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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[addons]
scene_library/cache/path="res://addons/scene-library/thumb_cache/"
[application]
config/name="Open Industry Project"
config/features=PackedStringArray("4.4", "C#", "Forward Plus")
boot_splash/image="res://assets/png/splash.png"
boot_splash/fullsize=false
[autoload]
SimulationEvents="*res://addons/oip_ui/Autoload/SimulationEvents.gd"
BuildProject="*res://addons/oip_ui/Autoload/BuildProject.gd"
[dotnet]
project/assembly_name="OpenIndustryProject"
[editor]
naming/default_signal_callback_name="_on_{NodeName}_{signal_name}"
naming/scene_name_casing=1
[editor_plugins]
enabled=PackedStringArray("res://addons/oip_ui/plugin.cfg", "res://addons/scene-library/plugin.cfg")
[filesystem]
import/blender/enabled=false
import/fbx/enabled=false
[layer_names]
3d_physics/layer_1="Static"
3d_physics/layer_2="Dynamic"
3d_physics/layer_3="Belt"
3d_physics/layer_4="Box"
[physics]
3d/physics_engine="Jolt Physics"
jolt_physics_3d/simulation/velocity_steps=15
jolt_physics_3d/simulation/position_steps=20
jolt_physics_3d/simulation/penetration_slop=0.0
jolt_physics_3d/simulation/speculative_contact_distance=0.0
jolt_physics_3d/collisions/collision_margin_fraction=0.0