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error is caused by calling function what doesn't exists.
usually they throwed because method called on wrong side (IsListenServerHost is Client-side, cause error on Server-side), or old gmod version, wrong method name
It is indeed caused by IsListenServerHost being used clientside. I believe the listen server host will always have UserID 0 so you can use that as a shared check instead. Otherwise, you'll have to network the player's host state on startup.
I've recently discovered a LUA-Error coming from SF.
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