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BundleManager.csproj
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BundleManager.csproj
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<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
<PropertyGroup>
<Configurations>Developer - Debug;Release - Alpha;Release - Beta;Release - Final</Configurations>
<Platforms>x64</Platforms>
<TargetFrameworks>net48</TargetFrameworks>
<AssemblyTitle>FsLocalizationPlugin</AssemblyTitle>
<Product>FsLocalizationPlugin</Product>
<Copyright>Copyright © 2020</Copyright>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<UseWPF>true</UseWPF>
<OutputType>Library</OutputType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Developer - Debug|x64' ">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\Developer\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release - Alpha|x64' ">
<OutputPath>bin\Release\Alpha\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release - Beta|x64'">
<OutputPath>bin\Release\Beta\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release - Final|x64'">
<OutputPath>bin\Release\Final\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
</PropertyGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="xcopy /Y $(TargetPath) $(SolutionDir)$(OutDir)Plugins\" />
</Target>
<ItemGroup>
<Reference Include="AtlasTexturePlugin">
<HintPath>..\FrostyToolsuite\FrostyEditor\bin\Developer\Debug\Plugins\AtlasTexturePlugin.dll</HintPath>
</Reference>
<Reference Include="DuplicationPlugin">
<HintPath>..\FrostyToolsuite\FrostyEditor\bin\Developer\Debug\Plugins\DuplicationPlugin.dll</HintPath>
</Reference>
<Reference Include="FrostyControls">
<HintPath>..\FrostyToolsuite\FrostyEditor\bin\Developer\Debug\FrostyControls.dll</HintPath>
</Reference>
<Reference Include="FrostyCore">
<HintPath>..\FrostyToolsuite\FrostyEditor\bin\Developer\Debug\FrostyCore.dll</HintPath>
</Reference>
<Reference Include="FrostyHash">
<HintPath>..\FrostyToolsuite\FrostyEditor\bin\Developer\Debug\FrostyHash.dll</HintPath>
</Reference>
<Reference Include="FrostyModSupport">
<HintPath>..\FrostyToolsuite\FrostyEditor\bin\Developer\Debug\FrostyModSupport.dll</HintPath>
</Reference>
<Reference Include="FrostySdk">
<HintPath>..\FrostyToolsuite\FrostyEditor\bin\Developer\Debug\FrostySdk.dll</HintPath>
</Reference>
<Reference Include="FsLocalizationPlugin">
<HintPath>..\FrostyToolsuite\FrostyEditor\bin\Developer\Debug\Plugins\FsLocalizationPlugin.dll</HintPath>
</Reference>
<Reference Include="MeshSetPlugin">
<HintPath>..\FrostyToolsuite\FrostyEditor\bin\Developer\Debug\Plugins\MeshSetPlugin.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp" />
<Reference Include="RootInstanceEntriesPlugin">
<HintPath>..\FrostyToolsuite\FrostyEditor\bin\Developer\Debug\Plugins\RootInstanceEntriesPlugin.dll</HintPath>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="xcopy /Y "$(TargetPath)" "E:\C#\Frosty\FrostyToolSuite\FrostyEditor\bin\Developer\Debug\Plugins"" />
</Target>
</Project>