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By using the Gas Traps and Shells mod and the associated compatability patch built-in with CE, I messed around with the file and ran into a few issues.
Mostly it's down to not being a good coder, but if possible give both files a look and see what's wrong. Here's the exception it's throwing when I try to load CE with the patch. Mods are just the Framework, the three gasses, and vents, and loading CE last on the list.
Exception reading Patch_81mm.xml as XML: System.Xml.XmlException: The 'li' start tag on line 15 position 6 does not match the end tag of 'value'. Line 103, position 8.
at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00027] in <0f9699188f0c414ea6fb5557f5c16d15>:0
at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00029] in <0f9699188f0c414ea6fb5557f5c16d15>:0
at System.Xml.XmlTextReaderImpl.ThrowTagMismatch (System.Xml.XmlTextReaderImpl+NodeData startTag) [0x00086] in <0f9699188f0c414ea6fb5557f5c16d15>:0
at System.Xml.XmlTextReaderImpl.ParseEndElement () [0x00085] in <0f9699188f0c414ea6fb5557f5c16d15>:0
at System.Xml.XmlTextReaderImpl.ParseElementContent () [0x00149] in <0f9699188f0c414ea6fb5557f5c16d15>:0
at System.Xml.XmlTextReaderImpl.Read () [0x00085] in <0f9699188f0c414ea6fb5557f5c16d15>:0
at System.Xml.XmlLoader.LoadNode (System.Boolean skipOverWhitespace) [0x0025b] in <0f9699188f0c414ea6fb5557f5c16d15>:0
at System.Xml.XmlLoader.LoadDocSequence (System.Xml.XmlDocument parentDoc) [0x0001b] in <0f9699188f0c414ea6fb5557f5c16d15>:0
at System.Xml.XmlLoader.Load (System.Xml.XmlDocument doc, System.Xml.XmlReader reader, System.Boolean preserveWhitespace) [0x000b4] in <0f9699188f0c414ea6fb5557f5c16d15>:0
at System.Xml.XmlDocument.Load (System.Xml.XmlReader reader) [0x0002e] in <0f9699188f0c414ea6fb5557f5c16d15>:0
at Verse.LoadableXmlAsset..ctor (System.String name, System.String fullFolderPath, System.String contents) [0x00049] in <95de19971c5d40878d8742747904cdcd>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadableXmlAsset:.ctor (string,string,string)
Verse.DirectXmlLoader/<>c__DisplayClass1_0:<XmlAssetsInModFolder>b__0 (int)
Verse.GenThreading/<>c__DisplayClass8_1:<ParallelFor>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
The text was updated successfully, but these errors were encountered:
By using the Gas Traps and Shells mod and the associated compatability patch built-in with CE, I messed around with the file and ran into a few issues.
Mostly it's down to not being a good coder, but if possible give both files a look and see what's wrong. Here's the exception it's throwing when I try to load CE with the patch. Mods are just the Framework, the three gasses, and vents, and loading CE last on the list.
The text was updated successfully, but these errors were encountered: