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WebXR gamepad module support #2095

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philip-lamb opened this issue Oct 29, 2019 · 1 comment
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WebXR gamepad module support #2095

philip-lamb opened this issue Oct 29, 2019 · 1 comment
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enhancement This issue is a new feature or request in progress P2 Fix in the next development iteration WebVR/XR
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@philip-lamb
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As it is FxR which has knowledge of the platform, controllers, and their state, support for WebXR gamepad module will require FxR to report device characteristics and state via the VRShMem to Gecko WebXR core.

This will require:

  • paying attention to the timing of implementation of WebXR gamepad module in Gecko and concomitant additions/changes in fields in VRShMem.
  • new code to appropriately reporting the controller state to WebXR via the VRShMem.
@philip-lamb philip-lamb added this to the #7 polish milestone Oct 29, 2019
@philip-lamb philip-lamb added enhancement This issue is a new feature or request P2 Fix in the next development iteration WebVR/XR labels Oct 29, 2019
@jvonitter jvonitter modified the milestones: #7 polish, #8 features Nov 14, 2019
@jvonitter jvonitter modified the milestones: #8 features, #9 polish Jan 10, 2020
@bluemarvin bluemarvin modified the milestones: #9 polish, #10 features Feb 12, 2020
@bluemarvin
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Fixed by #2521

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enhancement This issue is a new feature or request in progress P2 Fix in the next development iteration WebVR/XR
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