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add CSS to disable + dim opacity of "Enter VR" button from being clicked until ready to enter VR #130

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cvan opened this issue Feb 13, 2018 · 1 comment
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@cvan
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cvan commented Feb 13, 2018

the "Enter VR" button should be dimmed (CSS: opacity: .5), and you should not be able to click on the button (CSS: pointer-events: none; cursor: wait) until a VR display is detected and Unity has fully loaded. when all is ready, brighten the button (CSS: opacity: 1) and allow clicks (CSS: pointer-events: auto).

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cvan commented Feb 27, 2018

I looked into this, and this improvement will improve the experience for a very narrow subset of users (i.e., those who have a VR headset connected/mobile headset and are in 2D mode interacting with the scene, about to enter VR mode). I will still add this though. I just think the fix necessitates a larger rearchitecture of the UI (such as issue #59).

@cvan cvan removed this from the v1.1.0 milestone Mar 14, 2018
@cvan cvan removed their assignment May 21, 2019
@cknowles-admin cknowles-admin added the ARCHIVED CLOSED at time of archiving label Jul 22, 2024
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