forked from google/angle
-
Notifications
You must be signed in to change notification settings - Fork 0
/
vk_cache_utils.h
924 lines (767 loc) · 36.9 KB
/
vk_cache_utils.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// vk_cache_utils.h:
// Contains the classes for the Pipeline State Object cache as well as the RenderPass cache.
// Also contains the structures for the packed descriptions for the RenderPass and Pipeline.
//
#ifndef LIBANGLE_RENDERER_VULKAN_VK_CACHE_UTILS_H_
#define LIBANGLE_RENDERER_VULKAN_VK_CACHE_UTILS_H_
#include "common/Color.h"
#include "common/FixedVector.h"
#include "libANGLE/renderer/vulkan/vk_utils.h"
namespace rx
{
namespace vk
{
class ImageHelper;
using RenderPassAndSerial = ObjectAndSerial<RenderPass>;
using PipelineAndSerial = ObjectAndSerial<Pipeline>;
using RefCountedDescriptorSetLayout = RefCounted<DescriptorSetLayout>;
using RefCountedPipelineLayout = RefCounted<PipelineLayout>;
// Packed Vk resource descriptions.
// Most Vk types use many more bits than required to represent the underlying data.
// Since ANGLE wants to cache things like RenderPasses and Pipeline State Objects using
// hashing (and also needs to check equality) we can optimize these operations by
// using fewer bits. Hence the packed types.
//
// One implementation note: these types could potentially be improved by using even
// fewer bits. For example, boolean values could be represented by a single bit instead
// of a uint8_t. However at the current time there are concerns about the portability
// of bitfield operators, and complexity issues with using bit mask operations. This is
// something likely we will want to investigate as the Vulkan implementation progresses.
//
// Second implementation note: the struct packing is also a bit fragile, and some of the
// packing requirements depend on using alignas and field ordering to get the result of
// packing nicely into the desired space. This is something we could also potentially fix
// with a redesign to use bitfields or bit mask operations.
// Enable struct padding warnings for the code below since it is used in caches.
ANGLE_ENABLE_STRUCT_PADDING_WARNINGS
class alignas(4) RenderPassDesc final
{
public:
RenderPassDesc();
~RenderPassDesc();
RenderPassDesc(const RenderPassDesc &other);
RenderPassDesc &operator=(const RenderPassDesc &other);
// Set format for an enabled GL color attachment.
void packColorAttachment(size_t colorIndexGL, angle::FormatID formatID);
// Mark a GL color attachment index as disabled.
void packColorAttachmentGap(size_t colorIndexGL);
// The caller must pack the depth/stencil attachment last, which is packed right after the color
// attachments (including gaps), i.e. with an index starting from |colorAttachmentRange()|.
void packDepthStencilAttachment(angle::FormatID angleFormatID);
size_t hash() const;
// Color attachments are in [0, colorAttachmentRange()), with possible gaps.
size_t colorAttachmentRange() const { return mColorAttachmentRange; }
size_t depthStencilAttachmentIndex() const { return colorAttachmentRange(); }
bool isColorAttachmentEnabled(size_t colorIndexGL) const;
bool hasDepthStencilAttachment() const { return mHasDepthStencilAttachment; }
// Get the number of attachments in the Vulkan render pass, i.e. after removing disabled
// color attachments.
size_t attachmentCount() const;
void setSamples(GLint samples);
uint8_t samples() const { return mSamples; }
angle::FormatID operator[](size_t index) const
{
ASSERT(index < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS + 1);
return static_cast<angle::FormatID>(mAttachmentFormats[index]);
}
private:
uint8_t mSamples;
uint8_t mColorAttachmentRange : 7;
uint8_t mHasDepthStencilAttachment : 1;
// Color attachment formats are stored with their GL attachment indices. The depth/stencil
// attachment formats follow the last enabled color attachment. When creating a render pass,
// the disabled attachments are removed and the resulting attachments are packed.
//
// The attachment indices provided as input to various functions in this file are thus GL
// attachment indices. These indices are marked as such, e.g. colorIndexGL. The render pass
// (and corresponding framebuffer object) lists the packed attachments, with the corresponding
// indices marked with Vk, e.g. colorIndexVk. The subpass attachment references create the
// link between the two index spaces. The subpass declares attachment references with GL
// indices (which corresponds to the location decoration of shader outputs). The attachment
// references then contain the Vulkan indices or VK_ATTACHMENT_UNUSED.
//
// For example, if GL uses color attachments 0 and 3, then there are two render pass
// attachments (indexed 0 and 1) and 4 subpass attachments:
//
// - Subpass attachment 0 -> Renderpass attachment 0
// - Subpass attachment 1 -> VK_ATTACHMENT_UNUSED
// - Subpass attachment 2 -> VK_ATTACHMENT_UNUSED
// - Subpass attachment 3 -> Renderpass attachment 1
//
gl::AttachmentArray<uint8_t> mAttachmentFormats;
};
bool operator==(const RenderPassDesc &lhs, const RenderPassDesc &rhs);
constexpr size_t kRenderPassDescSize = sizeof(RenderPassDesc);
static_assert(kRenderPassDescSize == 12, "Size check failed");
struct PackedAttachmentOpsDesc final
{
// VkAttachmentLoadOp is in range [0, 2], and VkAttachmentStoreOp is in range [0, 1].
uint16_t loadOp : 2;
uint16_t storeOp : 1;
uint16_t stencilLoadOp : 2;
uint16_t stencilStoreOp : 1;
// 5-bits to force pad the structure to exactly 2 bytes. Note that we currently don't support
// any of the extension layouts, whose values start at 1'000'000'000.
uint16_t initialLayout : 5;
uint16_t finalLayout : 5;
};
static_assert(sizeof(PackedAttachmentOpsDesc) == 2, "Size check failed");
class AttachmentOpsArray final
{
public:
AttachmentOpsArray();
~AttachmentOpsArray();
AttachmentOpsArray(const AttachmentOpsArray &other);
AttachmentOpsArray &operator=(const AttachmentOpsArray &other);
const PackedAttachmentOpsDesc &operator[](size_t index) const;
PackedAttachmentOpsDesc &operator[](size_t index);
// Initializes an attachment op with whatever values. Used for compatible RenderPass checks.
void initDummyOp(size_t index, VkImageLayout initialLayout, VkImageLayout finalLayout);
// Initialize an attachment op with all load and store operations.
void initWithLoadStore(size_t index, VkImageLayout initialLayout, VkImageLayout finalLayout);
size_t hash() const;
private:
gl::AttachmentArray<PackedAttachmentOpsDesc> mOps;
};
bool operator==(const AttachmentOpsArray &lhs, const AttachmentOpsArray &rhs);
static_assert(sizeof(AttachmentOpsArray) == 20, "Size check failed");
struct PackedAttribDesc final
{
uint8_t format;
// TODO(http://anglebug.com/2672): Emulate divisors greater than UBYTE_MAX.
uint8_t divisor;
// Can only take 11 bits on NV.
uint16_t offset;
// Although technically stride can be any value in ES 2.0, in practice supporting stride
// greater than MAX_USHORT should not be that helpful. Note that stride limits are
// introduced in ES 3.1.
uint16_t stride;
};
constexpr size_t kPackedAttribDescSize = sizeof(PackedAttribDesc);
static_assert(kPackedAttribDescSize == 6, "Size mismatch");
struct VertexInputAttributes final
{
PackedAttribDesc attribs[gl::MAX_VERTEX_ATTRIBS];
};
constexpr size_t kVertexInputAttributesSize = sizeof(VertexInputAttributes);
static_assert(kVertexInputAttributesSize == 96, "Size mismatch");
struct RasterizationStateBits final
{
uint32_t depthClampEnable : 4;
uint32_t rasterizationDiscardEnable : 4;
uint32_t polygonMode : 4;
uint32_t cullMode : 4;
uint32_t frontFace : 4;
uint32_t depthBiasEnable : 1;
uint32_t sampleShadingEnable : 1;
uint32_t alphaToCoverageEnable : 1;
uint32_t alphaToOneEnable : 1;
uint32_t rasterizationSamples : 8;
};
constexpr size_t kRasterizationStateBitsSize = sizeof(RasterizationStateBits);
static_assert(kRasterizationStateBitsSize == 4, "Size check failed");
struct PackedRasterizationAndMultisampleStateInfo final
{
RasterizationStateBits bits;
// Padded to ensure there's no gaps in this structure or those that use it.
float minSampleShading;
uint32_t sampleMask[gl::MAX_SAMPLE_MASK_WORDS];
// Note: depth bias clamp is only exposed in a 3.1 extension, but left here for completeness.
float depthBiasClamp;
float depthBiasConstantFactor;
float depthBiasSlopeFactor;
float lineWidth;
};
constexpr size_t kPackedRasterizationAndMultisampleStateSize =
sizeof(PackedRasterizationAndMultisampleStateInfo);
static_assert(kPackedRasterizationAndMultisampleStateSize == 32, "Size check failed");
struct StencilOps final
{
uint8_t fail : 4;
uint8_t pass : 4;
uint8_t depthFail : 4;
uint8_t compare : 4;
};
constexpr size_t kStencilOpsSize = sizeof(StencilOps);
static_assert(kStencilOpsSize == 2, "Size check failed");
struct PackedStencilOpState final
{
StencilOps ops;
uint8_t compareMask;
uint8_t writeMask;
};
constexpr size_t kPackedStencilOpSize = sizeof(PackedStencilOpState);
static_assert(kPackedStencilOpSize == 4, "Size check failed");
struct DepthStencilEnableFlags final
{
uint8_t depthTest : 2; // these only need one bit each. the extra is used as padding.
uint8_t depthWrite : 2;
uint8_t depthBoundsTest : 2;
uint8_t stencilTest : 2;
};
constexpr size_t kDepthStencilEnableFlagsSize = sizeof(DepthStencilEnableFlags);
static_assert(kDepthStencilEnableFlagsSize == 1, "Size check failed");
struct PackedDepthStencilStateInfo final
{
DepthStencilEnableFlags enable;
uint8_t frontStencilReference;
uint8_t backStencilReference;
uint8_t depthCompareOp; // only needs 4 bits. extra used as padding.
float minDepthBounds;
float maxDepthBounds;
PackedStencilOpState front;
PackedStencilOpState back;
};
constexpr size_t kPackedDepthStencilStateSize = sizeof(PackedDepthStencilStateInfo);
static_assert(kPackedDepthStencilStateSize == 20, "Size check failed");
struct LogicOpState final
{
uint8_t opEnable : 1;
uint8_t op : 7;
};
constexpr size_t kLogicOpStateSize = sizeof(LogicOpState);
static_assert(kLogicOpStateSize == 1, "Size check failed");
struct PackedColorBlendAttachmentState final
{
uint16_t srcColorBlendFactor : 5;
uint16_t dstColorBlendFactor : 5;
uint16_t colorBlendOp : 6;
uint16_t srcAlphaBlendFactor : 5;
uint16_t dstAlphaBlendFactor : 5;
uint16_t alphaBlendOp : 6;
};
constexpr size_t kPackedColorBlendAttachmentStateSize = sizeof(PackedColorBlendAttachmentState);
static_assert(kPackedColorBlendAttachmentStateSize == 4, "Size check failed");
struct PrimitiveState final
{
uint16_t topology : 15;
uint16_t restartEnable : 1;
};
constexpr size_t kPrimitiveStateSize = sizeof(PrimitiveState);
static_assert(kPrimitiveStateSize == 2, "Size check failed");
struct PackedInputAssemblyAndColorBlendStateInfo final
{
uint8_t colorWriteMaskBits[gl::IMPLEMENTATION_MAX_DRAW_BUFFERS / 2];
PackedColorBlendAttachmentState attachments[gl::IMPLEMENTATION_MAX_DRAW_BUFFERS];
float blendConstants[4];
LogicOpState logic;
uint8_t blendEnableMask;
PrimitiveState primitive;
};
constexpr size_t kPackedInputAssemblyAndColorBlendStateSize =
sizeof(PackedInputAssemblyAndColorBlendStateInfo);
static_assert(kPackedInputAssemblyAndColorBlendStateSize == 56, "Size check failed");
constexpr size_t kGraphicsPipelineDescSumOfSizes =
kVertexInputAttributesSize + kPackedInputAssemblyAndColorBlendStateSize +
kPackedRasterizationAndMultisampleStateSize + kPackedDepthStencilStateSize +
kRenderPassDescSize + sizeof(VkViewport) + sizeof(VkRect2D);
// Number of dirty bits in the dirty bit set.
constexpr size_t kGraphicsPipelineDirtyBitBytes = 4;
constexpr static size_t kNumGraphicsPipelineDirtyBits =
kGraphicsPipelineDescSumOfSizes / kGraphicsPipelineDirtyBitBytes;
static_assert(kNumGraphicsPipelineDirtyBits <= 64, "Too many pipeline dirty bits");
// Set of dirty bits. Each bit represents kGraphicsPipelineDirtyBitBytes in the desc.
using GraphicsPipelineTransitionBits = angle::BitSet<kNumGraphicsPipelineDirtyBits>;
// State changes are applied through the update methods. Each update method can also have a
// sibling method that applies the update without marking a state transition. The non-transition
// update methods are used for internal shader pipelines. Not every non-transition update method
// is implemented yet as not every state is used in internal shaders.
class GraphicsPipelineDesc final
{
public:
// Use aligned allocation and free so we can use the alignas keyword.
void *operator new(std::size_t size);
void operator delete(void *ptr);
GraphicsPipelineDesc();
~GraphicsPipelineDesc();
GraphicsPipelineDesc(const GraphicsPipelineDesc &other);
GraphicsPipelineDesc &operator=(const GraphicsPipelineDesc &other);
size_t hash() const;
bool operator==(const GraphicsPipelineDesc &other) const;
void initDefaults();
// For custom comparisons.
template <typename T>
const T *getPtr() const
{
return reinterpret_cast<const T *>(this);
}
angle::Result initializePipeline(vk::Context *context,
const vk::PipelineCache &pipelineCacheVk,
const RenderPass &compatibleRenderPass,
const PipelineLayout &pipelineLayout,
const gl::AttributesMask &activeAttribLocationsMask,
const gl::ComponentTypeMask &programAttribsTypeMask,
const ShaderModule *vertexModule,
const ShaderModule *fragmentModule,
Pipeline *pipelineOut) const;
// Vertex input state. For ES 3.1 this should be separated into binding and attribute.
void updateVertexInput(GraphicsPipelineTransitionBits *transition,
uint32_t attribIndex,
GLuint stride,
GLuint divisor,
angle::FormatID format,
GLuint relativeOffset);
// Input assembly info
void updateTopology(GraphicsPipelineTransitionBits *transition, gl::PrimitiveMode drawMode);
void updatePrimitiveRestartEnabled(GraphicsPipelineTransitionBits *transition,
bool primitiveRestartEnabled);
// Raster states
void updateCullMode(GraphicsPipelineTransitionBits *transition,
const gl::RasterizerState &rasterState);
void updateFrontFace(GraphicsPipelineTransitionBits *transition,
const gl::RasterizerState &rasterState,
bool invertFrontFace);
void updateLineWidth(GraphicsPipelineTransitionBits *transition, float lineWidth);
void updateRasterizerDiscardEnabled(GraphicsPipelineTransitionBits *transition,
bool rasterizerDiscardEnabled);
// Multisample states
void setRasterizationSamples(uint32_t rasterizationSamples);
void updateRasterizationSamples(GraphicsPipelineTransitionBits *transition,
uint32_t rasterizationSamples);
void updateAlphaToCoverageEnable(GraphicsPipelineTransitionBits *transition, bool enable);
void updateAlphaToOneEnable(GraphicsPipelineTransitionBits *transition, bool enable);
void updateSampleMask(GraphicsPipelineTransitionBits *transition,
uint32_t maskNumber,
uint32_t mask);
// RenderPass description.
const RenderPassDesc &getRenderPassDesc() const { return mRenderPassDesc; }
void setRenderPassDesc(const RenderPassDesc &renderPassDesc);
void updateRenderPassDesc(GraphicsPipelineTransitionBits *transition,
const RenderPassDesc &renderPassDesc);
// Blend states
void updateBlendEnabled(GraphicsPipelineTransitionBits *transition, bool isBlendEnabled);
void updateBlendColor(GraphicsPipelineTransitionBits *transition, const gl::ColorF &color);
void updateBlendFuncs(GraphicsPipelineTransitionBits *transition,
const gl::BlendState &blendState);
void updateBlendEquations(GraphicsPipelineTransitionBits *transition,
const gl::BlendState &blendState);
void setColorWriteMask(VkColorComponentFlags colorComponentFlags,
const gl::DrawBufferMask &alphaMask);
void setSingleColorWriteMask(uint32_t colorIndexGL, VkColorComponentFlags colorComponentFlags);
void updateColorWriteMask(GraphicsPipelineTransitionBits *transition,
VkColorComponentFlags colorComponentFlags,
const gl::DrawBufferMask &alphaMask);
// Depth/stencil states.
void setDepthTestEnabled(bool enabled);
void setDepthWriteEnabled(bool enabled);
void setDepthFunc(VkCompareOp op);
void setStencilTestEnabled(bool enabled);
void setStencilFrontFuncs(uint8_t reference, VkCompareOp compareOp, uint8_t compareMask);
void setStencilBackFuncs(uint8_t reference, VkCompareOp compareOp, uint8_t compareMask);
void setStencilFrontOps(VkStencilOp failOp, VkStencilOp passOp, VkStencilOp depthFailOp);
void setStencilBackOps(VkStencilOp failOp, VkStencilOp passOp, VkStencilOp depthFailOp);
void setStencilFrontWriteMask(uint8_t mask);
void setStencilBackWriteMask(uint8_t mask);
void updateDepthTestEnabled(GraphicsPipelineTransitionBits *transition,
const gl::DepthStencilState &depthStencilState,
const gl::Framebuffer *drawFramebuffer);
void updateDepthFunc(GraphicsPipelineTransitionBits *transition,
const gl::DepthStencilState &depthStencilState);
void updateDepthWriteEnabled(GraphicsPipelineTransitionBits *transition,
const gl::DepthStencilState &depthStencilState,
const gl::Framebuffer *drawFramebuffer);
void updateStencilTestEnabled(GraphicsPipelineTransitionBits *transition,
const gl::DepthStencilState &depthStencilState,
const gl::Framebuffer *drawFramebuffer);
void updateStencilFrontFuncs(GraphicsPipelineTransitionBits *transition,
GLint ref,
const gl::DepthStencilState &depthStencilState);
void updateStencilBackFuncs(GraphicsPipelineTransitionBits *transition,
GLint ref,
const gl::DepthStencilState &depthStencilState);
void updateStencilFrontOps(GraphicsPipelineTransitionBits *transition,
const gl::DepthStencilState &depthStencilState);
void updateStencilBackOps(GraphicsPipelineTransitionBits *transition,
const gl::DepthStencilState &depthStencilState);
void updateStencilFrontWriteMask(GraphicsPipelineTransitionBits *transition,
const gl::DepthStencilState &depthStencilState,
const gl::Framebuffer *drawFramebuffer);
void updateStencilBackWriteMask(GraphicsPipelineTransitionBits *transition,
const gl::DepthStencilState &depthStencilState,
const gl::Framebuffer *drawFramebuffer);
// Depth offset.
void updatePolygonOffsetFillEnabled(GraphicsPipelineTransitionBits *transition, bool enabled);
void updatePolygonOffset(GraphicsPipelineTransitionBits *transition,
const gl::RasterizerState &rasterState);
// Viewport and scissor.
void setViewport(const VkViewport &viewport);
void updateViewport(GraphicsPipelineTransitionBits *transition, const VkViewport &viewport);
void updateDepthRange(GraphicsPipelineTransitionBits *transition,
float nearPlane,
float farPlane);
void setScissor(const VkRect2D &scissor);
void updateScissor(GraphicsPipelineTransitionBits *transition, const VkRect2D &scissor);
private:
VertexInputAttributes mVertexInputAttribs;
RenderPassDesc mRenderPassDesc;
PackedRasterizationAndMultisampleStateInfo mRasterizationAndMultisampleStateInfo;
PackedDepthStencilStateInfo mDepthStencilStateInfo;
PackedInputAssemblyAndColorBlendStateInfo mInputAssemblyAndColorBlendStateInfo;
VkViewport mViewport;
VkRect2D mScissor;
};
// Verify the packed pipeline description has no gaps in the packing.
// This is not guaranteed by the spec, but is validated by a compile-time check.
// No gaps or padding at the end ensures that hashing and memcmp checks will not run
// into uninitialized memory regions.
constexpr size_t kGraphicsPipelineDescSize = sizeof(GraphicsPipelineDesc);
static_assert(kGraphicsPipelineDescSize == kGraphicsPipelineDescSumOfSizes, "Size mismatch");
constexpr uint32_t kMaxDescriptorSetLayoutBindings =
std::max(gl::IMPLEMENTATION_MAX_ACTIVE_TEXTURES,
gl::IMPLEMENTATION_MAX_UNIFORM_BUFFER_BINDINGS);
using DescriptorSetLayoutBindingVector =
angle::FixedVector<VkDescriptorSetLayoutBinding, kMaxDescriptorSetLayoutBindings>;
// A packed description of a descriptor set layout. Use similarly to RenderPassDesc and
// GraphicsPipelineDesc. Currently we only need to differentiate layouts based on sampler and ubo
// usage. In the future we could generalize this.
class DescriptorSetLayoutDesc final
{
public:
DescriptorSetLayoutDesc();
~DescriptorSetLayoutDesc();
DescriptorSetLayoutDesc(const DescriptorSetLayoutDesc &other);
DescriptorSetLayoutDesc &operator=(const DescriptorSetLayoutDesc &other);
size_t hash() const;
bool operator==(const DescriptorSetLayoutDesc &other) const;
void update(uint32_t bindingIndex,
VkDescriptorType type,
uint32_t count,
VkShaderStageFlags stages);
void unpackBindings(DescriptorSetLayoutBindingVector *bindings) const;
private:
struct PackedDescriptorSetBinding
{
uint8_t type; // Stores a packed VkDescriptorType descriptorType.
uint8_t stages; // Stores a packed VkShaderStageFlags.
uint16_t count; // Stores a packed uint32_t descriptorCount.
};
static_assert(sizeof(PackedDescriptorSetBinding) == sizeof(uint32_t), "Unexpected size");
// This is a compact representation of a descriptor set layout.
std::array<PackedDescriptorSetBinding, kMaxDescriptorSetLayoutBindings>
mPackedDescriptorSetLayout;
};
// The following are for caching descriptor set layouts. Limited to max four descriptor set layouts.
// This can be extended in the future.
constexpr size_t kMaxDescriptorSetLayouts = 4;
struct PackedPushConstantRange
{
uint32_t offset;
uint32_t size;
};
template <typename T>
using DescriptorSetLayoutArray = std::array<T, kMaxDescriptorSetLayouts>;
using DescriptorSetLayoutPointerArray =
DescriptorSetLayoutArray<BindingPointer<DescriptorSetLayout>>;
template <typename T>
using PushConstantRangeArray = gl::ShaderMap<T>;
class PipelineLayoutDesc final
{
public:
PipelineLayoutDesc();
~PipelineLayoutDesc();
PipelineLayoutDesc(const PipelineLayoutDesc &other);
PipelineLayoutDesc &operator=(const PipelineLayoutDesc &rhs);
size_t hash() const;
bool operator==(const PipelineLayoutDesc &other) const;
void updateDescriptorSetLayout(uint32_t setIndex, const DescriptorSetLayoutDesc &desc);
void updatePushConstantRange(gl::ShaderType shaderType, uint32_t offset, uint32_t size);
const PushConstantRangeArray<PackedPushConstantRange> &getPushConstantRanges() const;
private:
DescriptorSetLayoutArray<DescriptorSetLayoutDesc> mDescriptorSetLayouts;
PushConstantRangeArray<PackedPushConstantRange> mPushConstantRanges;
// Verify the arrays are properly packed.
static_assert(sizeof(decltype(mDescriptorSetLayouts)) ==
(sizeof(DescriptorSetLayoutDesc) * kMaxDescriptorSetLayouts),
"Unexpected size");
static_assert(sizeof(decltype(mPushConstantRanges)) ==
(sizeof(PackedPushConstantRange) * angle::EnumSize<gl::ShaderType>()),
"Unexpected size");
};
// Verify the structure is properly packed.
static_assert(sizeof(PipelineLayoutDesc) ==
(sizeof(DescriptorSetLayoutArray<DescriptorSetLayoutDesc>) +
sizeof(gl::ShaderMap<PackedPushConstantRange>)),
"Unexpected Size");
// Disable warnings about struct padding.
ANGLE_DISABLE_STRUCT_PADDING_WARNINGS
class PipelineHelper;
struct GraphicsPipelineTransition
{
GraphicsPipelineTransition();
GraphicsPipelineTransition(const GraphicsPipelineTransition &other);
GraphicsPipelineTransition(GraphicsPipelineTransitionBits bits,
const GraphicsPipelineDesc *desc,
PipelineHelper *pipeline);
GraphicsPipelineTransitionBits bits;
const GraphicsPipelineDesc *desc;
PipelineHelper *target;
};
ANGLE_INLINE GraphicsPipelineTransition::GraphicsPipelineTransition() = default;
ANGLE_INLINE GraphicsPipelineTransition::GraphicsPipelineTransition(
const GraphicsPipelineTransition &other) = default;
ANGLE_INLINE GraphicsPipelineTransition::GraphicsPipelineTransition(
GraphicsPipelineTransitionBits bits,
const GraphicsPipelineDesc *desc,
PipelineHelper *pipeline)
: bits(bits), desc(desc), target(pipeline)
{}
ANGLE_INLINE bool GraphicsPipelineTransitionMatch(GraphicsPipelineTransitionBits bitsA,
GraphicsPipelineTransitionBits bitsB,
const GraphicsPipelineDesc &descA,
const GraphicsPipelineDesc &descB)
{
if (bitsA != bitsB)
return false;
// We currently mask over 4 bytes of the pipeline description with each dirty bit.
// We could consider using 8 bytes and a mask of 32 bits. This would make some parts
// of the code faster. The for loop below would scan over twice as many bits per iteration.
// But there may be more collisions between the same dirty bit masks leading to different
// transitions. Thus there may be additional cost when applications use many transitions.
// We should revisit this in the future and investigate using different bit widths.
static_assert(sizeof(uint32_t) == kGraphicsPipelineDirtyBitBytes, "Size mismatch");
const uint32_t *rawPtrA = descA.getPtr<uint32_t>();
const uint32_t *rawPtrB = descB.getPtr<uint32_t>();
for (size_t dirtyBit : bitsA)
{
if (rawPtrA[dirtyBit] != rawPtrB[dirtyBit])
return false;
}
return true;
}
class PipelineHelper final : angle::NonCopyable
{
public:
PipelineHelper();
~PipelineHelper();
inline explicit PipelineHelper(Pipeline &&pipeline);
void destroy(VkDevice device);
void updateSerial(Serial serial) { mSerial = serial; }
bool valid() const { return mPipeline.valid(); }
Serial getSerial() const { return mSerial; }
Pipeline &getPipeline() { return mPipeline; }
ANGLE_INLINE bool findTransition(GraphicsPipelineTransitionBits bits,
const GraphicsPipelineDesc &desc,
PipelineHelper **pipelineOut) const
{
// Search could be improved using sorting or hashing.
for (const GraphicsPipelineTransition &transition : mTransitions)
{
if (GraphicsPipelineTransitionMatch(transition.bits, bits, *transition.desc, desc))
{
*pipelineOut = transition.target;
return true;
}
}
return false;
}
void addTransition(GraphicsPipelineTransitionBits bits,
const GraphicsPipelineDesc *desc,
PipelineHelper *pipeline);
private:
std::vector<GraphicsPipelineTransition> mTransitions;
Serial mSerial;
Pipeline mPipeline;
};
ANGLE_INLINE PipelineHelper::PipelineHelper(Pipeline &&pipeline) : mPipeline(std::move(pipeline)) {}
class TextureDescriptorDesc
{
public:
TextureDescriptorDesc();
~TextureDescriptorDesc();
TextureDescriptorDesc(const TextureDescriptorDesc &other);
TextureDescriptorDesc &operator=(const TextureDescriptorDesc &other);
void update(size_t index, Serial serial);
size_t hash() const;
void reset();
bool operator==(const TextureDescriptorDesc &other) const;
// Note: this is an exclusive index. If there is one index it will return "1".
uint32_t getMaxIndex() const { return mMaxIndex; }
private:
uint32_t mMaxIndex;
gl::ActiveTextureArray<uint32_t> mSerials;
};
} // namespace vk
} // namespace rx
// Introduce a std::hash for a RenderPassDesc
namespace std
{
template <>
struct hash<rx::vk::RenderPassDesc>
{
size_t operator()(const rx::vk::RenderPassDesc &key) const { return key.hash(); }
};
template <>
struct hash<rx::vk::AttachmentOpsArray>
{
size_t operator()(const rx::vk::AttachmentOpsArray &key) const { return key.hash(); }
};
template <>
struct hash<rx::vk::GraphicsPipelineDesc>
{
size_t operator()(const rx::vk::GraphicsPipelineDesc &key) const { return key.hash(); }
};
template <>
struct hash<rx::vk::DescriptorSetLayoutDesc>
{
size_t operator()(const rx::vk::DescriptorSetLayoutDesc &key) const { return key.hash(); }
};
template <>
struct hash<rx::vk::PipelineLayoutDesc>
{
size_t operator()(const rx::vk::PipelineLayoutDesc &key) const { return key.hash(); }
};
template <>
struct hash<rx::vk::TextureDescriptorDesc>
{
size_t operator()(const rx::vk::TextureDescriptorDesc &key) const { return key.hash(); }
};
} // namespace std
namespace rx
{
// TODO(jmadill): Add cache trimming/eviction.
class RenderPassCache final : angle::NonCopyable
{
public:
RenderPassCache();
~RenderPassCache();
void destroy(VkDevice device);
ANGLE_INLINE angle::Result getCompatibleRenderPass(vk::Context *context,
Serial serial,
const vk::RenderPassDesc &desc,
vk::RenderPass **renderPassOut)
{
auto outerIt = mPayload.find(desc);
if (outerIt != mPayload.end())
{
InnerCache &innerCache = outerIt->second;
ASSERT(!innerCache.empty());
// Find the first element and return it.
innerCache.begin()->second.updateSerial(serial);
*renderPassOut = &innerCache.begin()->second.get();
return angle::Result::Continue;
}
return addRenderPass(context, serial, desc, renderPassOut);
}
angle::Result getRenderPassWithOps(vk::Context *context,
Serial serial,
const vk::RenderPassDesc &desc,
const vk::AttachmentOpsArray &attachmentOps,
vk::RenderPass **renderPassOut);
private:
angle::Result addRenderPass(vk::Context *context,
Serial serial,
const vk::RenderPassDesc &desc,
vk::RenderPass **renderPassOut);
// Use a two-layer caching scheme. The top level matches the "compatible" RenderPass elements.
// The second layer caches the attachment load/store ops and initial/final layout.
using InnerCache = std::unordered_map<vk::AttachmentOpsArray, vk::RenderPassAndSerial>;
using OuterCache = std::unordered_map<vk::RenderPassDesc, InnerCache>;
OuterCache mPayload;
};
// TODO(jmadill): Add cache trimming/eviction.
class GraphicsPipelineCache final : angle::NonCopyable
{
public:
GraphicsPipelineCache();
~GraphicsPipelineCache();
void destroy(VkDevice device);
void release(ContextVk *context);
void populate(const vk::GraphicsPipelineDesc &desc, vk::Pipeline &&pipeline);
ANGLE_INLINE angle::Result getPipeline(vk::Context *context,
const vk::PipelineCache &pipelineCacheVk,
const vk::RenderPass &compatibleRenderPass,
const vk::PipelineLayout &pipelineLayout,
const gl::AttributesMask &activeAttribLocationsMask,
const gl::ComponentTypeMask &programAttribsTypeMask,
const vk::ShaderModule *vertexModule,
const vk::ShaderModule *fragmentModule,
const vk::GraphicsPipelineDesc &desc,
const vk::GraphicsPipelineDesc **descPtrOut,
vk::PipelineHelper **pipelineOut)
{
auto item = mPayload.find(desc);
if (item != mPayload.end())
{
*descPtrOut = &item->first;
*pipelineOut = &item->second;
return angle::Result::Continue;
}
return insertPipeline(context, pipelineCacheVk, compatibleRenderPass, pipelineLayout,
activeAttribLocationsMask, programAttribsTypeMask, vertexModule,
fragmentModule, desc, descPtrOut, pipelineOut);
}
private:
angle::Result insertPipeline(vk::Context *context,
const vk::PipelineCache &pipelineCacheVk,
const vk::RenderPass &compatibleRenderPass,
const vk::PipelineLayout &pipelineLayout,
const gl::AttributesMask &activeAttribLocationsMask,
const gl::ComponentTypeMask &programAttribsTypeMask,
const vk::ShaderModule *vertexModule,
const vk::ShaderModule *fragmentModule,
const vk::GraphicsPipelineDesc &desc,
const vk::GraphicsPipelineDesc **descPtrOut,
vk::PipelineHelper **pipelineOut);
std::unordered_map<vk::GraphicsPipelineDesc, vk::PipelineHelper> mPayload;
};
class DescriptorSetLayoutCache final : angle::NonCopyable
{
public:
DescriptorSetLayoutCache();
~DescriptorSetLayoutCache();
void destroy(VkDevice device);
angle::Result getDescriptorSetLayout(
vk::Context *context,
const vk::DescriptorSetLayoutDesc &desc,
vk::BindingPointer<vk::DescriptorSetLayout> *descriptorSetLayoutOut);
private:
std::unordered_map<vk::DescriptorSetLayoutDesc, vk::RefCountedDescriptorSetLayout> mPayload;
};
class PipelineLayoutCache final : angle::NonCopyable
{
public:
PipelineLayoutCache();
~PipelineLayoutCache();
void destroy(VkDevice device);
angle::Result getPipelineLayout(vk::Context *context,
const vk::PipelineLayoutDesc &desc,
const vk::DescriptorSetLayoutPointerArray &descriptorSetLayouts,
vk::BindingPointer<vk::PipelineLayout> *pipelineLayoutOut);
private:
std::unordered_map<vk::PipelineLayoutDesc, vk::RefCountedPipelineLayout> mPayload;
};
// Some descriptor set and pipeline layout constants.
//
// The set/binding assignment is done as following:
//
// - Set 0 contains uniform blocks created to encompass default uniforms. Bindings 0 and 1
// correspond to default uniforms in the vertex and fragment shaders respectively. Additionally,
// transform feedback buffers are bound from binding 2 and up.
// - Set 1 contains all textures.
// - Set 2 contains all uniform and storage blocks.
// - Set 3 contains the ANGLE driver uniforms at binding 0. Note that driver uniforms are updated
// only under rare circumstances, such as viewport or depth range change. However, there is only
// one binding in this set.
// Uniforms set index:
constexpr uint32_t kUniformsAndXfbDescriptorSetIndex = 0;
// Textures set index:
constexpr uint32_t kTextureDescriptorSetIndex = 1;
// Uniform blocks set index:
constexpr uint32_t kBufferDescriptorSetIndex = 2;
// ANGLE driver uniforms set index (binding is always 3):
constexpr uint32_t kDriverUniformsDescriptorSetIndex = 3;
// Only 1 driver uniform binding is used.
constexpr uint32_t kReservedDriverUniformBindingCount = 1;
// There is 1 default uniform binding used per stage. Currently, a maxium of two stages are
// supported.
constexpr uint32_t kReservedPerStageDefaultUniformBindingCount = 1;
constexpr uint32_t kReservedDefaultUniformBindingCount = 2;
// Binding index start for transform feedback buffers:
constexpr uint32_t kXfbBindingIndexStart = kReservedDefaultUniformBindingCount;
} // namespace rx
#endif // LIBANGLE_RENDERER_VULKAN_VK_CACHE_UTILS_H_