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map.py
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map.py
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import struct
import pprint
import os
import json
import prod
import xml.etree.ElementTree as ET
files = [
('map_locations.js',''),
('map_locations_dungeon.js','_dungeon'),
('map_locations_trial.js','_trial'),
]
namefile = open('botw_names.json')
object_names = json.load(namefile)
namefile.close()
for outfilename,folder_suffix in files:
objects = {}
for filename in os.listdir('mubin'+folder_suffix):
root = ET.parse('mubin'+folder_suffix+'/'+filename).getroot()
dropactor_objs = (root.findall('./*/value') +
root.findall('./Rails/*/RailPoints/value'))
for actor in dropactor_objs:
name = actor.findall('./UnitConfigName')[0].text
coords = [float(node.text[:-1]) for node in actor.findall('./Translate/value')]
if len(coords) == 0:
continue
scale = [float(node.text[:-1]) for node in actor.findall('./Scale/value')]
rotation = [float(node.text[:-1]) for node in actor.findall('./Rotate/value')]
if len(rotation) == 0:
if 'Rotate' in actor.attrib:
rotation = [0,float(actor.attrib['Rotate'][:-1]),0]
else:
rotation = [0,0,0]
drop_tables = actor.findall('./_Parameters/DropTable')
drop_actors = (actor.findall('./_Parameters/DropActor') +
actor.findall('./_Parameters/RideHorseName') +
actor.findall('./_Parameters/EquipItem1') +
actor.findall('./_Parameters/EquipItem2') +
actor.findall('./_Parameters/EquipItem3') +
actor.findall('./_Parameters/EquipItem4') +
actor.findall('./_Parameters/EquipItem5') +
actor.findall('./_Parameters/ArrowName'))
hard = actor.findall('./_Parameters[@IsHardModeActor]')
is_hardmode = False
if hard and hard[0].attrib['IsHardModeActor'] == 'true':
is_hardmode = True
if name in object_names:
nice_name = object_names[name]
else:
nice_name = name
if len(drop_tables):
drop_table = drop_tables[0].text
if drop_table != 'Normal':
name = name+':'+drop_table
nice_name = nice_name+':'+drop_table
for drop_actor in drop_actors:
drop_actor = drop_actor.text
if drop_actor in ('Normal', 'Default', 'NormalArrow'):
continue
name += ':' + drop_actor
nice_name += ':' + object_names[drop_actor]
if is_hardmode:
name = 'HARD:'+name
nice_name = 'HARD:'+nice_name
if name not in objects:
objects[name] = {'display_name':nice_name, 'locations':[]}
objects[name]['locations'].append([round(coords[0],2), round(coords[-1],2)])
#if len(scale):
# objects[name]['locations'][-1].append({'width':scale[0],'height':scale[-1],'rotation':rotation[1]})
for filename in os.listdir('blwp'+folder_suffix):
f=open('blwp'+folder_suffix+'/'+filename,'rb')
data = f.read()
f.close()
chunk_objects = prod.parseProd(data)
for name in chunk_objects:
if name in object_names:
nice_name = object_names[name]
else:
nice_name = name
if name not in objects:
objects[name] = {'display_name':nice_name, 'locations':[]}
objects[name]['locations'] += [(round(x,2),round(z,2)) for x,y,z in chunk_objects[name]]
outfile = open(outfilename,'w')
outfile.write('var locations = ')
json.dump(objects, outfile, sort_keys=True,separators=(',', ':'))
outfile.write(';\n')
outfile.close()