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Vectors

Mitchellbrine edited this page Jul 21, 2022 · 7 revisions

There are four categories of vectors that can be utilized by the diseases the user can create: WORLD, ENTITY, ITEM, and ACTION. These categories each contain several types of vectors that can be customized and fire upon the corresponding action in game.

Types of Vectors

World Vectors

World vectors are vectors that occur when a player interacts with the world in some way. The following are world vectors and how to use them.

Type Parameter Type Description
inwater_biome Biome
lightning no parameters required
dim_enter Dimension

Entity Vectors

Entity vectors occur when a player interacts in some way with an entity (distance, interact, etc.). The following are entity vectors:

Type Parameter Type Description

Item Vectors

Item vectors occur in the various life-cycle of item creation and use. Specific actions are in the Action Vectors. The following are item vectors:

Type Parameter Type Description

Action Vectors

Action vectors occur when utilizing items or being interacted with by entities (e.g. damage). The following are action vectors:

Type Parameter Type Description

Implementing Vectors Into Your Diseases

TBA.

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