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VehicleContainer.cs
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VehicleContainer.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class VehicleContainer
{
Vehicle vehicle;
public void makeShip(string type)
{
type = type.ToUpper();
if (type == "CARAVEL")
vehicle = new Caravel();
else if (type == "KOGGE")
vehicle = new Kogge();
else
makeShip();
}
public void makeShip()
{
vehicle = new Ship();
}
public void setVehicle(VehicleContainer s)
{
vehicle = s.transferVehicle();
}
public Vehicle transferVehicle()
{
if (hasVehicle())
{
var result = vehicle;
vehicle = null;
return result;
}
else
return null;
}
public Vehicle getVehicle()
{
return vehicle;
}
public bool hasVehicle()
{
if (vehicle != null)
return true;
return false;
}
[System.Serializable]
public abstract class Vehicle : SkaldObject
{
protected string modelPath;
protected bool chartered = false;
protected Vehicle() : base() {}
public string getModelPath()
{
return modelPath;
}
public bool isChartered()
{
return chartered;
}
public bool charterVehicle()
{
chartered = true;
return chartered;
}
}
[System.Serializable]
protected class Ship : Vehicle
{
public Ship() : base()
{
description = "A ship lies at anchor.";
modelPath = "Models/Caravel";
}
public override string getDescription()
{
string result = base.getDescription();
if (chartered)
result += "\n\nThis ship has been been chartered and you may come onboard!";
else
result += "\n\nYou may charter this ship if you can afford it";
return result;
}
}
[System.Serializable]
protected class Caravel : Ship
{
public Caravel() : base()
{
description = "A caravel lies at anchor.";
modelPath = "Models/Caravel";
}
}
[System.Serializable]
protected class Kogge : Ship
{
public Kogge() : base()
{
description = "A kogge lies at anchor.";
modelPath = "Models/Kogge";
}
}
}