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OBJBuilder.js~
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OBJBuilder.js~
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/**
* Thanks to AlexChet for this snippet:
* http://stackoverflow.com/questions/11367822/exporting-a-three-js-mesh-as-an-obj-or-stl
*
* @author Ikaros Kappler
* @date 2014-04-25
* @version 1.0.0
**/
/*
THREE.saveGeometryToObj = function (geometry) {
var s = '';
for (i = 0; i < geometry.vertices.length; i++) {
s+= 'v '+(geometry.vertices[i].x) + ' ' +
geometry.vertices[i].y + ' '+
geometry.vertices[i].z + '\n';
}
for (i = 0; i < geometry.faces.length; i++) {
s+= 'f '+ (geometry.faces[i].a+1) + ' ' +
(geometry.faces[i].b+1) + ' '+
(geometry.faces[i].c+1);
if (geometry.faces[i].d !== undefined) {
s+= ' '+ (geometry.faces[i].d+1);
}
s+= '\n';
}
return s;
}
*/
OBJBuilder = {
saveOBJ: function( meshes, filename, processListener ) {
//window.alert( meshes.length );
if( !filename )
filename = "extrusion.stl";
//window.alert( meshes.length );
// It is possible to pass an array or a single gerometry
if( typeof meshes.length === "undefined" )
meshes = [ meshes ];
// First step: calculate total triganle count
var totalTriCount = 0;
for( var i = 0; i < meshes.length; i++ ) {
totalTriCount += meshes[ i ].geometry.faces.length;
}
var buffer = [];
for( var i = 0; i < meshes.length; i++ ) {
//window.alert( meshes[i].geometry );
buffer[i] = OBJBuilder.buildOBJ( meshes[i].geometry );
}
var objString = buffer.join( "\n\n" );
var blob = new Blob([objString], {type: 'text/plain'});
window.saveAs(blob, filename);
},
/*
buildOBJFromMeshArray: function( meshes, processListener ) {
var buffer = [];
for( var i = 0; i < meshes.length; i++ ) {
//window.alert( meshes[i].geometry );
buffer[i] = STLBuilder.buildSTL( meshes[i].geometry );
}
var stlString = buffer.join( "\n\n" );
return stlString;
},
*/
buildOBJ: function( geometry ) {
var s = "";
for( var i = 0; i < geometry.vertices.length; i++ ) {
s+= "v " + (geometry.vertices[i].x) + " " +
geometry.vertices[i].y + " " +
geometry.vertices[i].z + "\n";
}
for (i = 0; i < geometry.faces.length; i++) {
s+= "f "+ (geometry.faces[i].a+1) + " " +
(geometry.faces[i].b+1) + " " +
(geometry.faces[i].c+1);
if (geometry.faces[i].d !== undefined) {
s+= " " + (geometry.faces[i].d+1);
}
s+= "\n";
}
return s;
},
/*
buildSTL: function( geometry ) {
var vertices = geometry.vertices;
// Warning!
// The faces may be Face4 and not Face3!
var tris = geometry.faces;
// Use an array as StringBuffer (concatenation is extremely slow in IE6).
var stl = [];
stl.push( "solid pixel\n" );
for(var i = 0; i < tris.length; i++) {
stl.push( " facet normal "+ STLBuilder._stringifyVector( tris[i].normal )+"\n");
stl.push( " outer loop\n");
stl.push( " " + STLBuilder._stringifyVertex( vertices[ tris[i].a ] ) );
stl.push( " " + STLBuilder._stringifyVertex( vertices[ tris[i].b ] ) );
stl.push( " " + STLBuilder._stringifyVertex( vertices[ tris[i].c ] ) );
stl.push( " endloop \n");
stl.push( " endfacet \n");
}
stl.push("endsolid");
// Convert array to string
return stl.join("");
},
*/
_stringifyVector: function(vec) {
return ""+vec.x+" "+vec.y+" "+vec.z;
},
_stringifyVertex: function(vec) {
return "vertex " + STLBuilder._stringifyVector(vec) + " \n";
}
} // END STLBuilder