diff --git a/docs/xamarin-forms/user-interface/visual/material-visual.md b/docs/xamarin-forms/user-interface/visual/material-visual.md index 5a29871e3..46f09d625 100644 --- a/docs/xamarin-forms/user-interface/visual/material-visual.md +++ b/docs/xamarin-forms/user-interface/visual/material-visual.md @@ -48,18 +48,18 @@ Functionally, the material renderers are no different to the default renderers. After installing the [Xamarin.Forms.Visual.Material](https://www.nuget.org/packages/Xamarin.Forms.Visual.Material/) NuGet package, the material renderers must be initialized in each platform project. -On iOS, this should occur in **AppDelegate.cs** by invoking the `FormsMaterial.Init` method *after* the `Xamarin.Forms.Forms.Init` method: +On iOS, this should occur in **AppDelegate.cs** by invoking the `Xamarin.Forms.FormsMaterial.Init` method *after* the `Xamarin.Forms.Forms.Init` method: ```csharp global::Xamarin.Forms.Forms.Init(); -FormsMaterial.Init(); +global::Xamarin.Forms.FormsMaterial.Init(); ``` -On Android, this should occur in **MainActivity.cs** by invoking the `FormsMaterial.Init` method *after* the `Xamarin.Forms.Forms.Init` method: +On Android, this should occur in **MainActivity.cs** by invoking the `Xamarin.Forms.FormsMaterial.Init` method *after* the `Xamarin.Forms.Forms.Init` method: ```csharp global::Xamarin.Forms.Forms.Init(this, savedInstanceState); -FormsMaterial.Init(this, savedInstanceState); +global::Xamarin.Forms.FormsMaterial.Init(this, savedInstanceState); ``` ## Consume material renderers