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main.py
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main.py
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import asyncio
import logging
import os
import json
import sys
from dotenv import load_dotenv
# Load .env file
load_dotenv()
from utils import (
request,
download_json,
push_to_github,
load_commit_local,
save_commit_local,
save_data
)
from talent.talent import main as get_talent
# API GIT
GIT2="https://gitlab.com/api/v4/{PATH}"
RAW_GIT2 = "https://gitlab.com/{PATH}"
# Logging
logging.basicConfig(level=logging.DEBUG)
LOGGER = logging.getLogger(__name__)
# GIT
USERNAME = os.getenv('1GITHUB_USERNAME')
REPOSITORY = os.getenv('1GITHUB_REPOSITORY')
PROJECT_ID = os.getenv('1GITHUB_PROJECT_ID')
PROJECT_BRANCH = os.getenv('PROJECT_BRANCH')
# Check is DEV_MODE
DEVMODE = sys.argv[1] == "dev" if len(sys.argv) > 1 else False
BYPASS = sys.argv[2] == "bypass" if len(sys.argv) > 2 else False
SKIP_DOWNLOAD = sys.argv[3] == "skip_download" if len(sys.argv) > 3 else False
# ENV
ENVKEY = [
"AVATAR",
"SKILLDEPOT",
"SKILLS",
"TALENTS",
"ARTIFACTS",
"WEAPONS",
"FIGHT_PROPS",
"NAMECARDS",
"ARTIFACTS_SETS",
"COSTUME",
"PROPS_MAP",
"ARTIFACT_PROPS_MAIN",
"ARTIFACT_PROPS_SUB",
"Profile_Picture",
]
SKIP_HASH = ["artifact_props"]
LANGS = {}
DATA = {}
SKILLS_DEPOT = {}
async def create_lang(data: dict, filename: str = "", has_key_name_hash: bool = True):
DATA = {}
for key in data:
hash_map = str(data[key]["nameTextMapHash"])
hashKey = key if not has_key_name_hash else hash_map
for lang in sorted(LANGS.keys()):
if hash_map in LANGS[lang]:
if hashKey not in DATA:
DATA[hashKey] = {}
DATA[hashKey][lang] = LANGS[lang][hash_map]
else:
if hashKey not in DATA:
DATA[hashKey] = {}
DATA[hashKey][lang] = ""
with open(os.path.join("exports", "langs", filename), "w", encoding="utf-8") as f:
f.write(json.dumps(DATA, ensure_ascii=False, indent=4))
async def main():
EXPORT_DATA = {}
LOGGER.debug(f"Fetching commits from Git. [{USERNAME}/{REPOSITORY}]")
response = await request(GIT2.format(PATH=f"/projects/{PROJECT_ID}/repository/commits"))
# print(response)
# Check SHA of last commit
LOGGER.debug(f"Checking last commit on Git...")
if len(response) > 0:
last_commit = response[0]["id"]
last_message = response[0]["title"]
LOGGER.debug(f"Last commit on Git: {last_commit}")
else:
LOGGER.debug("No commits found on Git...")
last_commit = ""
LOGGER.debug(f"Checking last commit on local...")
last_commit_local = await load_commit_local()
if last_commit_local == last_commit and not BYPASS :
LOGGER.debug(f"Not updated... exiting...")
return
LOGGER.debug(f"New commit found on git")
if not SKIP_DOWNLOAD:
for key in ENVKEY:
print(key)
filename = os.getenv(key)
if not filename:
LOGGER.error(f"{key} not found in .env")
continue
await download_json(
url=RAW_GIT2.format(PATH=f"{USERNAME}/{REPOSITORY}/-/raw/{PROJECT_BRANCH}/{os.getenv('FOLDER')}/{filename}"),
filename=filename,
path=os.path.join("raw", "data")
)
await asyncio.sleep(1)
if not SKIP_DOWNLOAD:
langPath = await request(GIT2.format(PATH=f"/projects/{PROJECT_ID}/repository/tree?recursive=true&path={os.getenv('LANG_FOLDER')}"))
for lang in langPath:
await download_json(
url=RAW_GIT2.format(PATH=f"{USERNAME}/{REPOSITORY}/-/raw/{PROJECT_BRANCH}/{lang['path']}"),
filename=lang["name"],
path=os.path.join("raw", "langs")
)
# Load langs
for lang in os.listdir(os.path.join("raw", "langs")):
if lang.endswith(".json"):
with open(os.path.join("raw", "langs", lang), "r", encoding="utf-8") as f:
_lang = lang.split(".")[0].replace("TextMap", "")
_lang_real = _lang.split("_")[0]
LOGGER.debug(f"Loading lang ({_lang}) {_lang_real}...")
_temp_dict = LANGS.get(_lang_real, {})
_temp_dict.update(json.loads(f.read()))
LANGS[_lang_real] = _temp_dict
# Load data
for data in os.listdir(os.path.join("raw", "data")):
if data.endswith(".json"):
with open(os.path.join("raw", "data", data), "r", encoding="utf-8") as f:
_key = data.split(".")[0]
LOGGER.debug(f"Loading data ({_key})...")
DATA[data.split(".")[0]] = json.loads(f.read())
# Load skills data
for skillData in DATA["AvatarSkillExcelConfigData"]:
LOGGER.debug(f"Getting skill data {skillData['id']}...")
if skillData["skillIcon"] == "":
LOGGER.debug(f"Skill {skillData['id']} has no icon... Skipping...")
continue
if not "skills" in EXPORT_DATA:
EXPORT_DATA["skills"] = {}
EXPORT_DATA["skills"][skillData["id"]] = {
"nameTextMapHash": skillData["nameTextMapHash"],
"skillIcon": skillData["skillIcon"],
"forceCanDoSkill": skillData.get("forceCanDoSkill", None),
"costElemType": skillData.get("costElemType", ""),
"proudSkillGroupId": skillData.get("proudSkillGroupId","")
}
# Load constellations
for talent in DATA["AvatarTalentExcelConfigData"]:
LOGGER.debug(f"Getting constellations {talent['talentId']}...")
if not "constellations" in EXPORT_DATA:
EXPORT_DATA["constellations"] = {}
EXPORT_DATA["constellations"][talent["talentId"]] = {
"nameTextMapHash": talent["nameTextMapHash"],
"icon": talent["icon"]
}
# Load artifacts
for artifact in DATA["ReliquaryExcelConfigData"]:
LOGGER.debug(f"Getting artifact {artifact['id']}...")
if not "artifacts" in EXPORT_DATA:
EXPORT_DATA["artifacts"] = {}
EXPORT_DATA["artifacts"][artifact["id"]] = {
"nameTextMapHash": artifact["nameTextMapHash"],
"itemType": artifact["itemType"],
"equipType": artifact["equipType"],
"icon": artifact["icon"],
"rankLevel": artifact["rankLevel"],
"mainPropDepotId": artifact["mainPropDepotId"],
"appendPropDepotId": artifact["appendPropDepotId"],
}
# Load artifacts sets
for artifactSet in DATA["EquipAffixExcelConfigData"]:
LOGGER.debug(f"Getting artifact set {artifactSet['affixId']}...")
if not "artifact_sets" in EXPORT_DATA:
EXPORT_DATA["artifact_sets"] = {}
if artifactSet["openConfig"].startswith("Relic_") or \
artifactSet["openConfig"].startswith("Relci_"):
EXPORT_DATA["artifact_sets"][artifactSet["affixId"]] = {
"affixId": artifactSet["affixId"],
"nameTextMapHash": artifactSet["nameTextMapHash"],
}
# Load artifact props (Main & Sub)
ARTIFACT_PROPS = []
ARTIFACT_PROPS.extend(DATA["ReliquaryMainPropExcelConfigData"])
ARTIFACT_PROPS.extend(DATA["ReliquaryAffixExcelConfigData"])
PERCENT = ['HURT','CRITICAL','EFFICIENCY','PERCENT','ADD']
for artifactProps in ARTIFACT_PROPS:
if not "artifact_props" in EXPORT_DATA:
EXPORT_DATA["artifact_props"] = {}
# Check percent and get raw value
ISPERCENT = artifactProps['propType'].split("_")[-1] in PERCENT
RAW = artifactProps.get("propValue", 0)
EXPORT_DATA["artifact_props"][artifactProps["id"]] = {
'propType': artifactProps['propType'],
'propDigit': 'PERCENT' if ISPERCENT else 'DIGIT',
'propValue': round(RAW * 100, 1) if ISPERCENT else round(RAW)
}
# Load weapons
for weapon in DATA["WeaponExcelConfigData"]:
LOGGER.debug(f"Getting weapon {weapon['id']}...")
if not "weapons" in EXPORT_DATA:
EXPORT_DATA["weapons"] = {}
EXPORT_DATA["weapons"][weapon["id"]] = {
"nameTextMapHash": weapon["nameTextMapHash"],
"icon": weapon["icon"],
"awakenIcon": weapon["awakenIcon"],
"rankLevel": weapon["rankLevel"]
}
# Load namecard
for namecard in filter(lambda a: "materialType" in a and a["materialType"] == "MATERIAL_NAMECARD", DATA["MaterialExcelConfigData"]):
LOGGER.debug(f"Getting namecard {namecard['id']}...")
if not "namecards" in EXPORT_DATA:
EXPORT_DATA["namecards"] = {}
EXPORT_DATA["namecards"][namecard["id"]] = {
"nameTextMapHash": namecard["nameTextMapHash"],
"icon": namecard["icon"],
"picPath": namecard["picPath"],
"rankLevel": namecard["rankLevel"],
"materialType": namecard["materialType"],
}
# Load fight props
for fight_prop in filter(lambda a: a['textMapId'].startswith("FIGHT_PROP"), DATA["ManualTextMapConfigData"]):
LOGGER.debug(f"Getting FIGHT_PROP {fight_prop['textMapId']}...")
if not "fight_props" in EXPORT_DATA:
EXPORT_DATA["fight_props"] = {}
EXPORT_DATA["fight_props"][fight_prop["textMapId"]] = {
"nameTextMapHash": fight_prop["textMapContentTextMapHash"],
}
# Load Profile Picture
EXPORT_DATA["pfps"] = {}
for picture in DATA["ProfilePictureExcelConfigData"]:
picture_id = str(picture["id"])
EXPORT_DATA["pfps"][picture_id] = picture
# Prepare data (Create language)
for skillDepot in DATA["AvatarSkillDepotExcelConfigData"]:
LOGGER.debug(f"Getting skill depot: {skillDepot['id']}...")
SKILLS_DEPOT[skillDepot["id"]] = skillDepot
# Characters costumes
_key = {
"costumeId": "",
"iconName": ""
}
for costume in DATA["AvatarCostumeExcelConfigData"]:
if _key["costumeId"] == "" or _key["iconName"] == "":
# Find key costumeId
LOGGER.debug("Find key 'costumeId' and 'iconName'")
for key in costume:
_valstr = str(costume[key])
if _valstr.startswith("2") and len(_valstr) == 6:
LOGGER.debug(f"Get key 'costumeId' is: {key}")
_key["costumeId"] = key
continue
if _valstr.startswith("UI_AvatarIcon_") and \
not _valstr.startswith("UI_AvatarIcon_Side_"):
LOGGER.debug(f"Get key 'iconName' is: {key}")
_key["iconName"] = key
continue
LOGGER.debug(f"Getting character costume: {costume[_key['costumeId']]}...")
if not "costumes" in EXPORT_DATA:
EXPORT_DATA["costumes"] = {}
if not _key['iconName'] in costume or costume[_key['iconName']] == "":
LOGGER.debug(f"Character costume {costume[_key['costumeId']]} has no data... Skpping...")
continue
EXPORT_DATA["costumes"][costume[_key['costumeId']]] = {
"iconName": costume[_key['iconName']],
"sideIconName": costume["sideIconName"],
"nameTextMapHash": costume["nameTextMapHash"],
}
# Link data (Avatar)
for avatar in DATA["AvatarExcelConfigData"]:
AVATAR = {}
LOGGER.debug(f"Processing {avatar['id']}...")
if avatar["skillDepotId"] == 101 or \
avatar["iconName"].endswith("_Kate") or \
str(avatar['id'])[:2] == "11": # 11 is test character mode
LOGGER.debug(f"Skipping {avatar['id']}...")
continue
if not "characters" in EXPORT_DATA:
EXPORT_DATA["characters"] = {}
AVATAR.update({
"nameTextMapHash": avatar["nameTextMapHash"],
"iconName": avatar["iconName"],
"sideIconName": avatar["sideIconName"],
"qualityType": avatar["qualityType"],
"costElemType": "",
"skills": [],
"talents": []
})
if avatar["iconName"].endswith("_PlayerBoy") or \
avatar["iconName"].endswith("_PlayerGirl"):
LOGGER.debug("Getting skill (candSkillDepotIds): {}...".format(avatar["candSkillDepotIds"]))
for cand_depot in avatar["candSkillDepotIds"]:
AVATAR.update({
"skills": [],
"talents": []
})
depot = SKILLS_DEPOT.get(cand_depot)
if depot and depot["id"] != 101:
for skill in depot["skills"]:
if skill <= 0:
continue
AVATAR["skills"].append(skill)
energry = EXPORT_DATA["skills"].get(depot.get("energySkill"))
if energry:
LOGGER.debug(f"Getting skills element {depot.get('energySkill')}")
AVATAR.update({
"costElemType": energry["costElemType"]
})
AVATAR["skills"].append(int(depot.get('energySkill')))
AVATAR.update({
"talents": [x for x in depot["talents"] if x > 0],
})
EXPORT_DATA["characters"][str(avatar["id"]) + "-" + str(depot["id"])] = AVATAR.copy()
AVATAR.update({
"skills": [],
"talents": []
})
EXPORT_DATA["characters"][str(avatar["id"])] = AVATAR.copy()
else:
LOGGER.debug(f"Getting skills {avatar['skillDepotId']}")
depot = SKILLS_DEPOT.get(avatar["skillDepotId"])
if depot and depot["id"] != 101:
for skill in depot["skills"]:
if skill <= 0:
continue
# Check if skill is alternative
skill_info = EXPORT_DATA["skills"].get(int(skill))
if not skill_info["forceCanDoSkill"] is None:
continue
AVATAR["skills"].append(skill)
energry = EXPORT_DATA["skills"].get(depot.get("energySkill"))
if energry:
LOGGER.debug(f"Getting skills element {depot.get('energySkill')}")
AVATAR.update({
"costElemType": energry["costElemType"]
})
AVATAR["skills"].append(int(depot.get('energySkill')))
AVATAR.update({
"talents": [x for x in depot["talents"] if x > 0],
})
EXPORT_DATA["characters"][avatar["id"]] = AVATAR
LOGGER.debug("Exporting data...")
for key in EXPORT_DATA:
_delKey = []
if key == "skills":
_delKey.append("costElemType")
_delKey.append("forceCanDoSkill")
LOGGER.debug(f"Exporting {key}...")
await save_data(EXPORT_DATA[key], f"{key}.json", _delKey)
if not key in SKIP_HASH:
await create_lang(EXPORT_DATA[key], f"{key}.json", False if key in ["fight_props"] else True)
LOGGER.debug("fetching talents")
get_talent()
# Push to github
if not DEVMODE:
await push_to_github(f"""{last_message}
- SHA: *********{last_commit[10:15]}************
- URL: [private]
""")
# Save lastest commit
LOGGER.debug(f"Saving lastest commit...")
await save_commit_local(last_commit)
LOGGER.debug(f"Done!")
if __name__ == "__main__":
loop = asyncio.get_event_loop()
loop.run_until_complete(main())