You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Jul 22, 2024. It is now read-only.
the "Enter VR" button should be dimmed (CSS: opacity: .5), and you should not be able to click on the button (CSS: pointer-events: none; cursor: wait) until a VR display is detected and Unity has fully loaded. when all is ready, brighten the button (CSS: opacity: 1) and allow clicks (CSS: pointer-events: auto).
The text was updated successfully, but these errors were encountered:
I looked into this, and this improvement will improve the experience for a very narrow subset of users (i.e., those who have a VR headset connected/mobile headset and are in 2D mode interacting with the scene, about to enter VR mode). I will still add this though. I just think the fix necessitates a larger rearchitecture of the UI (such as issue #59).
the "Enter VR" button should be dimmed (CSS:
opacity: .5
), and you should not be able to click on the button (CSS:pointer-events: none; cursor: wait
) until a VR display is detected and Unity has fully loaded. when all is ready, brighten the button (CSS:opacity: 1
) and allow clicks (CSS:pointer-events: auto
).The text was updated successfully, but these errors were encountered: