Skip to content

Latest commit

 

History

History
45 lines (35 loc) · 1.41 KB

README.md

File metadata and controls

45 lines (35 loc) · 1.41 KB

NewtonWars

NewtonWars is a space battle game. Gravity is the main theme, influencing the path of your missiles around numerous planets on the battlefield.

It is heavily inspired by Gravitational Combat.

The game is best played in "party mode" with the display on a TV or projector and each participant connected via telnet (with a laptop or smartphone). Other possible modes (i.e. local hot-seat multiplayer) are currently not implemented, but may be added later.

Changelog

2014-07-11

  • prevent player spawns near existing shots

2014-07-10

  • add font rendering to unified renderer
  • performance: directly render stored shots (w/o prior conversion)

2014-07-09

  • add raspberry pi support
  • unified renderer working for glut and raspberry pi targets

2014-07-08

  • fix windows and mac compatibility
  • remove fake Makefile
  • add build scripts
  • fix force/velocity
  • rename interface to display
  • rename force to velocity

2014-07-06

  • decouple network code from rendering
  • move almost all data into simulation, renderer is a simple view now
  • simulation is now prepared for introduction of additional gamemodes (realtime, realtime with multiple shots, etc.)
  • make server echo switchable per connection for strange telnet clients

2014-07-05

  • playable version - initial commit