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MidiJackGetSendEndpointName() not working in standalone builds #6

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r4dian opened this issue May 10, 2019 · 5 comments
Closed

MidiJackGetSendEndpointName() not working in standalone builds #6

r4dian opened this issue May 10, 2019 · 5 comments
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@r4dian
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r4dian commented May 10, 2019

Testing on Windows 10, Unity 2017.4.27f1 and 2018.4.0f1

Using the ExampleSend.unity scene, no devices appear in the dropdown.

When adding Debug.Log(string.Format("MIDI Device ID: {0:X}, Name: {1}", id, name)); statements to see the device info, the Names are always unknown

@Nagitch
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Nagitch commented May 10, 2019

hi, my environment Win10 2018.3.11f1 is running fine.
MIDI IN and OUT devices are both unknown?
(please see Window>MIDI Jack window)

harhaps this PR may help you.
keijiro#38

@r4dian
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r4dian commented May 10, 2019

In Window>MIDI Jack they are named correctly.
After doing File>Build & Run they are unknown in the build.

I will try the PR you linked, thank you.

@Nagitch
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Nagitch commented May 11, 2019

sorry for misreading. i got same issue in standalone build.
i'll investigate it.
2019.1.0f2 is same.

@Nagitch
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Nagitch commented May 12, 2019

@r4dian I fixed this issue and merged to master. please try it if you would like.

@r4dian
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r4dian commented May 13, 2019

Great that fixed it.
(The .unitypackage is out of date, but copying the lose Assets\MidiJack\Plugins into my project fixed it. )

Thank you!

@r4dian r4dian closed this as completed May 13, 2019
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