From f0f5f6d27f6d5513e3e49fd63ae0371170eb455b Mon Sep 17 00:00:00 2001 From: Nikhil Varma Keetha <56788999+Nik-V9@users.noreply.github.com> Date: Wed, 27 Mar 2024 19:04:32 -0400 Subject: [PATCH] Update CVPR'24 labels --- README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index a540165..9ce892f 100644 --- a/README.md +++ b/README.md @@ -2272,7 +2272,7 @@ Semantic understanding plays a crucial role in Dense Simultaneous Localization a [📄 Paper](https://arxiv.org/pdf/2402.03246.pdf) -### 2. SemGauss-SLAM: Dense Semantic [CVPR '24] Gaussian Splatting SLAM +### 2. SemGauss-SLAM: Dense Semantic Gaussian Splatting SLAM **Authors**: Siting Zhu, Renjie Qin, Guangming Wang, Jiuming Liu, Hesheng Wang
Abstract @@ -2345,7 +2345,7 @@ In this paper, we introduce GS-SLAM that first utilizes 3D Gaussian representati [📄 Paper](https://arxiv.org/pdf/2311.11700.pdf) -### 2. SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM +### 2. [CVPR '24] SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM **Authors**: Nikhil Keetha, Jay Karhade, Krishna Murthy Jatavallabhula, Gengshan Yang, Sebastian Scherer, Deva Ramanan, Jonathon Luiten @@ -2664,4 +2664,4 @@ This paper introduces GS-Pose, an end-to-end framework for locating and estimati - Thanks to [Leonid Keselman](https://github.com/leonidk) for informing me about the release of the paper "Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting". - Thanks to [Eric Haines](https://github.com/erich666) for suggesting the jupyter notebook viewer, windows tutorial and for fixing text hyphenations and other issues. -- Thanks to [Henry Pearce](https://github.com/henrypearce4D) for maintaining contributions. \ No newline at end of file +- Thanks to [Henry Pearce](https://github.com/henrypearce4D) for maintaining contributions.