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wordcloud2.js
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wordcloud2.js
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/*!
* wordcloud2.js
* http://timdream.org/wordcloud2.js/
*
* Copyright 2011 - 2019 Tim Guan-tin Chien and contributors.
* Released under the MIT license
*/
'use strict'
// setImmediate
if (!window.setImmediate) {
window.setImmediate = (function setupSetImmediate () {
return window.msSetImmediate ||
window.webkitSetImmediate ||
window.mozSetImmediate ||
window.oSetImmediate ||
(function setupSetZeroTimeout () {
if (!window.postMessage || !window.addEventListener) {
return null
}
var callbacks = [undefined]
var message = 'zero-timeout-message'
// Like setTimeout, but only takes a function argument. There's
// no time argument (always zero) and no arguments (you have to
// use a closure).
var setZeroTimeout = function setZeroTimeout (callback) {
var id = callbacks.length
callbacks.push(callback)
window.postMessage(message + id.toString(36), '*')
return id
}
window.addEventListener('message', function setZeroTimeoutMessage (evt) {
// Skipping checking event source, retarded IE confused this window
// object with another in the presence of iframe
if (typeof evt.data !== 'string' ||
evt.data.substr(0, message.length) !== message/* ||
evt.source !== window */) {
return
}
evt.stopImmediatePropagation()
var id = parseInt(evt.data.substr(message.length), 36)
if (!callbacks[id]) {
return
}
callbacks[id]()
callbacks[id] = undefined
}, true)
/* specify clearImmediate() here since we need the scope */
window.clearImmediate = function clearZeroTimeout (id) {
if (!callbacks[id]) {
return
}
callbacks[id] = undefined
}
return setZeroTimeout
})() ||
// fallback
function setImmediateFallback (fn) {
window.setTimeout(fn, 0)
}
})()
}
if (!window.clearImmediate) {
window.clearImmediate = (function setupClearImmediate () {
return window.msClearImmediate ||
window.webkitClearImmediate ||
window.mozClearImmediate ||
window.oClearImmediate ||
// "clearZeroTimeout" is implement on the previous block ||
// fallback
function clearImmediateFallback (timer) {
window.clearTimeout(timer)
}
})()
}
(function (global) {
// Check if WordCloud can run on this browser
var isSupported = (function isSupported () {
var canvas = document.createElement('canvas')
if (!canvas || !canvas.getContext) {
return false
}
var ctx = canvas.getContext('2d')
if (!ctx) {
return false
}
if (!ctx.getImageData) {
return false
}
if (!ctx.fillText) {
return false
}
if (!Array.prototype.some) {
return false
}
if (!Array.prototype.push) {
return false
}
return true
}())
// Find out if the browser impose minium font size by
// drawing small texts on a canvas and measure it's width.
var minFontSize = (function getMinFontSize () {
if (!isSupported) {
return
}
var ctx = document.createElement('canvas').getContext('2d')
// start from 20
var size = 20
// two sizes to measure
var hanWidth, mWidth
while (size) {
ctx.font = size.toString(10) + 'px sans-serif'
if ((ctx.measureText('\uFF37').width === hanWidth) &&
(ctx.measureText('m').width) === mWidth) {
return (size + 1)
}
hanWidth = ctx.measureText('\uFF37').width
mWidth = ctx.measureText('m').width
size--
}
return 0
})()
var getItemExtraData = function (item) {
if (Array.isArray(item)) {
var itemCopy = item.slice()
// remove data we already have (word and weight)
itemCopy.splice(0, 2)
return itemCopy
} else {
return []
}
}
// Based on http://jsfromhell.com/array/shuffle
var shuffleArray = function shuffleArray (arr) {
for (var j, x, i = arr.length; i;) {
j = Math.floor(Math.random() * i)
x = arr[--i]
arr[i] = arr[j]
arr[j] = x
}
return arr
}
var timer = {};
var WordCloud = function WordCloud (elements, options) {
if (!isSupported) {
return
}
var timerId = Math.floor(Math.random() * Date.now())
if (!Array.isArray(elements)) {
elements = [elements]
}
elements.forEach(function (el, i) {
if (typeof el === 'string') {
elements[i] = document.getElementById(el)
if (!elements[i]) {
throw new Error('The element id specified is not found.')
}
} else if (!el.tagName && !el.appendChild) {
throw new Error('You must pass valid HTML elements, or ID of the element.')
}
})
/* Default values to be overwritten by options object */
var settings = {
list: [],
fontFamily: '"Trebuchet MS", "Heiti TC", "微軟正黑體", ' +
'"Arial Unicode MS", "Droid Fallback Sans", sans-serif',
fontWeight: 'normal',
color: 'random-dark',
minSize: 0, // 0 to disable
weightFactor: 1,
clearCanvas: true,
backgroundColor: '#fff', // opaque white = rgba(255, 255, 255, 1)
gridSize: 8,
drawOutOfBound: false,
shrinkToFit: false,
origin: null,
drawMask: false,
maskColor: 'rgba(255,0,0,0.3)',
maskGapWidth: 0.3,
wait: 0,
abortThreshold: 0, // disabled
abort: function noop () {},
minRotation: -Math.PI / 2,
maxRotation: Math.PI / 2,
rotationSteps: 0,
shuffle: true,
rotateRatio: 0.1,
shape: 'circle',
ellipticity: 0.65,
classes: null,
hover: null,
click: null
}
if (options) {
for (var key in options) {
if (key in settings) {
settings[key] = options[key]
}
}
}
/* Convert weightFactor into a function */
if (typeof settings.weightFactor !== 'function') {
var factor = settings.weightFactor
settings.weightFactor = function weightFactor (pt) {
return pt * factor // in px
}
}
/* Convert shape into a function */
if (typeof settings.shape !== 'function') {
switch (settings.shape) {
case 'circle':
/* falls through */
default:
// 'circle' is the default and a shortcut in the code loop.
settings.shape = 'circle'
break
case 'cardioid':
settings.shape = function shapeCardioid (theta) {
return 1 - Math.sin(theta)
}
break
/*
To work out an X-gon, one has to calculate "m",
where 1/(cos(2*PI/X)+m*sin(2*PI/X)) = 1/(cos(0)+m*sin(0))
http://www.wolframalpha.com/input/?i=1%2F%28cos%282*PI%2FX%29%2Bm*sin%28
2*PI%2FX%29%29+%3D+1%2F%28cos%280%29%2Bm*sin%280%29%29
Copy the solution into polar equation r = 1/(cos(t') + m*sin(t'))
where t' equals to mod(t, 2PI/X)
*/
case 'diamond':
// http://www.wolframalpha.com/input/?i=plot+r+%3D+1%2F%28cos%28mod+
// %28t%2C+PI%2F2%29%29%2Bsin%28mod+%28t%2C+PI%2F2%29%29%29%2C+t+%3D
// +0+..+2*PI
settings.shape = function shapeSquare (theta) {
var thetaPrime = theta % (2 * Math.PI / 4)
return 1 / (Math.cos(thetaPrime) + Math.sin(thetaPrime))
}
break
case 'square':
// http://www.wolframalpha.com/input/?i=plot+r+%3D+min(1%2Fabs(cos(t
// )),1%2Fabs(sin(t)))),+t+%3D+0+..+2*PI
settings.shape = function shapeSquare (theta) {
return Math.min(
1 / Math.abs(Math.cos(theta)),
1 / Math.abs(Math.sin(theta))
)
}
break
case 'triangle-forward':
// http://www.wolframalpha.com/input/?i=plot+r+%3D+1%2F%28cos%28mod+
// %28t%2C+2*PI%2F3%29%29%2Bsqrt%283%29sin%28mod+%28t%2C+2*PI%2F3%29
// %29%29%2C+t+%3D+0+..+2*PI
settings.shape = function shapeTriangle (theta) {
var thetaPrime = theta % (2 * Math.PI / 3)
return 1 / (Math.cos(thetaPrime) +
Math.sqrt(3) * Math.sin(thetaPrime))
}
break
case 'triangle':
case 'triangle-upright':
settings.shape = function shapeTriangle (theta) {
var thetaPrime = (theta + Math.PI * 3 / 2) % (2 * Math.PI / 3)
return 1 / (Math.cos(thetaPrime) +
Math.sqrt(3) * Math.sin(thetaPrime))
}
break
case 'pentagon':
settings.shape = function shapePentagon (theta) {
var thetaPrime = (theta + 0.955) % (2 * Math.PI / 5)
return 1 / (Math.cos(thetaPrime) +
0.726543 * Math.sin(thetaPrime))
}
break
case 'star':
settings.shape = function shapeStar (theta) {
var thetaPrime = (theta + 0.955) % (2 * Math.PI / 10)
if ((theta + 0.955) % (2 * Math.PI / 5) - (2 * Math.PI / 10) >= 0) {
return 1 / (Math.cos((2 * Math.PI / 10) - thetaPrime) +
3.07768 * Math.sin((2 * Math.PI / 10) - thetaPrime))
} else {
return 1 / (Math.cos(thetaPrime) +
3.07768 * Math.sin(thetaPrime))
}
}
break
}
}
/* Make sure gridSize is a whole number and is not smaller than 4px */
settings.gridSize = Math.max(Math.floor(settings.gridSize), 4)
/* shorthand */
var g = settings.gridSize
var maskRectWidth = g - settings.maskGapWidth
/* normalize rotation settings */
var rotationRange = Math.abs(settings.maxRotation - settings.minRotation)
var rotationSteps = Math.abs(Math.floor(settings.rotationSteps))
var minRotation = Math.min(settings.maxRotation, settings.minRotation)
/* information/object available to all functions, set when start() */
var grid, // 2d array containing filling information
ngx, ngy, // width and height of the grid
center, // position of the center of the cloud
maxRadius
/* timestamp for measuring each putWord() action */
var escapeTime
/* function for getting the color of the text */
var getTextColor
function randomHslColor (min, max) {
return 'hsl(' +
(Math.random() * 360).toFixed() + ',' +
(Math.random() * 30 + 70).toFixed() + '%,' +
(Math.random() * (max - min) + min).toFixed() + '%)'
}
switch (settings.color) {
case 'random-dark':
getTextColor = function getRandomDarkColor () {
return randomHslColor(10, 50)
}
break
case 'random-light':
getTextColor = function getRandomLightColor () {
return randomHslColor(50, 90)
}
break
default:
if (typeof settings.color === 'function') {
getTextColor = settings.color
}
break
}
/* function for getting the font-weight of the text */
var getTextFontWeight
if (typeof settings.fontWeight === 'function') {
getTextFontWeight = settings.fontWeight
}
/* function for getting the classes of the text */
var getTextClasses = null
if (typeof settings.classes === 'function') {
getTextClasses = settings.classes
}
/* Interactive */
var interactive = false
var infoGrid = []
var hovered
var getInfoGridFromMouseTouchEvent =
function getInfoGridFromMouseTouchEvent (evt) {
var canvas = evt.currentTarget
var rect = canvas.getBoundingClientRect()
var clientX
var clientY
/** Detect if touches are available */
if (evt.touches) {
clientX = evt.touches[0].clientX
clientY = evt.touches[0].clientY
} else {
clientX = evt.clientX
clientY = evt.clientY
}
var eventX = clientX - rect.left
var eventY = clientY - rect.top
var x = Math.floor(eventX * ((canvas.width / rect.width) || 1) / g)
var y = Math.floor(eventY * ((canvas.height / rect.height) || 1) / g)
return infoGrid[x][y]
}
var wordcloudhover = function wordcloudhover (evt) {
var info = getInfoGridFromMouseTouchEvent(evt)
if (hovered === info) {
return
}
hovered = info
if (!info) {
settings.hover(undefined, undefined, evt)
return
}
settings.hover(info.item, info.dimension, evt)
}
var wordcloudclick = function wordcloudclick (evt) {
var info = getInfoGridFromMouseTouchEvent(evt)
if (!info) {
return
}
settings.click(info.item, info.dimension, evt)
evt.preventDefault()
}
/* Get points on the grid for a given radius away from the center */
var pointsAtRadius = []
var getPointsAtRadius = function getPointsAtRadius (radius) {
if (pointsAtRadius[radius]) {
return pointsAtRadius[radius]
}
// Look for these number of points on each radius
var T = radius * 8
// Getting all the points at this radius
var t = T
var points = []
if (radius === 0) {
points.push([center[0], center[1], 0])
}
while (t--) {
// distort the radius to put the cloud in shape
var rx = 1
if (settings.shape !== 'circle') {
rx = settings.shape(t / T * 2 * Math.PI) // 0 to 1
}
// Push [x, y, t] t is used solely for getTextColor()
points.push([
center[0] + radius * rx * Math.cos(-t / T * 2 * Math.PI),
center[1] + radius * rx * Math.sin(-t / T * 2 * Math.PI) *
settings.ellipticity,
t / T * 2 * Math.PI])
}
pointsAtRadius[radius] = points
return points
}
/* Return true if we had spent too much time */
var exceedTime = function exceedTime () {
return ((settings.abortThreshold > 0) &&
((new Date()).getTime() - escapeTime > settings.abortThreshold))
}
/* Get the deg of rotation according to settings, and luck. */
var getRotateDeg = function getRotateDeg () {
if (settings.rotateRatio === 0) {
return 0
}
if (Math.random() > settings.rotateRatio) {
return 0
}
if (rotationRange === 0) {
return minRotation
}
if (rotationSteps > 0) {
// Min rotation + zero or more steps * span of one step
return minRotation +
Math.floor(Math.random() * rotationSteps) *
rotationRange / (rotationSteps - 1)
} else {
return minRotation + Math.random() * rotationRange
}
}
var getTextInfo = function getTextInfo (word, weight, rotateDeg, extraDataArray) {
// calculate the acutal font size
// fontSize === 0 means weightFactor function wants the text skipped,
// and size < minSize means we cannot draw the text.
var debug = false
var fontSize = settings.weightFactor(weight)
if (fontSize <= settings.minSize) {
return false
}
// Scale factor here is to make sure fillText is not limited by
// the minium font size set by browser.
// It will always be 1 or 2n.
var mu = 1
if (fontSize < minFontSize) {
mu = (function calculateScaleFactor () {
var mu = 2
while (mu * fontSize < minFontSize) {
mu += 2
}
return mu
})()
}
// Get fontWeight that will be used to set fctx.font
var fontWeight
if (getTextFontWeight) {
fontWeight = getTextFontWeight(word, weight, fontSize, extraDataArray)
} else {
fontWeight = settings.fontWeight
}
var fcanvas = document.createElement('canvas')
var fctx = fcanvas.getContext('2d', { willReadFrequently: true })
fctx.font = fontWeight + ' ' +
(fontSize * mu).toString(10) + 'px ' + settings.fontFamily
// Estimate the dimension of the text with measureText().
var fw = fctx.measureText(word).width / mu
var fh = Math.max(fontSize * mu,
fctx.measureText('m').width,
fctx.measureText('\uFF37').width
) / mu
// Create a boundary box that is larger than our estimates,
// so text don't get cut of (it sill might)
var boxWidth = fw + fh * 2
var boxHeight = fh * 3
var fgw = Math.ceil(boxWidth / g)
var fgh = Math.ceil(boxHeight / g)
boxWidth = fgw * g
boxHeight = fgh * g
// Calculate the proper offsets to make the text centered at
// the preferred position.
// This is simply half of the width.
var fillTextOffsetX = -fw / 2
// Instead of moving the box to the exact middle of the preferred
// position, for Y-offset we move 0.4 instead, so Latin alphabets look
// vertical centered.
var fillTextOffsetY = -fh * 0.4
// Calculate the actual dimension of the canvas, considering the rotation.
var cgh = Math.ceil((boxWidth * Math.abs(Math.sin(rotateDeg)) +
boxHeight * Math.abs(Math.cos(rotateDeg))) / g)
var cgw = Math.ceil((boxWidth * Math.abs(Math.cos(rotateDeg)) +
boxHeight * Math.abs(Math.sin(rotateDeg))) / g)
var width = cgw * g
var height = cgh * g
fcanvas.setAttribute('width', width)
fcanvas.setAttribute('height', height)
if (debug) {
// Attach fcanvas to the DOM
document.body.appendChild(fcanvas)
// Save it's state so that we could restore and draw the grid correctly.
fctx.save()
}
// Scale the canvas with |mu|.
fctx.scale(1 / mu, 1 / mu)
fctx.translate(width * mu / 2, height * mu / 2)
fctx.rotate(-rotateDeg)
// Once the width/height is set, ctx info will be reset.
// Set it again here.
fctx.font = fontWeight + ' ' +
(fontSize * mu).toString(10) + 'px ' + settings.fontFamily
// Fill the text into the fcanvas.
// XXX: We cannot because textBaseline = 'top' here because
// Firefox and Chrome uses different default line-height for canvas.
// Please read https://bugzil.la/737852#c6.
// Here, we use textBaseline = 'middle' and draw the text at exactly
// 0.5 * fontSize lower.
fctx.fillStyle = '#000'
fctx.textBaseline = 'middle'
fctx.fillText(
word, fillTextOffsetX * mu,
(fillTextOffsetY + fontSize * 0.5) * mu
)
// Get the pixels of the text
var imageData = fctx.getImageData(0, 0, width, height).data
if (exceedTime()) {
return false
}
if (debug) {
// Draw the box of the original estimation
fctx.strokeRect(
fillTextOffsetX * mu,
fillTextOffsetY, fw * mu, fh * mu
)
fctx.restore()
}
// Read the pixels and save the information to the occupied array
var occupied = []
var gx = cgw
var gy, x, y
var bounds = [cgh / 2, cgw / 2, cgh / 2, cgw / 2]
while (gx--) {
gy = cgh
while (gy--) {
y = g
/* eslint no-labels: ["error", { "allowLoop": true }] */
singleGridLoop: while (y--) {
x = g
while (x--) {
if (imageData[((gy * g + y) * width +
(gx * g + x)) * 4 + 3]) {
occupied.push([gx, gy])
if (gx < bounds[3]) {
bounds[3] = gx
}
if (gx > bounds[1]) {
bounds[1] = gx
}
if (gy < bounds[0]) {
bounds[0] = gy
}
if (gy > bounds[2]) {
bounds[2] = gy
}
if (debug) {
fctx.fillStyle = 'rgba(255, 0, 0, 0.5)'
fctx.fillRect(gx * g, gy * g, g - 0.5, g - 0.5)
}
break singleGridLoop
}
}
}
if (debug) {
fctx.fillStyle = 'rgba(0, 0, 255, 0.5)'
fctx.fillRect(gx * g, gy * g, g - 0.5, g - 0.5)
}
}
}
if (debug) {
fctx.fillStyle = 'rgba(0, 255, 0, 0.5)'
fctx.fillRect(
bounds[3] * g,
bounds[0] * g,
(bounds[1] - bounds[3] + 1) * g,
(bounds[2] - bounds[0] + 1) * g
)
}
// Return information needed to create the text on the real canvas
return {
mu: mu,
occupied: occupied,
bounds: bounds,
gw: cgw,
gh: cgh,
fillTextOffsetX: fillTextOffsetX,
fillTextOffsetY: fillTextOffsetY,
fillTextWidth: fw,
fillTextHeight: fh,
fontSize: fontSize
}
}
/* Determine if there is room available in the given dimension */
var canFitText = function canFitText (gx, gy, gw, gh, occupied) {
// Go through the occupied points,
// return false if the space is not available.
var i = occupied.length
while (i--) {
var px = gx + occupied[i][0]
var py = gy + occupied[i][1]
if (px >= ngx || py >= ngy || px < 0 || py < 0) {
if (!settings.drawOutOfBound) {
return false
}
continue
}
if (!grid[px][py]) {
return false
}
}
return true
}
/* Actually draw the text on the grid */
var drawText = function drawText (gx, gy, info, word, weight, distance, theta, rotateDeg, attributes, extraDataArray) {
var fontSize = info.fontSize
var color
if (getTextColor) {
color = getTextColor(word, weight, fontSize, distance, theta, extraDataArray)
} else {
color = settings.color
}
// get fontWeight that will be used to set ctx.font and font style rule
var fontWeight
if (getTextFontWeight) {
fontWeight = getTextFontWeight(word, weight, fontSize, extraDataArray)
} else {
fontWeight = settings.fontWeight
}
var classes
if (getTextClasses) {
classes = getTextClasses(word, weight, fontSize, extraDataArray)
} else {
classes = settings.classes
}
elements.forEach(function (el) {
if (el.getContext) {
var ctx = el.getContext('2d')
var mu = info.mu
// Save the current state before messing it
ctx.save()
ctx.scale(1 / mu, 1 / mu)
ctx.font = fontWeight + ' ' +
(fontSize * mu).toString(10) + 'px ' + settings.fontFamily
ctx.fillStyle = color
// Translate the canvas position to the origin coordinate of where
// the text should be put.
ctx.translate(
(gx + info.gw / 2) * g * mu,
(gy + info.gh / 2) * g * mu
)
if (rotateDeg !== 0) {
ctx.rotate(-rotateDeg)
}
// Finally, fill the text.
// XXX: We cannot because textBaseline = 'top' here because
// Firefox and Chrome uses different default line-height for canvas.
// Please read https://bugzil.la/737852#c6.
// Here, we use textBaseline = 'middle' and draw the text at exactly
// 0.5 * fontSize lower.
ctx.textBaseline = 'middle'
ctx.fillText(
word, info.fillTextOffsetX * mu,
(info.fillTextOffsetY + fontSize * 0.5) * mu
)
// The below box is always matches how <span>s are positioned
/* ctx.strokeRect(info.fillTextOffsetX, info.fillTextOffsetY,
info.fillTextWidth, info.fillTextHeight) */
// Restore the state.
ctx.restore()
} else {
// drawText on DIV element
var span = document.createElement('span')
var transformRule = ''
transformRule = 'rotate(' + (-rotateDeg / Math.PI * 180) + 'deg) '
if (info.mu !== 1) {
transformRule +=
'translateX(-' + (info.fillTextWidth / 4) + 'px) ' +
'scale(' + (1 / info.mu) + ')'
}
var styleRules = {
position: 'absolute',
display: 'block',
font: fontWeight + ' ' +
(fontSize * info.mu) + 'px ' + settings.fontFamily,
left: ((gx + info.gw / 2) * g + info.fillTextOffsetX) + 'px',
top: ((gy + info.gh / 2) * g + info.fillTextOffsetY) + 'px',
width: info.fillTextWidth + 'px',
height: info.fillTextHeight + 'px',
lineHeight: fontSize + 'px',
whiteSpace: 'nowrap',
transform: transformRule,
webkitTransform: transformRule,
msTransform: transformRule,
transformOrigin: '50% 40%',
webkitTransformOrigin: '50% 40%',
msTransformOrigin: '50% 40%'
}
if (color) {
styleRules.color = color
}
span.textContent = word
for (var cssProp in styleRules) {
span.style[cssProp] = styleRules[cssProp]
}
if (attributes) {
for (var attribute in attributes) {
span.setAttribute(attribute, attributes[attribute])
}
}
if (classes) {
span.className += classes
}
el.appendChild(span)
}
})
}
/* Help function to updateGrid */
var fillGridAt = function fillGridAt (x, y, drawMask, dimension, item) {
if (x >= ngx || y >= ngy || x < 0 || y < 0) {
return
}
grid[x][y] = false
if (drawMask) {
var ctx = elements[0].getContext('2d')
ctx.fillRect(x * g, y * g, maskRectWidth, maskRectWidth)
}
if (interactive) {
infoGrid[x][y] = { item: item, dimension: dimension }
}
}
/* Update the filling information of the given space with occupied points.
Draw the mask on the canvas if necessary. */
var updateGrid = function updateGrid (gx, gy, gw, gh, info, item) {
var occupied = info.occupied
var drawMask = settings.drawMask
var ctx
if (drawMask) {
ctx = elements[0].getContext('2d')
ctx.save()
ctx.fillStyle = settings.maskColor
}
var dimension
if (interactive) {
var bounds = info.bounds
dimension = {
x: (gx + bounds[3]) * g,
y: (gy + bounds[0]) * g,
w: (bounds[1] - bounds[3] + 1) * g,
h: (bounds[2] - bounds[0] + 1) * g
}
}
var i = occupied.length
while (i--) {
var px = gx + occupied[i][0]
var py = gy + occupied[i][1]
if (px >= ngx || py >= ngy || px < 0 || py < 0) {
continue
}
fillGridAt(px, py, drawMask, dimension, item)
}
if (drawMask) {
ctx.restore()
}
}
/* putWord() processes each item on the list,
calculate it's size and determine it's position, and actually
put it on the canvas. */
var putWord = function putWord (item) {
var word, weight, attributes
if (Array.isArray(item)) {
word = item[0]
weight = item[1]
} else {
word = item.word
weight = item.weight
attributes = item.attributes
}
var rotateDeg = getRotateDeg()
var extraDataArray = getItemExtraData(item)
// get info needed to put the text onto the canvas
var info = getTextInfo(word, weight, rotateDeg, extraDataArray)
// not getting the info means we shouldn't be drawing this one.
if (!info) {
return false
}
if (exceedTime()) {
return false
}
// If drawOutOfBound is set to false,
// skip the loop if we have already know the bounding box of
// word is larger than the canvas.
if (!settings.drawOutOfBound && !settings.shrinkToFit) {
var bounds = info.bounds;
if ((bounds[1] - bounds[3] + 1) > ngx ||
(bounds[2] - bounds[0] + 1) > ngy) {
return false
}
}
// Determine the position to put the text by
// start looking for the nearest points
var r = maxRadius + 1
var tryToPutWordAtPoint = function (gxy) {
var gx = Math.floor(gxy[0] - info.gw / 2)
var gy = Math.floor(gxy[1] - info.gh / 2)
var gw = info.gw
var gh = info.gh
// If we cannot fit the text at this position, return false
// and go to the next position.
if (!canFitText(gx, gy, gw, gh, info.occupied)) {
return false
}
// Actually put the text on the canvas
drawText(gx, gy, info, word, weight,
(maxRadius - r), gxy[2], rotateDeg, attributes, extraDataArray)
// Mark the spaces on the grid as filled
updateGrid(gx, gy, gw, gh, info, item)
// Return true so some() will stop and also return true.
return true
}
while (r--) {
var points = getPointsAtRadius(maxRadius - r)
if (settings.shuffle) {
points = [].concat(points)
shuffleArray(points)
}
// Try to fit the words by looking at each point.
// array.some() will stop and return true
// when putWordAtPoint() returns true.
// If all the points returns false, array.some() returns false.
var drawn = points.some(tryToPutWordAtPoint)
if (drawn) {
// leave putWord() and return true
return true
}
}
if (settings.shrinkToFit) {
if (Array.isArray(item)) {
item[1] = item[1] * 3 / 4
} else {