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problems
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problems
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implementation problems
Skittish -- how to flee for more than 1 turn?
Disobedience in general -- how to temporarily alter ai wants?
Mounted Archery -- how to handle archery shooting speed vs movement speed? (possibly the same way as you do mounts)
talent design problems
Master of Brutality -- how can I make it more of an attractive option to 1st level adventurers?
... what is it for? melee whackers? It's to add APR to help make melee 1-handers feel better ... and disincentivize 2handers, mainly
the fact you have no mental debuffs in the first tier is a big problem also, which you've tried to mitigate with the hunting horn
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There's also a big error in the mount code. Got this by dismounting after reload:
First:
Lua Error: /mod/class/Actor.lua:3010: attempt to index local 'e' (a nil value)
At [C]:-1 __index
At /mod/class/Actor.lua:3010 takeHit
At /data/damage_types.lua:539 defaultProjector
At /data/damage_types.lua:810 projector
At /data/damage_types.lua:1354 projector
At /mod/class/Actor.lua:8054 projectDoAct
At /engine/interface/ActorProject.lua:621 projectDoStop
At /engine/Projectile.lua:232 act
At /mod/addons/outrider/superload/engine/GameEnergyBased.lua:71 tickLevel
At /engine/GameEnergyBased.lua:64 tick
At /engine/GameTurnBased.lua:51 tick
At /mod/class/Game.lua:1534
And on second try:
Lua Error: /mod/class/Actor.lua:2216: attempt to index local 'e' (a nil value)
At [C]:-1 __index
At /mod/class/Actor.lua:2216 tooltip
At /mod/class/NPC.lua:391 tooltip
At /mod/class/PartyMember.lua:39 check
At /engine/Map.lua:801 checkEntity
At /mod/class/Tooltip.lua:36 check
At /mod/class/Tooltip.lua:50 getTooltipAtMap
At /engine/Tooltip.lua:286 displayAtMap
At /engine/interface/GameTargeting.lua:77 targetDisplayTooltip
At /mod/class/Game.lua:1927
true
-------------------------------------------------
##Use Talent Lua Error## T_DISARM Actor: 5212 Saloseba the war bear
Lua Error: /engine/interface/ActorTalents.lua:329: /engine/interface/ActorTalents.lua:302: /engine/interface/ActorTalents.lua:164: /mod/class/interface/Combat.lua:414: attempt to index local 'target' (a nil value)
stack traceback:
/mod/class/interface/Combat.lua:414: in function 'attackTargetWith'
/mod/class/interface/Combat.lua:211: in function 'base_attackTarget'
...addons/outrider/superload/mod/class/interface/Combat.lua:104: in function 'attackTarget'
/data/talents/misc/npcs.lua:244: in function </data/talents/misc/npcs.lua:240>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:162: in function </engine/interface/ActorTalents.lua:151>
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:329
At /mod/ai//improved_tactical.lua:1081
At /mod/class/interface/ActorAI.lua:70 runAI
At /mod/ai//improved_tactical.lua:1142
At /mod/class/interface/ActorAI.lua:70 doAI
At /mod/class/NPC.lua:77 act
At /mod/addons/outrider/superload/engine/GameEnergyBased.lua:71 tickLevel
At /engine/GameEnergyBased.lua:64 tick
At /engine/GameTurnBased.lua:51 tick
At /mod/class/Game.lua:1534