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Braedon edited this page Apr 11, 2017 · 4 revisions

Note: This wiki is going to undergo a massive overhaul to include all the features recently added. This will possibly take countless weeks. The current maintained version is controlled by the "Order of the Porcupine" at


"I'd rather do something slightly wrong now than debate for weeks over the perfect choice." -Quill18

About Project Porcupine

Project Porcupine was created to serve two purposes:

  • To act as a tutorial to teach people how to make a full, complex, and multi-featured game inside of Unity (as opposed to the more typical one-off, single-feature tutorials that are more common).

  • To provide a basic skeleton for any game that requires a tile-based map with self-governing agents (i.e. characters) as well as highly customizable objects (i.e. XML/Lua defined furniture.) To this end, we would be making a program themed as a starbase-construction game -- though there's no reason that someone couldn't produce something with a wildly different theme or purpose (including not being a base-building game at all).

However, our true ultimate goal is to produce a community-developed base building game in a similar style to Dwarf Fortress or RimWorld!

View the trailer on YouTube!

More on Project Porcupine

The Game:

For the Contributors