Releases: Mikusch/tf-bhop
Releases · Mikusch/tf-bhop
1.8.0
Due to a recent game update, I had to change some internals. It turned out to be more involved than expected and I ended up rewriting the entire plugin.
Important
Server operators will need to update their configs due to convar and config changes in this release.
Changelog
- Updated gamedata for the 2024-04-18 TF2 update
- Renamed convars to conform to SourceMod standards:
sv_enablebunnyhopping
->sm_bhop_enabled
sv_autobunnyhopping
->sm_bhop_autojump
sv_autobunnyhopping_falldamage
->sm_bhop_autojump_falldamage
sv_duckbunnyhopping
->sm_bhop_duckjump
- Removed auto-generated config
- Configure any plugin convars in your server.cfg
- The plugin will now completely fail to load with an error message if any functionality of it is missing or broken
sm_bhop_enabled
will now fully disable the plugin- Previously it'd leave some traces even after being disabled, e.g. players still being able to duck-jump
- Various code and performance improvements
1.7.1
This release brings no major changes, I am publishing it so people stop downloading the old release with broken gamedata.
Changelog
- Updated gamedata
- Added automatic builds of the plugin
1.7.0
Changelog
- Memory patches are now created using the Source Scramble extension
- This makes it more robust and easier to spot breakage from TF2 updates
1.6.0
This release adds a dependency to TF2Attributes in order to reduce gamedata.
Changelog
- Prevent auto-bunnyhopping while the player's MoveType is
MOVETYPE_NONE
- This fixes issues with some maps utilizing VScript
- Replaced
AttribHookValue
SDKCall withTF2Attrib_HookValue
- Miscalleaneus code improvements