Releases: MartinSVK12/signalindustries
Releases · MartinSVK12/signalindustries
0.5.0
- Added a way to make steel more efficiently.
- Infinite energy cells can now also void energy.
- Meteor trackers can now ignore meteors that were already visited.
- Changed some descriptions.
- Some ores and machines now glow in the dark.
- A lot of new achievements.
- Improved ID configuration (signalindustries.cfg).
- Added a list of materials needed to build a multiblock next to the multiblock preview in the guidebook.
- New machines:
- Basic Pump
- Reinforced Crystal Cutter
- Reinforced Signalum Extraction Manifold
- New multiblock:
- Extraction Manifold
- New item:
- Volatile Signalum Crystal
- New block:
- UV Lamp
- Bugfixes and small improvements.
Full Changelog: 0.4.0...0.5.0
0.4.0
A fairly big update.
- New attachments: Wings, Backpacks, Movement Boosters, Night Vision Lens
- Added: Basic & Reinforced Plate Former
- Added the Reinforced Wrath Beacon, its minigame challenge and its multiblock structure
- Fixed a crash (or freeze) when getting hit by an Infernal
- Reworked Infernals by buffing their health and giving them a ranged attack and added their mob page into the guidebook
- Right-clicking the Meteor Tracker now shows the distance to the closest meteor
- Fixed a bug where the Signalum Dynamo did not accept energy
- Added some recipes that were missing
- Updated dependencies
Full Changelog: 0.3.2...0.4.0
0.3.2
Full Changelog: 0.3.1...0.3.2
0.3.1
Full Changelog: 0.3.0...0.3.1
0.3.0
Changes:
- Meteor Tracker (for finding meteorites).
- EEPROM Programmer (for configuring Triggers).
- Early-game achievements.
- More recipes (now all in JSON files).
- Changed generation for Eternity dimension.
- Bugfixes and small UI updates.
Full Changelog: 0.2.3...0.3.0
0.2.3
Full Changelog: 0.2.2...0.2.3
0.2.2
Full Changelog: 0.2.1...0.2.2
0.2.1
Full Changelog: 0.2.0...0.2.1
0.2.0
Updated to 7.1! Requires Catalyst now instead of EnergyAPI, FluidAPI and SunsetUtils.
Full Changelog: 0.1.2...0.2.0
0.1.2
Full Changelog: 0.1.1...0.1.2