diff --git a/README.md b/README.md
index 030924c..2d66448 100644
--- a/README.md
+++ b/README.md
@@ -17,13 +17,14 @@ https://github.com/Meigyoku-Thmn/ThMouseX/releases
Differences of the fork
-----------------------
* Support any game's resolutions
-* Support DirectX8 and DirectX9 games
+* Support DirectX8, DirectX9 and DirectX11 games
+* Support .NET Framework games via [NeoLua](https://github.com/neolithos/neolua) and [Lib.Harmony](https://github.com/pardeike/Harmony)
* Can be opened and closed at any time, it will automatically detect configured games
* You can use Lua script ([Lua](https://www.lua.org/), [LuaJIT](https://luajit.org/), or [NeoLua](https://github.com/neolithos/neolua)) to configure further.
Drawbacks
--------
-* Only works with 32-bit games
+* Only works with 32-bit games, if there is a good 64-bit bullet hell game I will consider add 64-bit support.
* Doesn't work well with Steam Overlay, although this is minimal.
* Configuration is difficult.
@@ -49,16 +50,16 @@ This tool should be compatible with any Touhou games from 6 to the latest. Here
* Touhou 17 東方鬼形獣 ~ Wily Beast and Weakest Creature
* Touhou 18 東方虹龍洞 ~ Unconnected Marketeerss
* Touhou 18.5 バレットフィリア達の闇市場 〜 100th Black Market
-* Touhou 19 東方獣王園 〜 Unfinished Dream of All Living Ghost (v1.00a) (will be included in ThMouseX 3.0.0)
+* Touhou 19 東方獣王園 〜 Unfinished Dream of All Living Ghost (v1.00a)
It also have preconfiguration of some other games:
* [DANMAKAI: Red Forbidden Fruit](https://store.steampowered.com/app/1388230/DANMAKAI_Red_Forbidden_Fruit/)
* [東方幕華祭 〜 Fantastic Danmaku Festival](https://store.steampowered.com/app/882710/_TouHou_Makuka_Sai__Fantastic_Danmaku_Festival/)
* [東方幕華祭 春雪篇 〜 Fantastic Danmaku Festival Part II](https://store.steampowered.com/app/1031480/TouHou_Makuka_Sai__Fantastic_Danmaku_Festival_Part_II/)
-* [東方眠世界 〜 Wonderful Waking World](https://oligarchomp.itch.io/wonderful-waking-world) (will be included in ThMouseX 3.0.0)
-* [東方龍隱談 〜 Chaos of Black Loong](https://store.steampowered.com/app/915130/__Touhou_Chaos_of_Black_Loong/) (will be included in ThMouseX 3.0.0)
+* [東方眠世界 〜 Wonderful Waking World](https://oligarchomp.itch.io/wonderful-waking-world)
+* [東方龍隱談 〜 Chaos of Black Loong](https://store.steampowered.com/app/915130/__Touhou_Chaos_of_Black_Loong/)
-You can add more games to [Games2.txt](https://github.com/Meigyoku-Thmn/ThMouseX/blob/master/ThMouseX/Games2.txt) and copy it to ThMouseX's directory, side-by-side with Games.txt. (from version 3.0.0)
+You can add more games to [Games2.txt](https://github.com/Meigyoku-Thmn/ThMouseX/blob/master/ThMouseX/Games2.txt) and copy it to ThMouseX's directory, side-by-side with Games.txt.
FAQ
---
@@ -118,26 +119,27 @@ The crosshair/cursor sprite may be changed:
3. Change the file name after "CursorTexture = " to the preferred crosshair file's name. (Don't forget the file extension name ".png".)
### Add your favorite games
-You can extend ThMouseX to support more Shoot 'em ups games by modifying the "games.txt" file. You can also use Lua script for advanced cases.
-
-Open the file with any text editor and try yourself.
-
-(To document more)
+You can extend ThMouseX to support more Shoot 'em ups games by modifying the "[Games.txt](https://github.com/Meigyoku-Thmn/ThMouseX/blob/master/ThMouseX/Games.txt)" file. You can also use [Lua script](https://github.com/Meigyoku-Thmn/ThMouseX/tree/master/ThMouseX/ConfigScripts) for advanced cases.
### Sometime ThMouseX doesn't actually work, the game's character just keeps moving to a corner or is not bound exactly to the cursor
-They are really rare bugs that I have yet found a way to fix.
-
+They are really rare bugs that I have yet found a way to fix.
Some workarounds:
* Restart ThMouseX
* Start ThMouseX FIRST, then start the game
* When starting ThMouseX, make sure your game's window is NOT minimized (this should be fixed from version 2.1.0).
-### Steam Overlay stops functional, the game control is unusable too!
+### "Delay" movement, lag mouse cursor
+This is a normal problem in every games that the in-game cursor is a [little delay](https://github.com/ocornut/imgui/blob/master/docs/EXAMPLES.md#:~:text=About%20mouse%20cursor%20latency) compared to the OS cursor. ThMouseX also doesn't change the game's behavior (it doesn't cheat), so the character still has to follow the game rule, no "teleportation".
+
+### Character cannot stay in one place where the cursor is, even when holding down the SHIFT button, the character just sways crazily around the cursor
+The moving step of the character is a fixed value and usually longer than the mouse movement step you are able to make (for example, you can move the cursor 1 px, but the game character can't, if it moves, it has to move 5 px a frame). Holding SHIFT can reduce the moving step but only so much. I think this is an unsolvable issue.
+But there is a case that the game character feel really lagged and sways a lot around the cursor however you try, I saw that in Touhou 7. Installing [Vsync Patch](https://en.touhouwiki.net/wiki/Game_Tools_and_Modifications#Vsync_Patches) does fix that.
+
+### Steam Overlay stops functioning, the game control is unusable too!
This is a limitation of how this tool hooks into the game's routine. Please avoid turning off ThMouseX while Steam Overlay is visible.
### Game crashes when exiting or lauching ThMouseX
-Please avoid lauching and exiting ThMouseX many times while the game is running.
-
+Please avoid lauching and exiting ThMouseX many times while the game is running.
So far I only see this bug on .NET Framework games and it's a rare bug. It may has something with the library Lib.Harmony which ThMouseX uses.
### Antivirus programs' detection
@@ -157,4 +159,4 @@ Old (pre-Steam) versions of Fantastic Danmaku Festival use .NET Framework 2, so
Ensure the name of this manifest file is `THMHJ.exe.config`, not `THMHJ.txt` or `THMHJ.exe.config.txt`.
-This can also be applied to other applications that use .NET Framework 2 too.
+This can also be applied to other applications that use .NET Framework 2/3.