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color.c
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color.c
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#include "color.h"
hsv rgb2hsv(rgb in)
{
hsv out;
double min, max, delta;
min = in.r < in.g ? in.r : in.g;
min = min < in.b ? min : in.b;
max = in.r > in.g ? in.r : in.g;
max = max > in.b ? max : in.b;
out.v = max;
delta = max - min;
if(max > 0.0)
{
out.s = (delta / max);
}
else
{
out.s = 0.0;
out.h = 0.0; /* NaN */
return out;
}
if(in.r == max)
{
out.h = (in.g - in.b) / delta;
}
else if(in.g == max)
{
out.h = 2.0 + (in.b - in.r) / delta;
}
else
{
out.h = 4.0 + (in.r - in.g) / delta;
}
out.h *= 60.0;
if(out.h < 0.0)
{
out.h += 360.0;
}
return out;
}
rgb hsv2rgb(hsv in)
{
double p, q, t, ff;
long i;
rgb out;
if(in.s <= 0.0)
{
out.r = in.v;
out.g = in.v;
out.b = in.v;
return out;
}
if(in.s > 1.0)
{
in.s = 1.0;
}
while(in.h >= 360.0)
{
in.h -= 360.0;
}
while(in.h < 0.0)
{
in.h += 360.0;
}
in.h /= 60.0;
i = (long)in.h;
ff = in.h - i;
p = in.v * (1.0 - in.s);
q = in.v * (1.0 - (in.s * ff));
t = in.v * (1.0 - (in.s * (1.0 - ff)));
switch(i)
{
case 0:
{
out.r = in.v;
out.g = t;
out.b = p;
break;
}
case 1:
{
out.r = q;
out.g = in.v;
out.b = p;
break;
}
case 2:
{
out.r = p;
out.g = in.v;
out.b = t;
break;
}
case 3:
{
out.r = p;
out.g = q;
out.b = in.v;
break;
}
case 4:
{
out.r = t;
out.g = p;
out.b = in.v;
break;
}
case 5:
default:
{
out.r = in.v;
out.g = p;
out.b = q;
break;
}
}
return out;
}