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Some Suggestions and thoughts #9
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Thanks for your feed back
You can disable config button, if set row as 0
Will add this to the description, thanks
More recipes will come in the future version
I think this makes Belt Grinder a little complicated, but I'll take note
I thought recently about red version of belt grinder, but your option is better
debarking & stone polishing can be achieved by mechanical saw. Wax/oxidation off recipes such great idea
Will add something like this, but definitely not soon
In Create: Enchantment Industry has Disenchanter for this
Vacuum Chamber will get reworked in the future
A good Idea
I'v tried it, but abandoned it, maybe I'll come back to this in the future
It's a placeholder
Belt Grinder & Mechanical Saw works identically
Mark it to the to do list
This is a bug, input/output must work from any Centrifuge block. Can you tell more details? Because I can't repeat it in my tests
It's Flywheel render specific, rest positions of the shafts have variations depending on world coordinates, and Centrifuge head angle synced with the shaft. During development I tested not synced version and choose current variant, but I think I can add a option in the client config, so you can choose better look
I will add attached variant in the future. In the first draft of the block, it can be placed horizontally as decoration, but I abandoned this idea
Made it smaller right now
This is what I'm here for. Feedback makes everything better |
I divided mod development into three phases, now it's the end of the first one and I'm just polishing existing content |
meant the coiling machine
was referring to the previous version, was fixed in the latest, sry for the confusion |
If I could add one more thing to this. For the curving press, being able to have recipes using the basin. Just like the Create Press also has compacting. So you could curve more than one item into something. For example curving several iron plates into a basin. |
Had a good long thought about the curving press. |
Fist i want to thank you for making this mod as the machines it adds are a nice platform for modpack customization (that is what i downloaded it for, when it was just the belt grinder and coiler). Please note that these are all suggestion that i am delivering because i believe that they would improve peoples experience with this mod, or at the very least my experience, since that is the only perspective i can offer. Feel free to ignore me, as this is after all your mod and not mine, and while have some ideas as to how to implement my ideas, i am afraid the necessary git setup might as well be black magic to me.
New:
The config button is superfluous, as the config is already accessible through Creates "Access Configs of other Mods".
If all create add-ons added their own, it would get really cluttered, really fast.
It's cool that you made one, but this mod is really not big enough, nor does it have enough config options to warrant one.
Quark and Create already annoy me enough, though create, at least has it as the entry point of the ponder index.
General:
It would be nice to have the required RPM for each machine (where applicable) displayed somewhere in the relevant ponder and/or Jei tab.
Imo it is better to have few but varied new mechanics than to add a lot of machines that really make one recipe.
Though you probably have planned more for the future and I'd like to read what.
Belt Grinder:
Vacuum Chamber
Spring coiling Machine
Vibrating Table
and finally
the Centrifuge
pretty sure i could hack up something equivalent by checking mechanical bearing contraptions for basins and their inventory, and it be 10x cooler because you can build it however you want! (how did a deck of playing cards and a bunch of diamond hoes get in there).
Anyway the newest updates have me concerned on whether or not i would want to keep this mod in my modpack or just say screw it and use sandpaper overhaul instead.
Either way have fun developing the mod into the future and don't let anyone's criticism bring you down.
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