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MidiJackGetSendEndpointName() not working in standalone builds #6
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hi, my environment Win10 2018.3.11f1 is running fine. harhaps this PR may help you. |
In I will try the PR you linked, thank you. |
sorry for misreading. i got same issue in standalone build. |
@r4dian I fixed this issue and merged to master. please try it if you would like. |
Great that fixed it. Thank you! |
Testing on Windows 10, Unity 2017.4.27f1 and 2018.4.0f1
Using the
ExampleSend.unity
scene, no devices appear in the dropdown.When adding
Debug.Log(string.Format("MIDI Device ID: {0:X}, Name: {1}", id, name));
statements to see the device info, the Names are alwaysunknown
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