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HBAO+ is a majority of the frame time I think this can be improve to a degree. the other major problem is the turn around time where the pre-Z pass is dumped back to the GPU for additional handling.
13.26% of the frame is just sitting idle
23.75% HBAO+
G-Buffer 8.34%
The text was updated successfully, but these errors were encountered:
HBAO+ is a majority of the frame time I think this can be improve to a degree. the other major problem is the turn around time where the pre-Z pass is dumped back to the GPU for additional handling.
The text was updated successfully, but these errors were encountered: