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ulunarlander.pas
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ulunarlander.pas
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(******************************************************************************)
(* *)
(* Author : Uwe Schächterle (Corpsman) *)
(* *)
(* This file is part of Greenfoot for Lazarus *)
(* *)
(* See the file license.md, located under: *)
(* https://github.com/PascalCorpsman/Software_Licenses/blob/main/license.md *)
(* for details about the license. *)
(* *)
(* It is not allowed to change or remove this text from any *)
(* source file of the project. *)
(* *)
(******************************************************************************)
Unit ulunarlander;
{$MODE objfpc}{$H+}
Interface
Uses
SysUtils,
ugreenfoot, OpenGLContext;
Type
{ TExplosion }
TExplosion = Class(TActor)
private
IMAGE_COUNT: integer;
Increment: integer;
fsize: integer;
Procedure initialiseImages();
Procedure explodeOthers();
public
Constructor create(); override;
Destructor destroy; override;
Procedure Act(); override;
End;
{ TMoon }
TMoon = Class(Tworld)
private
gravity: double;
landingcolor: TGreenFootColor;
spacecolor: TGreenFootColor;
Explosion: TExplosion;
public
Constructor create(Parent: TOpenGLControl);
Destructor destroy; override;
Function getGravity(): Double;
Function getLandingColor(): TGreenFootColor;
Function getSpaceColor(): TGreenFootColor;
Procedure ExplodeAt(x, y: integer);
End;
{ TFlag }
TFlag = Class(TActor)
private
public
Constructor create(); override;
Destructor destroy; override;
End;
{ TLander }
TLander = Class(TActor)
private
moon: TMoon;
speed: Double;
MAX_LAnding_Speed: double;
thrust: double;
altitude: double;
speedfactor: Double;
rocket: TGreenfootImage;
rocketwithThrust: TGreenfootImage;
leftx: integer;
rightx: integer;
bottom: integer;
Procedure ProcessKeys();
Procedure ApplyGravity();
Function isLanding(): boolean;
Function isExploding(): boolean;
Procedure CheckCollision();
public
Constructor create; override;
Destructor destroy(); override;
Procedure Act(); override;
Procedure addedToWorld(Const World: TWorld); override;
End;
Implementation
{ TExplosion }
Constructor TExplosion.create;
Begin
Inherited create;
IMAGE_COUNT := 8;
Increment := 1;
fsize := 0;
initialiseImages();
End;
Destructor TExplosion.destroy;
Begin
Inherited destroy;
End;
Procedure TExplosion.Act;
Var
img: TGreenfootImage;
Begin
img := GreenFootGraphicEngine.FindImage('explosion' + inttostr(fsize));
setimage(img);
fsize := fsize + Increment;
If (fsize >= IMAGE_COUNT) Then Begin
Increment := -Increment;
fsize := fsize + Increment;
End;
explodeOthers();
If (fsize <= 0) Then Begin
getWorld().removeObject(self);
End;
End;
Procedure TExplosion.initialiseImages;
Var
i: integer;
maxSize: integer;
images, baseImage: TGreenfootImage;
delta: integer;
size: integer;
Begin
baseImage := TGreenfootImage.Create('images' + PathDelim + 'explosion.png');
maxSize := baseImage.GetWidth * 4;
delta := maxSize Div (IMAGE_COUNT + 1);
size := 0;
For i := 0 To IMAGE_COUNT - 1 Do Begin
images := GreenFootGraphicEngine.FindImage('explosion' + inttostr(i));
size := size + delta;
If Not assigned(images) Then Begin
images := TGreenfootImage.Create(baseImage);
images.Scale(size, size);
GreenFootGraphicEngine.AddImage(images, 'explosion' + inttostr(i));
End;
End;
baseImage.free;
End;
Procedure TExplosion.explodeOthers;
Var
explodeEm: TActorList;
i: integer;
a: TActor;
x, y: integer;
Begin
explodeEm := getIntersectingObjects(Nil);
For i := 0 To high(explodeEm) Do Begin
a := explodeEm[i];
If Not (a Is TExplosion) Then Begin // Don't explode other explosions
x := a.getx;
y := a.gety;
getworld().removeObject(a);
getworld().addObject(TExplosion.create(), x, y);
End;
End;
End;
{ TFlag }
Constructor TFlag.create();
Begin
Inherited create;
setimage(TGreenfootImage.Create('images' + PathDelim + 'flag.png'));
End;
Destructor TFlag.destroy;
Begin
getImage().free;
Inherited destroy;
End;
{ TLander }
Constructor TLander.create;
Begin
Inherited create;
speed := 0;
MAX_LAnding_Speed := 15;
thrust := -3;
speedfactor := 10;
leftx := -13;
rightx := 15;
bottom := 27;
setimage('images' + PathDelim + 'rocket.png');
rocket := getImage();
rocketwithThrust := TGreenfootImage.Create('images' + PathDelim + 'thrust.png');
rocketwithThrust.drawImage(rocket, 0, 0);
(*
* Add Images to Graphik Engine to avoid flickering
*)
GreenFootGraphicEngine.AddImage(Rocket, 'Rocket');
GreenFootGraphicEngine.AddImage(rocketwithThrust, 'Rocket_with_trust');
End;
Destructor TLander.destroy;
Begin
Inherited destroy;
End;
Procedure TLander.ProcessKeys;
Begin
If (isKeyDown('down')) Then Begin
speed := speed + thrust;
setImage(rocketWithThrust);
End
Else Begin
setImage(rocket);
End;
End;
Procedure TLander.ApplyGravity;
Begin
speed := speed + moon.getGravity();
End;
Function TLander.isLanding: boolean;
Var
leftColor: TGreenFootColor;
rightColor: TGreenFootColor;
Begin
leftColor := moon.getColorAt(getX() + leftX, getY() + bottom);
rightColor := moon.getColorAt(getX() + rightX, getY() + bottom);
result := (speed <= MAX_LANDING_SPEED) And (leftColor = moon.getLandingColor()) And (rightColor = moon.getLandingColor());
End;
Function TLander.isExploding: boolean;
Var
leftColor, rightColor: TGreenFootColor;
Begin
leftColor := moon.getColorAt(getX() + leftX, getY() + bottom);
rightColor := moon.getColorAt(getX() + rightX, getY() + bottom);
result := (leftColor <> moon.getSpaceColor()) Or (rightColor <> moon.getSpaceColor());
End;
Procedure TLander.CheckCollision;
Begin
If (isLanding()) Then Begin
setImage(rocket);
moon.addObject(TFlag.create(), getX(), getY());
stop();
End
Else Begin
If (isExploding()) Then Begin
moon.ExplodeAt(getX(), getY());
moon.removeObject(self);
End;
End;
End;
Procedure TLander.Act;
Begin
processKeys();
applyGravity();
altitude := altitude + (speed / speedFactor);
setLocation(getX(), round(altitude));
checkCollision();
End;
Procedure TLander.addedToWorld(Const World: TWorld);
Begin
Inherited addedToWorld(World);
Moon := Tmoon(world);
altitude := gety();
End;
{ Mood }
Constructor TMoon.create(Parent: TOpenGLControl);
Begin
Inherited create(Parent, 600, 600, 1);
setBackground('images' + PathDelim + 'moon.png');
gravity := 1.6;
landingcolor := white;
spacecolor := black;
addobject(TLander.create(), 326, 100);
Explosion := TExplosion.create();
SetSpeed(40);
End;
Destructor TMoon.destroy;
Begin
// Wenn es keine Explosion gab.
If Assigned(Explosion) Then
Explosion.Free;
Inherited destroy;
End;
Function TMoon.getGravity: Double;
Begin
result := gravity;
End;
Function TMoon.getLandingColor: TGreenFootColor;
Begin
result := LandingColor;
End;
Function TMoon.getSpaceColor: TGreenFootColor;
Begin
result := spacecolor;
End;
Procedure TMoon.ExplodeAt(x, y: integer);
Begin
addObject(Explosion, x, y);
Explosion := Nil;
End;
End.