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RetroPanel.pde
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RetroPanel.pde
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/*
A panel represents a generic container that can hold
other widgets.
*/
public class RetroPanel extends RetroWidget{
ArrayList<RetroWidget> children;
protected boolean dirty;
// Keep track of where the panel is pinned to its parent
// If the panel becomes dirty, these values can be used to reposition
// the panel to its proper placement.
private int anchor;
private int yPixels;
private int xPixels;
private static final int FROM_TOP = 0;
private static final int FROM_CENTER = 1;
private static final int FROM_BOTTOM = 2;
private static final int FROM_LEFT = 3;
private static final int FROM_RIGHT = 4;
private static final int FROM_TOP_LEFT = 5;
private static final int FROM_TOP_RIGHT = 6;
private static final int FROM_BOTTOM_LEFT = 7;
private static final int FROM_BOTTOM_RIGHT = 8;
/*
*/
public RetroPanel(){
w = 0;
h = 0;
x = 0;
y = 0;
removeAllChildren();
anchor = FROM_TOP;
xPixels = yPixels = 0;
}
public void removeAllChildren(){
children = new ArrayList<RetroWidget>();
}
public void addWidget(RetroWidget widget){
widget.setParent(this);
children.add(widget);
widget.setDebug(debugDraw);
}
/*
If the width changes, we'll need to tell all the children
to readjust themselves.
*/
public void setWidth(int w){
this.w = w;
}
public int getX(){
return x;
}
public int getY(){
return y;
}
public int getWidth(){
return w;
}
public RetroPanel(int x, int y, int w, int h){
removeAllChildren();
this.w = w;
this.h = h;
this.x = x;
this.y = y;
}
/*
Render widget from the top center relative to parent.
*/
public void pixelsFromTop(int yPixels){
RetroWidget p = getParent();
anchor = FROM_TOP;
this.yPixels = yPixels;
x = (p.w/2) - (w/2);
y = yPixels;
}
/*
*/
public void pixelsFromTopLeft(int yPixels, int xPixels){
RetroWidget p = getParent();
anchor = FROM_TOP_LEFT;
this.yPixels = yPixels;
this.xPixels = xPixels;
x = xPixels;
y = yPixels;
}
/*
*/
public void pixelsFromTopRight(int yPixels, int xPixels){
RetroWidget p = getParent();
anchor = FROM_TOP_RIGHT;
this.yPixels = yPixels;
this.xPixels = xPixels;
x = p.w - w;
y = yPixels;
}
/*
TODO: needs debugging
*/
public void pixelsFromBottomRight(int yPixels, int xPixels){
RetroWidget p = getParent();
anchor = FROM_BOTTOM_RIGHT;
this.yPixels = yPixels;
this.xPixels = xPixels;
x = p.w - w + xPixels;
y = p.h - yPixels - h;
}
/*
*/
public void pixelsFromBottomLeft(int yPixels, int xPixels){
RetroWidget p = getParent();
anchor = FROM_BOTTOM_LEFT;
this.yPixels = yPixels;
this.xPixels = xPixels;
x = xPixels;
y = p.h - yPixels - h;
}
/**
*/
public void pixelsFromCenter(int xPixels, int yPixels){
RetroWidget p = getParent();
anchor = FROM_CENTER;
this.yPixels = yPixels;
this.xPixels = xPixels;
x = (p.w/2) - (w/2) + xPixels;
y = (p.h/2) - (h/2) + yPixels;
}
/*
*/
public void pixelsFromLeft(int xPixels){
RetroWidget p = getParent();
anchor = FROM_LEFT;
this.xPixels = xPixels;
x = xPixels;
y = (p.h/2) - (h/2);
}
/*
*/
public void pixelsFromRight(int xPixels){
RetroWidget p = getParent();
anchor = FROM_RIGHT;
this.xPixels = xPixels;
x = p.w - w - xPixels;
y = (p.h/2) - (h/2);
}
public void updatePosition(){
dirty = true;
}
/*
If debugging is on, this widget along with all children will
have a red outline around them.
*/
public void setDebug(boolean debugOn){
super.setDebug(debugOn);
for(int i = 0; i < children.size(); i++){
children.get(i).setDebug(debugOn);
}
}
/*
*/
public void draw(){
// If the
if(dirty == true){
dirty = false;
if(DEBUG_CONSOLE_ON){
println("No longer dirty");
}
switch(anchor){
case FROM_TOP: pixelsFromTop(yPixels);break;
case FROM_CENTER:pixelsFromCenter(xPixels, yPixels);break;
case FROM_BOTTOM:break;
case FROM_LEFT: pixelsFromLeft(xPixels);break;
case FROM_RIGHT: pixelsFromRight(xPixels);break;
case FROM_TOP_LEFT: pixelsFromTopLeft(yPixels, xPixels);break;
case FROM_TOP_RIGHT: pixelsFromTopRight(yPixels, xPixels);break;
case FROM_BOTTOM_LEFT: pixelsFromBottomLeft(yPixels, xPixels);break;
case FROM_BOTTOM_RIGHT: pixelsFromBottomRight(yPixels, xPixels);break;
}
}
if(debugDraw){
pushStyle();
noFill();
stroke(255, 0, 0, 255);
strokeWeight(1);
rect(x, y, w, h);
popStyle();
}
if(visible == false || children.size() == 0){
return;
}
pushMatrix();
translate(x, y);
for(int i = 0; i < children.size(); i++){
children.get(i).draw();
}
popMatrix();
}
}