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Adafruit_GFX.cpp
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Adafruit_GFX.cpp
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/***********************************
This is a our graphics core library, for all our displays.
We'll be adapting all the
existing libaries to use this core to make updating, support
and upgrading easier!
Adafruit invests time and resources providing this open source code,
please support Adafruit and open-source hardware by purchasing
products from Adafruit!
Written by Limor Fried/Ladyada for Adafruit Industries.
BSD license, check license.txt for more information
All text above must be included in any redistribution
****************************************/
/*
* Modified by Neal Horman 7/14/2012 for use in mbed
*/
#include "mbed.h"
#include "Adafruit_GFX.h"
#include "glcdfont.h"
#if defined(GFX_WANT_ABSTRACTS)
// draw a circle outline
void Adafruit_GFX::drawCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color)
{
int16_t f = 1 - r;
int16_t ddF_x = 1;
int16_t ddF_y = -2 * r;
int16_t x = 0;
int16_t y = r;
drawPixel(x0, y0+r, color);
drawPixel(x0, y0-r, color);
drawPixel(x0+r, y0, color);
drawPixel(x0-r, y0, color);
while (x<y)
{
if (f >= 0)
{
y--;
ddF_y += 2;
f += ddF_y;
}
x++;
ddF_x += 2;
f += ddF_x;
drawPixel(x0 + x, y0 + y, color);
drawPixel(x0 - x, y0 + y, color);
drawPixel(x0 + x, y0 - y, color);
drawPixel(x0 - x, y0 - y, color);
drawPixel(x0 + y, y0 + x, color);
drawPixel(x0 - y, y0 + x, color);
drawPixel(x0 + y, y0 - x, color);
drawPixel(x0 - y, y0 - x, color);
}
}
void Adafruit_GFX::drawCircleHelper( int16_t x0, int16_t y0, int16_t r, uint8_t cornername, uint16_t color)
{
int16_t f = 1 - r;
int16_t ddF_x = 1;
int16_t ddF_y = -2 * r;
int16_t x = 0;
int16_t y = r;
while (x<y)
{
if (f >= 0)
{
y--;
ddF_y += 2;
f += ddF_y;
}
x++;
ddF_x += 2;
f += ddF_x;
if (cornername & 0x4)
{
drawPixel(x0 + x, y0 + y, color);
drawPixel(x0 + y, y0 + x, color);
}
if (cornername & 0x2)
{
drawPixel(x0 + x, y0 - y, color);
drawPixel(x0 + y, y0 - x, color);
}
if (cornername & 0x8)
{
drawPixel(x0 - y, y0 + x, color);
drawPixel(x0 - x, y0 + y, color);
}
if (cornername & 0x1)
{
drawPixel(x0 - y, y0 - x, color);
drawPixel(x0 - x, y0 - y, color);
}
}
}
void Adafruit_GFX::fillCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color)
{
drawFastVLine(x0, y0-r, 2*r+1, color);
fillCircleHelper(x0, y0, r, 3, 0, color);
}
// used to do circles and roundrects!
void Adafruit_GFX::fillCircleHelper(int16_t x0, int16_t y0, int16_t r, uint8_t cornername, int16_t delta, uint16_t color)
{
int16_t f = 1 - r;
int16_t ddF_x = 1;
int16_t ddF_y = -2 * r;
int16_t x = 0;
int16_t y = r;
while (x<y)
{
if (f >= 0)
{
y--;
ddF_y += 2;
f += ddF_y;
}
x++;
ddF_x += 2;
f += ddF_x;
if (cornername & 0x1)
{
drawFastVLine(x0+x, y0-y, 2*y+1+delta, color);
drawFastVLine(x0+y, y0-x, 2*x+1+delta, color);
}
if (cornername & 0x2)
{
drawFastVLine(x0-x, y0-y, 2*y+1+delta, color);
drawFastVLine(x0-y, y0-x, 2*x+1+delta, color);
}
}
}
#endif
#if defined(GFX_WANT_ABSTRACTS) || defined(GFX_SIZEABLE_TEXT)
// bresenham's algorithm - thx wikpedia
void Adafruit_GFX::drawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1, uint16_t color)
{
int16_t steep = abs(y1 - y0) > abs(x1 - x0);
if (steep)
{
swap(x0, y0);
swap(x1, y1);
}
if (x0 > x1)
{
swap(x0, x1);
swap(y0, y1);
}
int16_t dx, dy;
dx = x1 - x0;
dy = abs(y1 - y0);
int16_t err = dx / 2;
int16_t ystep;
if (y0 < y1)
ystep = 1;
else
ystep = -1;
for (; x0<=x1; x0++)
{
if (steep)
drawPixel(y0, x0, color);
else
drawPixel(x0, y0, color);
err -= dy;
if (err < 0)
{
y0 += ystep;
err += dx;
}
}
}
void Adafruit_GFX::drawFastVLine(int16_t x, int16_t y, int16_t h, uint16_t color)
{
// stupidest version - update in subclasses if desired!
drawLine(x, y, x, y+h-1, color);
}
void Adafruit_GFX::fillRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t color)
{
// stupidest version - update in subclasses if desired!
for (int16_t i=x; i<x+w; i++)
drawFastVLine(i, y, h, color);
}
#endif
#if defined(GFX_WANT_ABSTRACTS)
// draw a rectangle
void Adafruit_GFX::drawRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t color)
{
drawFastHLine(x, y, w, color);
drawFastHLine(x, y+h-1, w, color);
drawFastVLine(x, y, h, color);
drawFastVLine(x+w-1, y, h, color);
}
void Adafruit_GFX::drawFastHLine(int16_t x, int16_t y, int16_t w, uint16_t color)
{
// stupidest version - update in subclasses if desired!
drawLine(x, y, x+w-1, y, color);
}
void Adafruit_GFX::fillScreen(uint16_t color)
{
fillRect(0, 0, _width, _height, color);
}
// draw a rounded rectangle!
void Adafruit_GFX::drawRoundRect(int16_t x, int16_t y, int16_t w, int16_t h, int16_t r, uint16_t color)
{
// smarter version
drawFastHLine(x+r , y , w-2*r, color); // Top
drawFastHLine(x+r , y+h-1, w-2*r, color); // Bottom
drawFastVLine( x , y+r , h-2*r, color); // Left
drawFastVLine( x+w-1, y+r , h-2*r, color); // Right
// draw four corners
drawCircleHelper(x+r , y+r , r, 1, color);
drawCircleHelper(x+w-r-1, y+r , r, 2, color);
drawCircleHelper(x+w-r-1, y+h-r-1, r, 4, color);
drawCircleHelper(x+r , y+h-r-1, r, 8, color);
}
// fill a rounded rectangle!
void Adafruit_GFX::fillRoundRect(int16_t x, int16_t y, int16_t w, int16_t h, int16_t r, uint16_t color)
{
// smarter version
fillRect(x+r, y, w-2*r, h, color);
// draw four corners
fillCircleHelper(x+w-r-1, y+r, r, 1, h-2*r-1, color);
fillCircleHelper(x+r , y+r, r, 2, h-2*r-1, color);
}
// draw a triangle!
void Adafruit_GFX::drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2, int16_t y2, uint16_t color)
{
drawLine(x0, y0, x1, y1, color);
drawLine(x1, y1, x2, y2, color);
drawLine(x2, y2, x0, y0, color);
}
// fill a triangle!
void Adafruit_GFX::fillTriangle ( int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2, int16_t y2, uint16_t color)
{
int16_t a, b, y, last;
// Sort coordinates by Y order (y2 >= y1 >= y0)
if (y0 > y1)
swap(y0, y1); swap(x0, x1);
if (y1 > y2)
swap(y2, y1); swap(x2, x1);
if (y0 > y1)
swap(y0, y1); swap(x0, x1);
if(y0 == y2)
{ // Handle awkward all-on-same-line case as its own thing
a = b = x0;
if(x1 < a)
a = x1;
else if(x1 > b)
b = x1;
if(x2 < a)
a = x2;
else if(x2 > b) b = x2;
drawFastHLine(a, y0, b-a+1, color);
return;
}
int16_t
dx01 = x1 - x0,
dy01 = y1 - y0,
dx02 = x2 - x0,
dy02 = y2 - y0,
dx12 = x2 - x1,
dy12 = y2 - y1,
sa = 0,
sb = 0;
// For upper part of triangle, find scanline crossings for segments
// 0-1 and 0-2. If y1=y2 (flat-bottomed triangle), the scanline y1
// is included here (and second loop will be skipped, avoiding a /0
// error there), otherwise scanline y1 is skipped here and handled
// in the second loop...which also avoids a /0 error here if y0=y1
// (flat-topped triangle).
if(y1 == y2)
last = y1; // Include y1 scanline
else
last = y1-1; // Skip it
for(y=y0; y<=last; y++)
{
a = x0 + sa / dy01;
b = x0 + sb / dy02;
sa += dx01;
sb += dx02;
/* longhand:
a = x0 + (x1 - x0) * (y - y0) / (y1 - y0);
b = x0 + (x2 - x0) * (y - y0) / (y2 - y0);
*/
if(a > b)
swap(a,b);
drawFastHLine(a, y, b-a+1, color);
}
// For lower part of triangle, find scanline crossings for segments
// 0-2 and 1-2. This loop is skipped if y1=y2.
sa = dx12 * (y - y1);
sb = dx02 * (y - y0);
for(; y<=y2; y++)
{
a = x1 + sa / dy12;
b = x0 + sb / dy02;
sa += dx12;
sb += dx02;
/* longhand:
a = x1 + (x2 - x1) * (y - y1) / (y2 - y1);
b = x0 + (x2 - x0) * (y - y0) / (y2 - y0);
*/
if(a > b)
swap(a,b);
drawFastHLine(a, y, b-a+1, color);
}
}
void Adafruit_GFX::drawBitmap(int16_t x, int16_t y, const uint8_t *bitmap, int16_t w, int16_t h, uint16_t color)
{
for (int16_t j=0; j<h; j++)
{
for (int16_t i=0; i<w; i++ )
{
if (bitmap[i + (j/8)*w] & _BV(j%8))
drawPixel(x+i, y+j, color);
}
}
}
#endif
size_t Adafruit_GFX::writeChar(uint8_t c)
{
if (c == '\n')
{
cursor_y += textsize*8;
cursor_x = 0;
}
else if (c == '\r')
cursor_x = 0;
else
{
drawChar(cursor_x, cursor_y, c, textcolor, textbgcolor, textsize);
cursor_x += textsize*6;
if (wrap && (cursor_x > (_width - textsize*6)))
{
cursor_y += textsize*8;
cursor_x = 0;
}
}
return 1;
}
// draw a character
void Adafruit_GFX::drawChar(int16_t x, int16_t y, unsigned char c, uint16_t color, uint16_t bg, uint8_t size)
{
if(
(x >= _width) || // Clip right
(y >= _height) || // Clip bottom
((x + 5 * size - 1) < 0) || // Clip left
((y + 8 * size - 1) < 0) // Clip top
)
return;
for (int8_t i=0; i<6; i++ )
{
uint8_t line = 0;
if (i == 5)
line = 0x0;
else
line = font[(c*5)+i];
for (int8_t j = 0; j<8; j++)
{
if (line & 0x1)
{
#if defined(GFX_WANT_ABSTRACTS) || defined(GFX_SIZEABLE_TEXT)
if (size == 1) // default size
drawPixel(x+i, y+j, color);
else // big size
fillRect(x+(i*size), y+(j*size), size, size, color);
#else
drawPixel(x+i, y+j, color);
#endif
}
else if (bg != color)
{
#if defined(GFX_WANT_ABSTRACTS) || defined(GFX_SIZEABLE_TEXT)
if (size == 1) // default size
drawPixel(x+i, y+j, bg);
else // big size
fillRect(x+i*size, y+j*size, size, size, bg);
#else
drawPixel(x+i, y+j, bg);
#endif
}
line >>= 1;
}
}
}
void Adafruit_GFX::setRotation(uint8_t x)
{
x %= 4; // cant be higher than 3
rotation = x;
switch (x)
{
case 0:
case 2:
_width = _rawWidth;
_height = _rawHeight;
break;
case 1:
case 3:
_width = _rawHeight;
_height = _rawWidth;
break;
}
}