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nose_cone.cfg
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nose_cone.cfg
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@PART[noseCone]
{
!mesh = aerodynamicNoseCone.mu
MODEL
{
model = Squad/Parts/Aero/aerodynamicNoseCone/aerodynamicNoseCone
}
MODEL
{
model = OldNewNormal/Parts/Aero/aerodynamicNoseCone_v1/model
}
@MODULE[ModulePartVariants]
{
baseDisplayName = Classic
baseThemeName = Classic
@baseVariant = Classic
primaryColor = #ffffff
secondaryColor = #5667e3
@VARIANT[BlackAndWhite]
{
GAMEOBJECTS
{
Squad/Parts/Aero/aerodynamicNoseCone/aerodynamicNoseCone(Clone) = true
OldNewNormal/Parts/Aero/aerodynamicNoseCone_v1/model(Clone) = false
}
}
@VARIANT[Dark]
{
GAMEOBJECTS
{
Squad/Parts/Aero/aerodynamicNoseCone/aerodynamicNoseCone(Clone) = true
OldNewNormal/Parts/Aero/aerodynamicNoseCone_v1/model(Clone) = false
}
}
@VARIANT[White]
{
GAMEOBJECTS
{
Squad/Parts/Aero/aerodynamicNoseCone/aerodynamicNoseCone(Clone) = true
OldNewNormal/Parts/Aero/aerodynamicNoseCone_v1/model(Clone) = false
}
}
VARIANT
{
name = Classic
displayName = Classic
themeName = Classic
primaryColor = #ffffff
secondaryColor = #124d7f
GAMEOBJECTS
{
Squad/Parts/Aero/aerodynamicNoseCone/aerodynamicNoseCone(Clone) = false
OldNewNormal/Parts/Aero/aerodynamicNoseCone_v1/model(Clone) = true
}
}
}
}