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Add depth-of-field (Blurring rendering options) #492
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b05d924
Depth-blur feature
perminder-17 1e47a76
mainwindow
perminder-17 f8d2d1c
fixes
perminder-17 89d9559
Ui for strength added
perminder-17 f636bf3
dof-position added
perminder-17 9845754
Merge branch 'master' into depth-blurring
perminder-17 7730a57
fixing
perminder-17 388813c
Merge branch 'master' into depth-blurring
ghutchis 3be7521
Merge branch 'master' into depth-blurring
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Consider disabling DoF by default to optimize performance for lower-end systems. Users can enable it as needed via settings. Thoughts? @ghutchis
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Thanks, this is still a work in progress PR and i want the shader file to be the best as needed and required. If you have any suggestions in this file for now https://github.com/OpenChemistry/avogadrolibs/pull/1662/files#diff-4f4a09755e6a3ad5776a815bd446b9ee8850fa794fea3aa67c1b1e2bd59e808e then please let me know.
I plan to incorporate various user settings for enabling and disabling depth of field (DOF) once the .glsl file functions as intended. While it's currently functional, I aim to align with @ghutchis plans for this feature.