH;
start := genStartX();
getWorld().addObject(b[0], start, 0);
getWorld().addObject(b[1], start + 1, 0);
getWorld().addObject(b[2], start, 1);
getWorld().addObject(b[3], start + 1, 1);
End;
Function TOTetromino.genStartX(): integer;
Begin
result := random(getWorld().getWidth() - 1);
End;
Procedure TOTetromino.setDirection();
Begin
// Nichts
End;
Function TOTetromino.leftMost(): TBlock;
Begin
result := b[0];
End;
Function TOTetromino.rightMost(): TBlock;
Begin
result := b[1];
End;
Function TOTetromino.turnPossible(): boolean;
Begin
result := false;
End;
{ TLTetromino }
Constructor TLTetromino.Create(AOwner: TTetrisWorld);
Begin
Inherited Create('magenta', AOwner);
End;
Procedure TLTetromino.addedToWorld(Const World: TWorld);
Var
Start: integer;
Begin
Inherited addedToWorld(World);
direction := genDirection();
start := genStartX();
getWorld().addObject(b[0], start + 2, 0);
getWorld().addObject(b[1], start + 2, 1);
getWorld().addObject(b[2], start + 1, 1);
getWorld().addObject(b[3], start, 1);
setDirection();
End;
Function TLTetromino.genStartX(): integer;
Begin
result := random(getWorld().getWidth() - 2);
End;
Procedure TLTetromino.setDirection();
Begin
Case direction Of
NORTH: Begin
b[0].setLocation(b[2].getX() + 1, b[2].getY() + 1);
b[1].setLocation(b[2].getX(), b[2].getY() + 1);
b[3].setLocation(b[2].getX(), b[2].getY() - 1);
End;
WEST: Begin
b[0].setLocation(b[2].getX() + 1, b[2].getY() - 1);
b[1].setLocation(b[2].getX() + 1, b[2].getY());
b[3].setLocation(b[2].getX() - 1, b[2].getY());
End;
SOUTH: Begin
b[0].setLocation(b[2].getX() - 1, b[2].getY() - 1);
b[1].setLocation(b[2].getX(), b[2].getY() - 1);
b[3].setLocation(b[2].getX(), b[2].getY() + 1);
End;
EAST: Begin
b[0].setLocation(b[2].getX() - 1, b[2].getY() + 1);
b[1].setLocation(b[2].getX() - 1, b[2].getY());
b[3].setLocation(b[2].getX() + 1, b[2].getY());
End;
End;
End;
Function TLTetromino.leftMost(): TBlock;
Begin
Case direction Of
NORTH: result := b[2];
WEST: result := b[3];
SOUTH: result := b[0];
Else // case EAST:
result := b[0];
End;
End;
Function TLTetromino.rightMost(): TBlock;
Begin
Case direction Of
NORTH: result := b[0];
WEST: result := b[0];
SOUTH: result := b[1];
Else // case EAST:
result := b[3];
End;
End;
Function TLTetromino.turnPossible(): boolean;
Begin
Case direction Of
NORTH: result := b[2].getX() >= 1;
WEST: result := b[2].getY() < getworld.getHeight() - 3;
SOUTH: result := b[2].getX() < getworld.getWidth() - 1;
Else // case EAST:
result := true;
End;
End;
{ TJTetromino }
Constructor TJTetromino.Create(AOwner: TTetrisWorld);
Begin
Inherited create('yellow', AOwner);
End;
Procedure TJTetromino.addedToWorld(Const World: TWorld);
Var
Start: integer;
Begin
Inherited addedToWorld(World);
direction := genDirection();
start := genStartX();
getWorld().addObject(b[0], start, 0);
getWorld().addObject(b[1], start, 1);
getWorld().addObject(b[2], start + 1, 1);
getWorld().addObject(b[3], start + 2, 1);
setDirection();
End;
Function TJTetromino.genStartX(): integer;
Begin
result := random(getWorld().getWidth() - 3) + 1;
End;
Procedure TJTetromino.setDirection();
Begin
Case direction Of
NORTH: Begin
b[0].setLocation(b[2].getX() - 1, b[2].getY() + 1);
b[1].setLocation(b[2].getX(), b[2].getY() + 1);
b[3].setLocation(b[2].getX(), b[2].getY() - 1);
End;
WEST: Begin
b[0].setLocation(b[2].getX() + 1, b[2].getY() + 1);
b[1].setLocation(b[2].getX() + 1, b[2].getY());
b[3].setLocation(b[2].getX() - 1, b[2].getY());
End;
SOUTH: Begin
b[0].setLocation(b[2].getX() + 1, b[2].getY() - 1);
b[1].setLocation(b[2].getX(), b[2].getY() - 1);
b[3].setLocation(b[2].getX(), b[2].getY() + 1);
End;
EAST: Begin
b[0].setLocation(b[2].getX() - 1, b[2].getY() - 1);
b[1].setLocation(b[2].getX() - 1, b[2].getY());
b[3].setLocation(b[2].getX() + 1, b[2].getY());
End;
End;
End;
Function TJTetromino.leftMost(): TBlock;
Begin
Case direction Of
NORTH: result := b[0];
WEST: result := b[3];
SOUTH: result := b[1];
Else // case EAST:
result := b[1];
End;
End;
Function TJTetromino.rightMost(): TBlock;
Begin
Case direction Of
NORTH: result := b[1];
WEST: result := b[1];
SOUTH: result := b[0];
Else // case EAST:
result := b[3];
End;
End;
Function TJTetromino.turnPossible(): boolean;
Var
world: TWorld;
Begin
world := getWorld();
Case direction Of
NORTH: result := b[2].getX() < world.getWidth() - 1;
WEST: result := true;
SOUTH: result := b[2].getX() > 0;
Else
result := b[2].getY() < world.getHeight() - 3; // case EAST:
End;
End;
{ TZTetromino }
Constructor TZTetromino.Create(AOwner: TTetrisWorld);
Begin
Inherited Create('cyan', AOwner);
End;
Procedure TZTetromino.addedToWorld(Const World: TWorld);
Var
Start: integer;
Begin
Inherited addedToWorld(World);
direction := genDirection();
start := genStartX();
getWorld().addObject(b[0], start, 1);
getWorld().addObject(b[1], start + 1, 1);
getWorld().addObject(b[2], start + 1, 2);
getWorld().addObject(b[3], start + 2, 2);
setDirection();
End;
Function TZTetromino.genStartX(): integer;
Begin
result := random(getworld.getWidth() - 2);
End;
Procedure TZTetromino.setDirection();
Begin
Case direction Of
NORTH, SOUTH: Begin
b[0].setLocation(b[1].getX() - 1, b[1].getY());
b[2].setLocation(b[1].getX(), b[1].getY() + 1);
b[3].setLocation(b[1].getX() + 1, b[1].getY() + 1);
End;
WEST, EAST: Begin
b[0].setLocation(b[1].getX(), b[1].getY() - 1);
b[2].setLocation(b[1].getX() - 1, b[1].getY());
b[3].setLocation(b[1].getX() - 1, b[1].getY() + 1);
End;
End;
End;
Function TZTetromino.leftMost(): TBlock;
Begin
Case direction Of
NORTH, SOUTH: result := b[0];
Else // WEST, EAST
result := b[2];
End;
End;
Function TZTetromino.rightMost(): TBlock;
Begin
Case direction Of
NORTH, SOUTH: result := b[3];
Else // WEST, EAST
result := b[1];
End;
End;
Function TZTetromino.turnPossible(): boolean;
Var
world: TWorld;
Begin
world := getWorld();
Case direction Of
NORTH, SOUTH: result := b[2].getY() < world.getHeight() - 3;
Else // WEST, EAST
result := b[1].getX() < world.getWidth() - 1;
End;
End;
{ TCounter }
Constructor TCounter.Create(prefix: String);
Begin
Inherited Create;
value := 0;
text := prefix;
textColor := black;
End;
Procedure TCounter.updateImage();
Var
image: TGreenfootImage;
Begin
image := getImage();
image.clear();
image.SetColor(black);
image.drawString(text + inttostr(value), 10, 20);
End;
Procedure TCounter.addedToWorld(Const World: TWorld);
Var
image: TGreenfootImage;
Begin
Inherited addedToWorld(World);
image := getImage();
If Not assigned(image) Then Begin
image := TGreenfootImage.Create(world.getWidth() * world.getCellSize(), world.getCellSize() * 2);
End;
setImage(image);
image.setColor(textColor);
// Font font = image.getFont();
// font = font.deriveFont(24.0f);
// image.setFont(font);
image.FontSize := 24;
updateImage();
End;
Procedure TCounter.Add(apoints: integer);
Begin
value := value + apoints;
updateImage();
End;
Procedure TCounter.Subtract(apoints: integer);
Begin
value := value - apoints;
updateImage();
End;
Function TCounter.GetValue(): integer;
Begin
result := value;
End;
{ TPoints }
Constructor TPoints.Create(aOwner: TTetrisWorld);
Begin
counter := TCounter.create('');
aOwner.addObject(counter, aOwner.getWidth Div 2, aOwner.getHeight() - 1);
End;
Procedure TPoints.Add(apoints: integer);
Begin
counter.add(aPoints);
End;
Function TPoints.getPoints(): integer;
Begin
result := counter.GetValue;
End;
{ TITetromino }
Constructor TITetromino.Create(AOwner: TTetrisWorld);
Begin
Inherited Create('red', AOwner);
End;
Procedure TITetromino.addedToWorld(Const World: TWorld);
Var
Start: integer;
i: integer;
Begin
Inherited addedToWorld(World);
direction := genDirection();
start := genStartX();
For i := 0 To 3 Do Begin
getWorld().addObject(b[i], start + i, 2);
End;
setDirection();
End;
Procedure TITetromino.setDirection();
Var
i: Integer;
Begin
Case direction Of
NORTH, SOUTH: Begin
For i := 0 To 3 Do Begin
If i = 1 Then Continue;
b[i].setLocation(b[1].getX(), b[1].getY() + 1 - i);
End;
End;
WEST, EAST: Begin
For i := 0 To 3 Do Begin
If (i = 1) Then Continue;
b[i].setLocation(b[1].getX() - 1 + i, b[1].getY());
End;
End;
End;
End;
Function TITetromino.leftMost(): TBlock;
Begin
result := b[0];
End;
Function TITetromino.rightMost(): TBlock;
Begin
result := b[3];
End;
Function TITetromino.turnPossible(): boolean;
Begin
Case direction Of
NORTH, SOUTH: Begin
result := (b[0].getx >= 1) And (b[3].getx() <= getWorld().getWidth() - 3);
End
Else Begin
result := b[0].gety < getWorld().getHeight() - 3;
End;
End;
End;
Function TITetromino.genStartX(): integer;
Begin
result := random(getWorld().getWidth() - 3);
End;
{ TTetromino }
Constructor TTetromino.Create(aColor: String; aOwner: TTetrisWorld);
Var
i: integer;
Begin
Inherited create();
setImage('images' + PathDelim + 'tetris' + PathDelim + 'cell.png');
setlength(B, 4);
For i := 0 To 3 Do Begin
b[i] := TBlock.Create(aColor);
End;
counter := 0;
dead := false;
aOwner.GetWorld.addObject(self, 0, aowner.getWorld().getHeight() - 1);
End;
// deletes the four blocks of a tetromino
Procedure TTetromino.Delete();
Var
i: integer;
Begin
// Todo: muss b[i] dann frei gegeben werden ?
For i := 0 To 3 Do Begin
getWorld().removeObject(b[i]);
End;
dead := true;
End;
// the current tetromino (more precisely its blocks) are falling down
Procedure TTetromino.act();
Var
world: TTetrisWorld;
keyAction: Boolean;
Begin
Inherited act();
world := getWorld() As TTetrisWorld;
If (world.getCurrentTetromino() = Nil) Then Begin // game ended
world.gameOver();
exit
End;
If (dead) Then exit;
// checking user interactions
keyAction := false;
If isKeyDown(key_left) And (counter < 4) Then Begin
If (left()) Then Begin
counter := counter + 1;
keyAction := true;
End;
End;
If isKeyDown(key_right) And (counter < 4) Then Begin
If (Right()) Then Begin
counter := counter + 1;
keyAction := true;
End;