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Issue was raised beforehand by someone else as AppliedEnergistics/Applied-Energistics-2#8020 and brought up the logical solution of considering all the needed crafting ingredients as a single job (like in NAE2) rather than the current implementation of splitting each item type into its own job for whatever reason.
The text was updated successfully, but these errors were encountered:
Issue was raised beforehand by someone else as AppliedEnergistics/Applied-Energistics-2#8020 and brought up the logical solution of considering all the needed crafting ingredients as a single job (like in NAE2) rather than the current implementation of splitting each item type into its own job for whatever reason.
The text was updated successfully, but these errors were encountered: