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Vectors
There are four categories of vectors that can be utilized by the diseases the user can create: WORLD, ENTITY, ITEM, and ACTION. These categories each contain several types of vectors that can be customized and fire upon the corresponding action in game.
World vectors are vectors that occur when a player interacts with the world in some way. The following are world vectors and how to use them.
Type | Parameter Type | Description |
---|---|---|
inwater_biome | Biome | |
lightning | no parameters required | |
dim_enter | Dimension |
Entity vectors occur when a player interacts in some way with an entity (distance, interact, etc.). The following are entity vectors:
Type | Parameter Type | Description |
---|---|---|
Item vectors occur in the various life-cycle of item creation and use. Specific actions are in the Action Vectors. The following are item vectors:
Type | Parameter Type | Description |
---|---|---|
Action vectors occur when utilizing items or being interacted with by entities (e.g. damage). The following are action vectors:
Type | Parameter Type | Description |
---|---|---|
TBA.