https://www.youtube.com/watch?v=tJX8VUPZLKQ
To import MMD models as avatars need a couple of tools:
- You need bandizip to unpack file names with Japanese utf-8 characters. https://www.bandisoft.com/bandizip/ This is done because Windows Zip & others using the same compression methodology do not like non-latin characters. and Applocale not available in Windows 10 anylonger!
- You need to install the latest mmd_tool to import the .pmd file types to Blender https://github.com/powroupi/blender_mmd_tools . Follow their readme to install it.
Open up bandizip, press Open Archive and open the mmd model zip file you want to extract
Before pressing Extract, make sure your "Code Page" is set to Japanese
Some artists explicitly state they do not want redistribution, nor modification, nor do they want to be put into another game other than MMD, or put into Adult situations. Sure it is the internet, but respect should be given to these creators.
The Readmes usually have an English translation below the japanese one if not, more of it will be visible in the read me after import to blender.
After Extracting the zip file and reading the read me, open up a new scene in Blender
- Clean the scene, you can press A, then X, then left mouse button
- Goto File > import .pmd and navigate to the directory
- Before Importing Make sure the import settings are as follows:
Scale: 0.1 (Very, important) Clean Model Remove Doubles
Fix IK Links, Rename Bones / Translate bones should all be disabled.
MIP maps is voluntary.
You can then save these settings by pressing the plus sign above morphs and assigning it a name. It will then be available from the dropdown
- After importing to scene, in the 3D View, navigate to the
High Fidelity
Tab. - Save Blend file to a directory you want to use for your avatar
- Press
Convert MMD Avatar
. - After pressing the button, Blender will start doing stuff in the foreground. Wait until the console window has dissapeared. It will do alot of work.
The following things will happen:
- The bones will correct them selves and materials will combine them selves as much as possible.
- TGA textures will be converted to png automatically,
- and all textures used will be moved to textures folder relative to the model.
After it is done, play around with the bones in pose mode to see if everything binded correctly. Once you are happy with the result
- Select the armature
- Goto Edit mode
- Select bones you want to make physical (hair, tails, clothing, etc)
- In the Left hand panel, All the other options under
High Fidelity
will be hidden, except a few buttons - Press
Set Bone Physical
- Now you are ready to export: Goto
File > Export > Hifi Avatar FST
, SetEmbed
to True. Export to Folder
Once this is done, upload both the fst file
and the fbx
either to the marketplace, or to a http directory.